Darling Springs

by Rez

Posted on November 01, 2011 at 12:13 AM


W - Jump, tap in midair to double jump
A - Move left
D - Move right
S - Fall through platform (the skinny light wood blocks)
Left Click - Shoot/enter aiming
Right Click - Enter/exit reloading
Escape - Return to menu/end game
F4 - Toggle fullscreen
Press enter to open doors
(2.)----------------GAME PLAY

The main goal of the game consists of finding keys to escape Darling Springs. Grabbing a key results in the corresponding door automatically unlocking.

Left Clicking will make you stop and shoot in whatever direction your cursor is pointed.

Right Clicking will make you stop and enter/exit reloading.To reload, left click on the empty cylinders in your revolver. Once you are completely reloaded, you will automatically exit reloading. In addition, you cannot re-enter reloading once fully reloaded.

Note: you can exit both aiming and reloading by simply moving or jumping.

(3.)----------------SAVING AND LOADING

To save, touch the glowing cross in the safehouse.

To load, simply click load game on the main menu.

Note: Make sure the game folder is extracted before saving

Ferret commented November 01, 2011 at 12:32 AM
This game is so freaking awesome. I love everything about it, seriously rez I love you.
The art, the way you set up reloading, the level design, all fantastic.
Rez commented November 01, 2011 at 12:33 AM
Thanks buddy ol' pal. :D Love you too.
Fabio commented November 01, 2011 at 12:43 AM
I thoroughly enjoyed this. I loved the reloading mechanic (made for some hectic moments) and the spriting was as always ace. Great atmosphere, this was definitely eerie as fuck. Loved it.
Aistarin commented November 01, 2011 at 12:49 AM
I agree that the reloading mechanic was a nice touch. Definitely made me feel uneasy when trying to kill things that can take more than 6 bullets. 9/10
Polystyrene Man commented November 01, 2011 at 12:56 AM
Mac port oh please.
Aistarin commented November 01, 2011 at 1:13 AM
1. decompile this game
2. download some other GM4Mac-compiled game
3. right click > show package contents
4. replace the GMK inside the GM4Mac game with the one you decompiled
5. ???
No, this does not actually work as far as I know...:(
If you're that desperate to play this, Wine might be able to help you. I was actually able to play GM8 games the last time I played around with Wine on a Fedora VM.
Falkryn commented November 01, 2011 at 1:19 AM
This really is a fantastic game. The art is impressive and the gameplay is challenging.

The player is much weaker than the monsters in the game. This is expected because this is a survival horror shooter -the main focus being on surviving. You want the player to feel helpless and always on their toes. They know they can die very easily, so they have a sense of fear for their life.
This idea, when implemented with a suspenseful story and unsettling atmosphere, enhances the overall fear.

The reload mechanic is unique as it adds tension to encounters. Having to reload that last bullet to finish off an enemy marching toward you is thrilling. You feel helpless during that period and are struggling to click the bullet chambers as fast as possible to avoid getting hurt. A fair amount of ammunition is spread across the game, but you are still likely to run out of ammo. Knowing this, the player realizes he must time his shots to conserve his ammo as well as avoid the vulnerability of reloading in combat. A great combination of fear and challenge.

The save point helps prevent the challenge from overwhelming the player; you get all your health back AND can load from that current point. You can re-save multiple times, so the player should take advantage of this if he is to complete the game. This does mean you will be backtracking though, which is a little annoying.

As said before, the art speaks for itself. The animated trees in the backdrop, the shading on the monsters, the grass blowing -all the minor details that add to the atmosphere as a whole. The walking animation can be improved upon and some houses can have a greater diversity of shading (plain beige walls), but other than that the visuals are great.

Minor things like the changing of the school sign really make the game universe more dynamic (also makes us say "wtf?") which adds to the overall thrill factor.(I'd like to point out that the first enemy you fight, your first real encounter, is totally unexpected and hilarious). The comic relief in combination with the psychological horror further enhance my satisfaction with this game. The plot twist at the end was pure greatness!

A game series like this has excellent potential and to think it was all done by ONE guy in a few weeks is crazy. Sure people can critique the minor things and remain willfully ignorant of the difficulty in designing all aspects of the game, but as far as I'm concerned, this much content being produced by just ONE guy in a couple weeks is truly a monument to the rest of the games on this site.

