Turns out LibGDX makes your game for you.

Posted by Vance_Kimiyoshi on July 25, 2013, 10:18 a.m.

I wanted to take a break from XNA, so I went to SFML/SDL, retried GM after all these years (but they got rid of object_add, object_add_event AND execute_script so GM is dead to me), tried Unity (which is nice for 3D but I'm not doing 3D)…

I had settled on …

Is Game Maker decent now?

Posted by Vance_Kimiyoshi on July 15, 2013, 9:24 p.m.

It looks all professional and legit, and costs more, and exports to a shitton of platforms now, since I last used it in like '08.

Is it still slower than molasses? I'm actually considering trying it again, I miss the ease of use.

This site is still around?

Posted by Vance_Kimiyoshi on July 15, 2013, 4:22 p.m.

My mind is blown, no joke.

Is dat sum in-game art?

Posted by Vance_Kimiyoshi on Sept. 26, 2010, 9:48 p.m.

Just one portrait done right now, second in progress.

This is the final design for Jade, who I posted a really terrible drawing of a while back, and the style I've settled on for the game's art.

Added 9/27/2010 @ 12:46 AM

Any comments or criticism? Obviously if you don't …

Some concept art

Posted by Vance_Kimiyoshi on Aug. 14, 2010, 1:23 p.m.

Okay, I've been working on a game (more info on that coming soon, but note that it's not the 3D RPG I posted about a while back). This is just some concept art for that.

I've been trying to work on my art skills since I haven't drawn much in …

An Interesting Experience in Computer Repair

Posted by Vance_Kimiyoshi on July 31, 2010, 11:03 p.m.

Okay, so yesterday someone was having problems with their computer and said they'd give it to me today to clean up. Nothing unusual.

I received the computer earlier, and being a lazy bastard it sat in the corner of my room for a while. Eventually deciding to actually work on …

If a heavily story driven game has a downer ending (or multiple endings, all downers), would players

Posted by Vance_Kimiyoshi on July 21, 2010, 12:30 a.m.

…not like it?

I was discussing ideas for my game with some of my friends, and when I mentioned some ending ideas, the first thing my friend pointed out was that none of the endings feel like "good" endings – they're all grey at best, and possibly outright downer endings. …

My New Project

Posted by Vance_Kimiyoshi on July 4, 2010, 10:45 p.m.

I haven't posted on 64D in a bit (like anyone cares). So, what have I been working on?

This.

It's a 3D RPG for the Xbox 360 Indie Games, in its majorly early phases. But… there's a lot going on here that's not really represented.

I'm hoping to have the …

Is documentation important?

Posted by Vance_Kimiyoshi on June 18, 2010, 11:35 p.m.

This question is kind of a two-parter. I have two types of documentation I'd like to discuss:

A) Design Documentation

B) Code Documentation

A friend of mine is also into Game Design, and I noticed something that's quite different between us; he seems to do detailed documentation both for his …

What happened to the old internet?

Posted by Vance_Kimiyoshi on June 18, 2010, 4:24 p.m.

I've been revisiting all the sites I used to frequent, including 64D. Some of the sites are still there, and they still have members, but I'm not sure how many of them are the same members I knew.

Does anyone here remember me?

If not, hello. You can call me …