RATF (Rez and the forgotten)

by Rez


Posted on December 06, 2006 at 8:37 PM



Updated
9/28/2010:
Okay, a few words before you download. This game is very, very old. The graphics are childish compared to my current abilities though I'm told they still have a degree of charm. I made and SUBMITTED this when I was 13ish, I'm 17 now. However, I still think there's something magical about this game. Something from my youth, that I just can't seem to pin down, encompasses the entire experience of playing this game. It creates a rich ambiance I'm rather proud of. I would hope you see this as more of an experience or maybe even an art game, more than an actual game. A big part of it is honestly the music I stole from various movies, so if you find that the least bit pretentious, oh well. This game plays on your curiosities and I think if you dig deeper, you'll be entertained.

Enjoy,
-Rez


DSG commented May 08, 2006 at 3:35 AM
hmmm pretty cool
Juju commented May 08, 2006 at 2:49 PM
That is really cool only sometimes a little amateurish in the occassional place- dialog boxes for speech, not using alpha for the starting credits etc.
Wonderful music though, where did you get it?
marbs commented May 08, 2006 at 5:53 PM
Quite good =) . don't see whay it took a year to make though.
Rez commented May 08, 2006 at 5:56 PM
I was LAZY. [:P]
Hootiehoo commented May 08, 2006 at 10:19 PM
All RIGHT! I've been waiting so long for this! Here's a short review type thing:

---graphics---
The graphics are pretty cool. I lke the cartoonish style you used. However, it doesn't look like you spent too much time on the clowns or that giant REZ boss. Otherwise, very nice and original. 8/10!

---sound/music---
Well, you obviously got the music from the internet. The music used for when the village burning down is from Star Wars... The sound was OK, but you could have made better choices. 6/10.

---programming---
It seems you've put a lot of effort into this game. I liked the movement and how you have to hold the W key instead of tapping it. THe bosses just kind of rn around shooting little spikey things at you and the AI wasn't much better. Also, there should have been upgrades for your laser thing. 6.5/10.

---story/plot---
There doesn't seem to be any actual story. At first, you seem to be trying to find the headmaster of deadland. You go through snowy and grassy landscapes, an evil circus, a burning village, civilization, tunnels, and underwater caves to find him. You never do. You are taken into REZ's mind with fire and demons after him... You see REZ as a human and some black glob called 'Fear Eater'. 8/10, mysterious and interesting.
Rez commented May 08, 2006 at 11:10 PM
All that is very true, hootie.

Nice review.
Juju commented May 10, 2006 at 4:41 PM
You have ruined the plot for me :(
Kaz commented May 10, 2006 at 7:51 PM
Dont read the part where it says plot then =P
Rez commented May 10, 2006 at 8:20 PM
L0L! So kaz are you playing the game?
mariobros42 commented May 10, 2006 at 11:01 PM
It tok me forever
it's good though
9/10
Rez commented May 11, 2006 at 2:30 AM
Thx. ^_^
zeldafanatic2001 commented May 11, 2006 at 2:14 PM
weird name but cool
Rez commented May 11, 2006 at 3:25 PM
I hope you know, RATF stands for Rez and the forgotten.
revert commented May 11, 2006 at 4:13 PM
I LOVE IT! Everythings owns! Im so going to make a fan game of this!
Rez commented May 11, 2006 at 7:08 PM
Sure! go right ahead! I love fan games. :)
Hootiehoo commented May 12, 2006 at 12:38 AM
I tried to make a fan game of it before it came out. It sucked cause I didn't know how to use blending then. The enemies were all emoticons and had almost no AI. XD
revert commented May 12, 2006 at 1:01 PM
can u please give me the AI code for the zombie enemie? and one more thing! i dont have the fullversion of GM.
Radnom_Games commented May 17, 2006 at 6:06 AM
Ah, I finally got around to playing it :)

It wasn't all that short at all, really. Longer than the majority of GM games. The main thing is: I actually took the time to win it.
It took maybe 1/2 an hour to finish? Maybe more, under an hour, anyway.

