Hello! I am Ivar, also known as an independent game developer Zuurix.Joined on October 28, 2014, 3:48 PM Visited on July 16, 2018, 8:07 PM
Since the last time I have posted, I have made a new introduction and tutorial, loot rework, region select screen, another MDS reward rework, character customization, and...
And something else probably.
The most important of those is, of course, loot rework!
It's very simple - making missions more difficult will make enemies drop more and better parts.
Additionally, drop quality is now influenced by minion power and whether it is modified or not.
For example, modified dreadnought will drop better parts than the normal dreadnought and normal dreadnought will drop better parts than a tank.
There are still a lot of random chances involved, so don't expect this to be true all the time.
Introduction cutscene has been removed, because it was too long and, well, not that good.
Instead of it, there are several dialogue boxes that appear before and after the tutorial.
The tutorial has been shortened as well, so it takes a lot less time to get to the real game.
Region select screen allows to quickly jump from one region to the other, without using arrow buttons.
This is useful to higher level players and it will be even more useful when the Restoration War activity will be added.
Finally, now it's possible to create a custom character for dialogues.
You can change character's name and dialogue appearance.
I'm really happy with the improvements, but not that happy with how fast I've been working.
Unfortunately, ETA has not moved forward much. Now it's at 45 days.
This is because there were several delays and because loot rework was not included in the previous ETA.
Two steps forward, one step back.
This weekend I won't be at home, so that's another delay, but when I'm back, I'll be working on the final story mission and the Machines.
My current estimate is that it'll take 3 weeks, but if I can do it faster, this will bring the release much closer.
Currently, story mission XIV and the Machines are the biggest tasks on the list.
Since the last time I posted, I have finished weapon and ether reworks!
Weapons now modify ability stats and ability ether costs increase with level.
These changes have significantly improved quality of loot and variety of possible spaceships.
There are three weapon stats now: Weapon damage, cooling rate, and ether efficiency.
Relays increase weapon damage, which increases ability damage.
Pylons increase cooling rate, which reduces ability cooldowns.
Nodes increase ether efficiency, which reduces ability ether costs.
It's possible to focus on one weapon stat to make spaceship deal a lot of damage or have low ability ether costs or have low ability cooldowns.
Or anything in between!
For example, during testing, I have built myself a spaceship that reduced cooldowns of its abilities by 94%!
While it dealt very low damage, powerful abilities like Shards of Chaos, Swarm Control, and Entropic Missile had really low cooldowns, so I was able to spam them and it compensated the lack of damage.
It was really fun, and I can't wait to see what you guys can do with this new system.
As for ether rework, it made each ability point spent increase ether costs of all abilities by 10%.
This allowed me to make part ether properties scale with level, so now parts that increase ether are more rewarding than ever!
Now I will be working on making tutorial and introduction shorter and better, which should take about a week.
After that, I will work on story mission XIV.
ETA is back to 50 days, because I have added new things to the list and because there were all those reworks that created a huge delay.
Let's hope my calculations will be wrong again, but this time to our favor!