Rather Small Invaders

by Unaligned


Posted on December 08, 2010 at 4:47 PM



Ingredients:

-Space Invaders
-Random waves
-Statistics on user play
-Online highscores

That's all there is too it. Really.



Ferret commented December 08, 2010 at 4:57 PM
Pretty cool, though the bullet speed (or lack there of) kinda annoyed me.
JID commented December 08, 2010 at 5:45 PM
I agree with Ferret, the bullets were a little too slow. I can't think of anything else bad about the game, but I give it a 7/10.

Oh yeah when the game first came on, that sound made me smile for some odd reason.

I don't like that. :P

But yeah, 7/10
Aistarin commented December 09, 2010 at 8:28 AM
Needs less pixels.
Moikle commented December 09, 2010 at 1:41 PM
RSI?
Crazy Star commented December 09, 2010 at 2:00 PM
I liked it =)
Maybe could use bigger powerups. But not important.
StevenOBrien commented December 09, 2010 at 4:24 PM
I for one, had no problem with the bullet speeds. I thought the invaders were a little too small though. Fun little gem. 9/10
svf commented January 07, 2011 at 4:21 AM
Game is awesome! Great feel, needs a bit more modification though!
(Moving the location of the healthbar and etc)

I feel like this is the new galaga!
Great work!

8/10
Glen commented January 18, 2011 at 10:54 PM
Alright, this game was pretty addicting once I got into it.

Visually: I felt the game looked alot better in window mode, everything looked so stretched out in fullscreen mode (which the game starts out in). Fullscreen made it difficult because the player is basically sitting on the bottom border of the screen and it makes focusing on everything else a pain. It may be a challenge, but visually, I feel that having the player a little bit off the border would be more user friendly. The graphics look great to scale in window mode though. I like the colors used and the particle effects you used were effective. I liked the death effects and the fact that you made bullets very easy to see despite the stars in the back. Alot of shooters make bullets hard to see. You also didn't make the game too distracting. I was able to see everything on screen with ease, understand the situation, and had a split second to respond. It got harder towards the end, but nothing was hidden. Everything clearly stood out. The graphics are smooth and precise. No lag either, that's always a plus. I'm guessing you used your own method for particles, object based?

Controls:
I'd really like to be able to press ESC to get out of the game. Even if it just brings you back to the main menu, in the game's current state, there's no way to exit out of the main game play. You have to die and select quit to leave. It's annoying if you want to leave quickly and exit process takes awhile. Other than that, there's not too much I can complain about. Arrow keys + Z. Can't get much easier than that. I liked the way it handled. There were a lot of times where I wished I could move up and down though. I found myself in situation where it was impossible to avoid a hit from a bullet. For example, in wave 5 the enemy spawned and one of the enemies raced to the middle of the screen (maybe 50-100 pixels away from the player in window mode) and immediately deployed one of those attacks that sends a dozen bullet in every direction waterfall style. When the enemy is that close and deploys one of those attacks, by the time the bullets reach the player, they're still not spaced out enough for you to move through them. It's easier to avoid those attacks when they shoot from the top of the screen because by the time the bullets reach the player they're about a 30-50 pixels apart and the player sprite can fit through them. But it made it difficult. At least I felt a rushed attack that early in the game was a bit unexpected. It was harder to avoid then waves 6-9 in my opinion. Being able to maneuver in all directions and staying a little off the bottom would make things more interesting. You'd have more options to avoid attacks. Also, having an auto fire, even if its slow with a timer would be better than forcing the person to rapidly press Z like a lunatic to fire away. It would save many keyboards too.

Things I would have liked to see: I only made it to the 9th wave. Not too sure if that's far enough to encounter a boss, but bosses would have been a nice feature. It takes about... 5 minutes to get to the 9th wave? Felt longer, but I think a boss around the 5th or maybe the 10th wave would be nice. An upgrade that allows double firing would be a pretty cool drop from an enemy after it's killed. Another feature that could have been useful is something to give a player a chance when it comes to being cornered by 3 waterfall type of attacks (basically no chance of avoiding, you're completely surrounded). Maybe a quick shield blast that can be acquired by kills. I feel the game just gets repetitive. The excitement builds up as you get further, but at the same time, nothing new is really thrown at you. Just more bullets and damage.

Sounds: I liked the effects. The sounds playing as a bullet or bomb is dropped is funny and the explosives are decent. The recoil hits weren't expected. I like the realism when you hear the noise as a stronger enemy takes a hit. If it weren't for that, I would have never known it had more health. i would have assumed it was a glitch. The lack of background music made listening to my players' gun really annoying. All I heard was "pew pew pew" constantly. I feel that some nice background music may relieve the ears and not have the player so focused on the pewing. Other than that, nice sounds.

Glitches: As stated earlier in the review, I came across an enemy on the 5th wave that came abnormally close to the player and launched a dozen bullets immediately. Not possible to avoid whatsoever. Wish I had a screenshot. On wave 7 one of the pink enemies spawned on the right border and was stuck until another enemy bumped into it. When it was bumped, it was freed from the border. It was stuck on the border for a good 5-10 seconds though. Just shooting down the borderline.

All in all:
Gameplay: 8/10 exciting, but could be more user friendly
Graphics: 9/10 great in window mode. Not so great in fullscreen and the game starts out in fullscreen.
Sounds: 8/10 good effects, lack of background music, constant shooting noise gets annoying
Alert Games commented January 19, 2011 at 10:17 PM
Online highscores didnt work.

Its a decent game, but yeah. Not much to it. :P
shadow382 commented February 04, 2011 at 10:17 PM
Pretty fun game! I enjoyed the 20 waves I played. And it also ran smoothly on Mac (via CrossOver). I'd give it 7/10.