The plot was hard to follow, but it sort of added to the mystery of it, I guess. I still have no clue what happened. The ending story thing disappeared before I could read it all.

It would have been neat if being underwater did more, such as alter the jumping physics.

At first I quite liked the empty levels, but then they got a little repetitive. The many backdrops and scenes were neat though.

The bosses were fun, but too simple Simple as in they just flew around and shot at you. I partcularly thought the circus ringmaster guy was creative though.

Well if you make a sequel try and get some more enemy behaviour or something, please, it was repeditive.

Overall a fun game. I'll be looking foward to a sequel!
kevboh commented May 17, 2006 at 8:20 PM
This. game. was. so. long.

But I beat it. And I still don't get it.

But, really well done. 9/10

P.S. What does the thing at the end say, it disappeared before I could read it.
Kenon commented May 19, 2006 at 10:11 PM
It's fun... and good!

Good job, evil twin!
Snakeman commented May 31, 2006 at 9:33 PM
NEATO! 10/10!
Rez commented June 01, 2006 at 2:47 AM
Thanks guys. =D
JMchaos commented June 08, 2006 at 5:40 PM
Well its and good game though it could have been better. I beat it in 1 hour and the bosses where... kind of same attack all the time. Except for the final boss. Really cool but could have been better. I really loved the music and sounds.
hobomonkeyc commented June 15, 2006 at 1:37 AM
Great game, i liked it alot :)

that pink blob thing was funny lookin though rofl
melee-master commented June 15, 2006 at 11:50 PM
I thought that was pretty good REZ!
Rez commented June 16, 2006 at 1:32 AM
I never got this much good feedback on anything. =D
Rob the Penguin commented June 19, 2006 at 11:28 PM
I really liked it. The bosses were really tough. I'm still stuck on the one that throws ninja stars.XD
Ryan-Phoenixan commented June 23, 2006 at 12:24 AM
I've been waiting for this since seeing it on GMS! Nice! ^^ Some of the things get a little repeatative, but it's still just plain fun. =) The graphics still have that very pen-drawn yet detailed style to them.
Theonlywonderboy commented June 23, 2006 at 1:44 PM
Love it.
noshenim commented June 24, 2006 at 1:17 AM
quite good.
needs more blood and gore >=D.
those bosses are hard =0.
10/10
brainfade commented July 06, 2006 at 1:20 PM
This is a Seiklus beater. Simple as that.
slyr1143 commented July 14, 2006 at 2:18 PM
great game
Firebird commented July 22, 2006 at 7:11 AM
Oh yeah, beat it in one sitting :P

10/10
Az commented August 12, 2006 at 2:44 PM
Cool. took you a long time to make
KraZKat commented August 18, 2006 at 2:43 AM
Very nice game. I'm love'n it, 10/10.
Obelisk commented August 21, 2006 at 11:03 PM
Great game!
DoXe commented October 19, 2006 at 10:49 PM
Relly nice game, 9/10
canttouchthis30 commented October 21, 2006 at 2:19 AM
Pretty cool but i hate that skeleton dude i coudn't beat him
DoXe commented October 23, 2006 at 1:04 AM
AWESOME 10/10 best game i ever seen here on 64D!!
Az commented October 23, 2006 at 5:25 AM
Wow, Sonic 360 was submitted right after this game! xD!!!
Rez commented October 26, 2006 at 8:50 PM
No.

http://64digits.com/games/index.php?cmd=view_game&id=701
Graydon commented November 04, 2006 at 12:32 PM
awsome game, and it isnt small 9/10
LoserHands commented November 08, 2006 at 11:50 PM
the intro and effects are pure genious... its just the gameplay.
Fabio commented November 10, 2006 at 2:16 AM
I know I'm a little late on the comment/rate, but great work. The ONLY thing that threw me off a bit was the hint of unprofessionalism with the text boxes. (Grammar.) Other than that, this has been added to my favorites. :) The levels were nice, as were the bosses, but were sometimes repetitive. The graphics were REZilishious. 9/10. :)
Arcalyth commented December 06, 2006 at 8:37 PM
lol ratf
DesertFox commented December 06, 2006 at 8:39 PM
MMmmm... Okay....