I am definitely looking forward to a sequel.
Acid commented November 01, 2011 at 1:28 AM
Better than RATF and I loved that game.
Rez commented November 01, 2011 at 1:32 AM
Thanks guys! I'd be honored to get your guys' nominations in the contest for final four.
Cesque commented November 01, 2011 at 1:48 AM
Yeah, I think this is my favourite Rez game now. I beat it, by the way. The cabin was my favourite part.
death commented November 01, 2011 at 9:58 PM
i love this game. i'm going to force myself to beat it =P
Alert Games commented November 02, 2011 at 8:08 AM
Nice game but I think the main problem is that it is somewhat frustrating to play, which takes some fun out of it. I made a more full review, but Im going to post all the reviews in one blog post.
LAR Games commented November 02, 2011 at 11:20 AM
I like the atmosphere, but like alert said, it was a bit frustrating. I didn't like that you had to stop to shoot, and while I liked the reloading mechanic, I do think moving shouldn't have been disabled for that either.
Rez commented November 02, 2011 at 3:05 PM
That's really the whole point. If I made the controls any more accomdating, it would not be as frantic and difficult as I want it to be. If you could walk and shoot this becomes another generic shooter. If your complaint is that it was difficult then this is probably a more rewarding game too.
thernz commented November 02, 2011 at 3:28 PM
twin peaks rip-off without the coffee...


The backgrounds can be pretty nice, though I'm jarred by how geometric the tiles can be in comparison. It creates a dissonant rift by how square the tiles can be compared to everything else. But I like the general aesthetic a lot. Probably has the best atmosphere out of all the S4D entries.
Falkryn commented November 02, 2011 at 10:31 PM
The expectation people have for this game is unrealistic for one person alone to achieve in such a short time period.
Aistarin commented November 02, 2011 at 11:59 PM
thernz did not actually rate this 3/10, by the way.
death commented November 03, 2011 at 12:28 AM
@Cyrus: i don't think we needed to know lol. rating's should be confidential anyway. (unless they want people to know)
Rez commented November 03, 2011 at 12:41 AM
I think he's just doing it for my sake lol
thernz commented November 03, 2011 at 1:25 AM
I didn't actually mean it was a 3 anyway, but I always found that tile thing to be a detriment for your style in games. So I felt like I should finally speak out about it. The 3/10 thing comes from http://ps2.ign.com/articles/738/738253p1.html so you can interpret that any way you want
Rez commented November 03, 2011 at 6:40 PM
I agree, it is a problem I've always noticed before but I've always been too lazy to fix it
Alert Games commented November 13, 2011 at 6:44 AM
So I played it again on my desktop(which is so much better to play on for this game).

It was pretty awesome, but i still agree with LAR. I think it wouldve been better to just slow down a lot when shooting. I wasn't used to that and died and had to go back to the safe house :( after i got the gate key i wasnt sure how to go down the stairs at first so i tried shooting the flying guys.

I wanna see whats in the gate, but the safehouse was outside of the school so I woulda had to go back :(
Rez commented November 13, 2011 at 3:21 PM
You get down the stairs by pressing S and falling through the platform. I guess I should make that more clear next time.
Acid commented November 17, 2011 at 2:36 AM
A Sad Game by Rez
Rez commented November 17, 2011 at 3:22 AM
I take it you beat it hahaha

Or you're just making fun of my font
Ferret commented November 17, 2011 at 3:28 AM
I think it's the font lol.
Rez commented March 11, 2012 at 6:56 PM
updated the final boss and the main character's walking animation
Cesque commented March 11, 2012 at 7:23 PM
the main character's walking animation

I'm not sure about this... it looks like he has woman's legs now.
Rez commented March 11, 2012 at 7:27 PM
Well, he's supposed to be disturbingly skinny. Either way, I found this animation to be a lot smoother (it makes more sense on a frame by frame basis too).
Cesque commented March 11, 2012 at 7:55 PM
It's still awkward since he doesn't move his torso. So making his leg movement more realistic while still keeping his torso static only adds to weirdness.
Rez commented March 11, 2012 at 7:59 PM
Well yeah. I'm not really going to bother fixing up this game too much, what's done is done. I fixed only this slight part because the leg movement was seriously haunting me.
Castypher commented March 13, 2012 at 1:59 AM
I finally finished the game. Even with everyone chilling on Teamspeak, the game still scared the fuck out of me. Only thing I have to complain about is how easy it is to cheese the final boss, which, after five deaths, is exactly what I did. Sit on the right side, dodge his axe throws every third swing, etc.

I can't explain the feelings I got from this game. Easily the most mindfucking game I've ever played in GM. Well done.

Have a fucking 10.