Super Marionoid

by Splatter_house


Posted on April 07, 2007 at 9:08 PM



Welcome to the Mushroom Kingdom's coliseum! Once again Koopa have taken Princess Peach in hostage with peoples of the Mushroom Kingdom. He built seven deadly coliseums and challenges everyone who wants to free this land to survive trough each of them.

Mario decided to play the gladiator and accept the challenge. With only a little platform as a shield and one fire flower in his hand, Mario enters the coliseum...

The rules are simple. If Mario collect all coins and destroy all enemies, Koopa will free the princess and the Mushroom Kingdom's peoples.

-7 Worlds (28 Levels)
-6 Power-up
-5 enemies



DesertFox commented April 07, 2007 at 9:08 PM
I'm a sucker for breakout games.
SteveKB commented April 07, 2007 at 10:17 PM
i was addicted to beating the game though it ended quickly it was a challenge. the way it was made was appealing to the genre but i think the gravity of the fire ball was high and dome times when the ball moved to fast the bat couldn't catch up but thats what made it hard.
8/10 for early rating
Jaythediv commented April 07, 2007 at 11:47 PM
I thought this was done really well. You've done a great job on using the mario theme - it all fits so well.
I noticed you say about 'enemies', but I done 3 levels, then i think it ends, yeah? But I didn't see any enemies. Is this something you plan to add? If so I think that will add a good deal of variation to the game.
I didn't notice any of the errors you mention in your help.

I enjoyed it so far, it was challenging, but still quite short - I think this could be really fun if you add more levels, perhaps with enemies on later levels, and maybe a few more types of power-ups (maybe a speed-up powerup? You could use the star power-up and its associated music from the games, maybe?).

Anyway, I say 8/10 so far. Keep up the good work :)
Nth Deg Innovation commented April 08, 2007 at 11:15 PM
I agree with meow, the ball can move WAY too fast for the character sometimes. Also, the items need to fall much faster than they do now. I know it's like a courtesy to the player, giving them time to get the object, but I found it very frustraiting dividing my time between watching it fall and following the fireball. I also had the pleasure of being hit by the fireball and dying, a nice touch. I didn't see any flaws, so I'll give this one an 8/10 for potential.
ivancho93 commented April 09, 2007 at 1:16 AM
I love it... 9/10
Zaron commented April 09, 2007 at 4:21 AM
The ball went through the safety ground thing once instead of bouncing off like it should (the ground you get with the hammer). Otherwise, pretty good. Two days ago if someone had said something about Mario Breakout, i would have laughed, but now... this is a darn good job. I'd only recommend possibly making earlier levels skinnier so it's easier initially to keep track of the ball, seeing how it bounces sorta eratically.

You do have more than three powerups planned. Right?
Crane-ium commented April 09, 2007 at 4:45 AM
This is a pretty good job, but it's a little difficult...

The powerups are good though, and overall it's good. I'm making a breakout game myself...but I think mine is better...just saying that because I think it's the truth...but this is very good too...

9/10...
Aistarin commented April 09, 2007 at 2:52 PM
Oh my god! Since I was a little kid, I wanted to make a game that was exactly like this using a platform as a bat and a fireball as a ball. I wanted to make it with Multimedia Fusion. Let me guess, when you lose, does Mario die by falling out of the screen?
goronguy commented April 10, 2007 at 12:52 PM
Love it: Great in simplicity.
noshenim commented April 10, 2007 at 11:13 PM
I hate breakout games no rating
Splatter_house commented April 11, 2007 at 2:16 AM
I've take notes for many of your comments. The next update will features some corrections. For the version 0.60 enemies are finally added and also more levels.
Splatter_house commented April 14, 2007 at 3:57 AM
The game is completed now, I take some time to correct few little things. This will be the final touch of my first game. I'm really satified of the result and to have accomplished this little project to 100%. Thank you all for your comments/ratings. Keep them coming. This site is great.

Enjoy. :)

-Splatter_house