<h1>How did this get to the top of the submitted list again?</h1>
Rez commented December 06, 2006 at 8:45 PM
No idea.
smaksak commented December 06, 2006 at 8:55 PM
are there any cheats? >_> I want to see the new part of the game
gamehawk commented December 06, 2006 at 8:58 PM
Nice screenshots ;).
sirxemic commented December 06, 2006 at 9:05 PM
OK...? Why is this on the front page? Who did this? And why?
kevboh commented December 06, 2006 at 9:50 PM
The three wonderful steps to writing a bad game review:
1) Make blanket statement about aspect of game.
2) Make esoteric reference to something and claim they are the same.
3) Make reference to a game you are making and how it will pwn/own/pown(for the uninformed) the game you are rating.

Fourth optional step:
4) Cry self to sleep.

REZ: I like this game. It makes me nostalgic. I like that it is back on the front page for some unknown reason, because it made me all warm inside. I still hate that purple guy though.
OL commented December 06, 2006 at 10:05 PM
How did this get to the top of the submitted list again?
Quote

He brought it back up like a bad curry.
twisterghost commented December 06, 2006 at 10:13 PM
Why did you re-front page this?
Rez commented December 06, 2006 at 10:32 PM
I didn't actually think the bug I was abusing would work. =S
KraZKat commented December 06, 2006 at 10:40 PM
Probally one of my most favorite GM games ever... very fun, addicting, nice sprites, you get the "Rez-O-Lution" Feeling and the Tim Burton also. 10/10
thernz commented December 06, 2006 at 10:58 PM
Off the front page for you!!
samuraikill commented December 06, 2006 at 11:39 PM
Great game!!! Very simple but yet very good! Keep it up :)
Cocopuffs commented December 07, 2006 at 12:02 AM
I won't rate this, becuase I think it's pretty lame that you bumped back to the front page, regardless if you didn't think it would work or not.

[My "s" key is sticky, so there may be typos]

But, since I have something to say, I still will give you your review.

Coco-Review:
It was interesting, to some it up in one word. The style and story had so much potential, but you seemed to have kept falling from the game that could have been as the game progressed.

It started off strong, I was expecting a captivating story, and some inventive gameplay. I like the mystery of what was going on at the begining, "what was deadland, and who was the deadmaster?" Not to mention "Who the hell was the creature I was playing?" I was hoping you we're going to answer those questions, but afer the game was over there was a screen that went by to fast for me to read all the way, and that was that. It didn't leave me wanting more, it just left me disatisified, which isn't a good thing.

I loved the entire "Deadland" setting, but you could have used more graphics to give that setting more live. I'm talking about much more variaton in the trees and scenery. Make the things seem sureal, some creepy plants would have done the feeling the game created wonders.

The music rocked most of the time. It added a great deal to the feeling, and it sounded great. I did not like, however, the Starwars music, or any other music that is highly reconizable. It took you out of the feeling of the game, and more into thinking about how you reconize that song.

I had mixed feelings about the graphics. I like alot of them, particularly the title screen and creadits. Then in game the graphics fell short. I heard form Hali that you really suck at animating, that wasn't my biggest bother though. All the enemies seemed to be based around the same template, and they all looked very similar. So similar that it got old. The house graphics we're rather boring, and didn't fit. It was like the grass tiles were pixeled, but you used gradients for the house, then you used a photo for the background. Nothing really matched.

Now to talk about the gameplay. Like the majority of the game, it was interesting at first, then starts to slide. The mayjor fualt in the gameplay was it's repedativeness. If you pladed to the first boss, you've basicly played the entire game. The new enemies where just the old ones, with slightly different graphics, and maybe more life and faster. The level design was pretty repatadive too, the was the one circus level that was new, but other than that it was the same thing over and over, with little surprises. The actual gameplay was boring too, you just hold down the mouse then walk, no enemy AI made it quite easy. After you get a system for the bosses there was little more to master.

The coding was rather par, but I can overlook that. I didn't like that you used message boxes for the chat system, I didn't like that you used the image editor alpha instead of image_alpha in some places. Though I undestand how it could have helped to use the other in some places. The enemy AI was very simple, and they seemed to get stuck alot. I didn't like it, to say the most. The background was jumpy when you had it following you, the simple solution is to use draw_background() in the draw event of an object with a really high depth (~1000010). You overused the built in partical effects, you could have done with more custom ones.

So in conclution, some things to keep in mind for your next game: 1. Write a entire deeper story before you start the game.
2. More graphics, and try to keep them matching. Try some more advanced animations too.
3. Don't use reconizable music.
4. My god man, work on some variation in level disign.
5. WAY more varation on the enemies and boses.
6. More advanced enemy AI.
7. Less buggy coding, use image_alpha in some places, and really crack down on removing any bugs that show up. That's one of my biggies.

Don't take this the wrong way, it's only a critique to help make your games better. Your game was still well above average, and I'm glad you finished it, even if it had some flaws. That's something I have trouble with.

Good effort, and you really got some potentail to tap into.
-Puffs
Cocopuffs commented December 07, 2006 at 12:04 AM
Ok, there's alot of typos, so get used to it, I didn't feel like re-reading that entire thing to check for them like I usualy would.
Rez commented December 07, 2006 at 12:21 AM
But... I thought it wasn't in the front page anymore?

Oh well, nice review. I just want you to keep in mind, I made this a year ago and I'm pretty ashamed of all the flaws you mentioned. =P
Cocopuffs commented December 07, 2006 at 12:35 AM
Keep in mind I started writing that review about 30 minutes before I finished it :P. It's good now, and it's not too big of a deal, becuase it seems like you getting more greif from it than profit.

Anyways, talk with me on MSN, I got more stuff to say.
MrKio commented December 09, 2006 at 10:45 AM
Still love this game REZ =)! I hope Ludwig get's just as good ;)!
SquareWheel commented December 10, 2006 at 6:07 AM
I have always loved this game. The menu is incredible in itself. I give a 10/10.
Astin commented January 02, 2007 at 9:34 AM
I remember this game from when you first began work on it. I can't fault any part of this game, I can't think of anything else that you could have done to make it any better and the collisions were tiptop.
KraZKat commented January 28, 2007 at 5:10 PM
It is the style. It's like Fable, you can't leave it it has some comfort to it and it fits so well. The music and graphics ang gameplay are just brilliant.
ludamad commented July 24, 2007 at 5:23 AM
Looking back at this, it is a really cool game. I've beaten it once but I don't have the patience to go through it again. The plot is really cool and the music fits well, it has a very eerie feel to it.
omgaghost commented July 25, 2007 at 12:23 PM
SirRez... Have I ever told you how rare it is for me to give out 10/10's?

It's very very very rare... I absolutely loved this game... It occupied my time for 2 hours, and it was very addicting. The plotline, although confuzing, was very very very good and well thought out. Some of the sounds were just great! I hope you thrive as a great game programmer... By the way... I think this is a good enough game for you to sell! You don't have to make it free! Once again... 10/10!
s commented July 25, 2007 at 1:29 PM
Awsome menu but the use of show_message always sets me off so that the actual game gets off to a bad start
Awsome graphics,specially the cloaked one.I noticed enemies standing still at the edge of the screen,prolly want to make the freeze zone a little larger than view
Music is nice
Moikle commented November 17, 2007 at 8:04 AM
stop the character before showing a message.
good!
9/10
Ferret commented June 19, 2010 at 8:18 AM
testing
Rez commented July 13, 2010 at 6:16 AM
also testing ;)
Scott_AW commented July 13, 2010 at 7:16 AM
Sneaky bastards, I guess I'll have to play this now.
Juju commented July 13, 2010 at 8:49 AM
I remember testing this way back. I also remember that weird game with sheep in it xD
Castypher commented July 13, 2010 at 3:27 PM
That comment box isn't checked by default. Maybe I forget the terms.

But I should probably play this. Well I would if I wasn't too lazy to convert it.

Let's see if the checkbox works.
Ferret commented July 28, 2010 at 6:22 AM
Wow. This was surprisingly really fun. I beat it. I just couldn't stop playing O-o 9/10
Rez commented August 24, 2010 at 4:20 PM
Ferret commented September 28, 2010 at 4:48 PM
lol Rez....
Kenon commented September 29, 2010 at 3:48 AM
Update this shit so it works on vista.

EDIT: WHAT. MY POST IS LIKE BACKWARDS IN TIME FROM THAT ONE.
Castypher commented September 29, 2010 at 4:35 AM
#78 Posted by Ferret on September 28, 2010 at 12:48 pm
Quote
#79 Posted by Kenon on September 28, 2010 at 11:48 pm
Quote

Dude? That's rad.
thernz commented September 29, 2010 at 5:12 AM
K-Kenon, why are you destroying time-space?
sirxemic commented September 29, 2010 at 9:26 AM
DST stuff?
KaBob799 commented September 29, 2010 at 5:15 PM
Lol you guys need to think about how the 12-hour system works.
Castypher commented September 29, 2010 at 6:11 PM
Yeah, yeah, we all know (I hope). Certainly fooled me to begin with though.

Way to ruin our fun, Kabob. >=[

Also, Rez wants more spam.
Ferret commented September 29, 2010 at 6:20 PM
Lol it took me some time, I completely forgot that's how it went :P
sirxemic commented September 29, 2010 at 6:39 PM
Lol you guys need to think about how the 12-hour system works.
Quote
Oh, right. I forgot it works illogically :3
Tasm commented September 29, 2010 at 8:31 PM
Crashes on Windows 7, therefore impossible for me to review. Shame, I was actually looking forward to it.
Castypher commented September 29, 2010 at 8:53 PM
Needs to be converted, Mike.
Ferret commented September 29, 2010 at 9:08 PM
I honestly converted it and tried to edit this file, but the file manager isn't working at the moment :(

Please refer to this link for converting to a Vista and above compatible format.
Tasm commented September 29, 2010 at 10:43 PM
Needs to be converted, Mike.
Kilin

I don't accept this as a solution.
Castypher commented September 29, 2010 at 10:56 PM
Too lazy to download the GM7 converter? Yeah. So am I. But Ferret just provided this nifty link.
Scott_AW commented September 30, 2010 at 12:41 AM
It's about 4 years old, I think a converter is not unreasonable at this point.
Alert Games commented September 30, 2010 at 4:43 AM
so i wont download then until it is converted. DDDDDD:
JuurianChi commented February 01, 2011 at 6:24 PM
Wow, this was fun.
Dated, but fun.
I should get back to work on my stuff...
duckman commented March 05, 2012 at 5:15 AM
I totally remember this game! This game is so awesome but I can't beat that damn second boss!
hel commented March 05, 2012 at 6:37 AM
for being such an awkward newcomer at the time, this game has ended up leaving a legacy far beyond what i would've ever expected. such is the nature of your quirky style i suppose =)
Obelisk commented March 29, 2012 at 3:22 AM
This is the best game in the world.
firestormx commented March 29, 2012 at 3:24 AM
Damnit Obel, if you're just going to come back to post on old things, why did you even leave in the first place? You could have commented on all this old stuff at the time it was happening. >_>