Zuurix
Zuurix
Posts

179

Following

0

Followers

3

Indie Game Developer

Joined on October 28, 2014, 3:48 PM Visited on April 24, 2019, 5:40 PM
Badges

Zuurix posted on February 27, 2019 at 2:58 PM

Echo #108: The last content update

It's time for me to end Sector Six content development.

For the last several months I've been switching between working on Sector Six and Light of the Locked World.
I love both of the games, but I want to dedicate all of my time to LOTLW, and I can't do much to Sector Six to make it better.

What I can do, I'll try to do with the final update.

This is what it will contain:

Item sorting:
The most wanted Sector Six feature!
It will make it possible to sort items by grade, type, properties, etc. - every option that works with the current filtering system will work with item sorting.

Final Ascension:
Final Ascension will be an endgame activity that gives maxed players something to work on. Experience received after reaching level 90 will be used to increase the Ascension level.
Increasing Ascension level will reward players with random skins from new skin set.
Ascension level will also be a requirement to install altered parts.

Altered parts:
Altered parts will let me add meaningful, scaling item rewards and level 90+ parts without having to increase the level cap.

After the update, all parts will receive a chance to become altered as they are generated.

This is how it will work:

1. Part is generated.
2. The code is run to check if the part should be altered or not.
3. If it is, it gains 1 alteration level.
4. The code is run to check if the part should be altered further.
5. If it is, the alteration level increases by 1.

Step 4 and 5 are repeated until one of the checks fail.

It means that high alteration level parts will be much rarer than lower alteration level parts.

Alteration level will improve part's properties.

For example, currently, the code sets part's maximum armor property like this:

Increases maximum armor by (part level * 250).
After the update it will work like this:

Increases maximum armor by ((part level + alteration level) * 250).
Altered parts will also receive additional property.

High-level altered parts will require Ascension level to be installed.
E.g.: Level 90, alteration level 9 part will require Ascension level 9 to be installed.

Altered instances:
You will be able to spend alloy to make Broken Infinity instances as hard as Absolute Deterioration. Altered instances will have an increased chance to get altered parts.

The Signal:
Reach level 90 and get all achievements to unlock the introduction to Sector Six's sequel, Sector Zero.

Many fixes and changes:
Like with every update, the game will receive a lot of improvements - including increased mission failing time, new part highlighting, evolution mechanic improvements, and old glitch fixes.
I intend to end Sector Six development with 0 known glitches remaining.

In conclusion, this will be a big update!

To clarify, this is the end of new content and reworks development only - support updates to fix glitches will continue.

Hope all looks good, until next time!

Zuurix posted on January 27, 2019 at 8:47 PM

Sector Six update! New endgame activity and vendor rework

This update adds much-needed challenge for players with really high power level spaceships, improved vendors, many quality of life changes based on player feedback, and important fixes.

New endgame activity: Absolute Deterioration
This is the end of your invincibility. All of the worst instances collapsed to form absolute deterioration.
In this vortex of nightmare incarnations, your enemies will become more and more powerful, until your strongest weapons and best tactics are worthless. Until you have no choice but to flee or be destroyed.
If you're lucky, you will escape with treasures born in twisted realities of deterioration.

Absolute Deterioration is a mission in which you will have to fight waves of enemies.
Enemies will enter your range as fast you destroy them, and with each wave, their power will increase.
Fight as long as you can, then extract - the more waves you will defeat, the more decayed fragments you will get.
Decayed fragments fuse into absolute deterioration relics:

New relic: Stolen, Hidden, Forgotten, Lost
This relic increases relic limit by 2.

Flame Tower, Redirection Hub
With this relic installed, projectiles your ship will deflect transform into seeking missiles that deal 100% weapon damage to enemies.

New relic: Physical Linking System
This relic gives +1% weapon damage per three projectiles, meaning that you will deal more damage the more projectiles there are.

New relic: Radiance And Blight, Aberrant Alliance
This truly unique relic will allow you to have both Oesa's Radiance and Kithalia's Blight set effects active at the same time.

New relic: Frailsphere, Pearl of Deterioration
Frailsphere will restore your armor 50% when it drops 0 once per a mission.

New relic: Horrorcradle, Darkspindle
Horrorcradle will become more powerful based on the highest number of waves survived in absolute deterioration.

Vendor rework:
A recent breakthrough in quantum logistics have allowed improving long-distance part distribution systems: You no longer need to enter secured regions!
This leap in technology has also led to the fusion of spaceship building and vendor interfaces: All building functions are now available during trading.

  • Improved vendor interface and accessibility.
  • Connecting/disconnecting to/from the vendor now is much faster.
  • Now it's possible to uninstall/install/compare/dismantle parts and containers while connected to the vendor.
  • Sell all/dismantle all/uninstall all/disconnect buttons now give proper confirmations.
  • Vendors are now limited to one connection per mission completed.
Locking items:
  • You can now lock/unlock items by moving the cursor over them and pressing L or - for controller users - Start.
  • Locked items cannot be sold and dismantled.
Guardian of a Thousand Worlds:
This ability will now increase deflect chance and deflect chance cap by 20% instead of giving total invincibility.
It means that ships with 80% deflect chance will be boosted to having 100% deflect chance.
The ability also no longer restores armor.
This brings an end to Ultranid + Guardian exploit, but should still keep the ability relevant.

Planar rework:
Planars have been replaced with guillotines.
Guillotines have improved versions of planar's attacks, and it activates shield later than planars used to, making them less annoying to fight.

Other changes:
  • Moving cursor over filtered item now will make it visible.
  • You can now filter/highlight/dismantle/uninstall/sell set components and parts with certain properties.
  • Improved item selection in item management.
  • Surge Accelerator, Exothermic Focus relic effect now works with Power Shield, Channel, and Creation of Energy abilities.
  • Resurrection mission revenant phase now takes 10 seconds instead of 60.
  • Black Rain shards now deal 25% weapon damage instead of 100% at max level.
  • You no longer need advanced access to view sets, manage inventory, toggle map key, and jump to a region.
  • Overload ability cooldown has been increased to 75 seconds to make it less exploitable.
  • Gatherers and scions now stop shifting after firing 5 projectiles, instead of 10.
  • Abilities 1, 2, and 3 can now be activated with the mouse: Ability 1 - left button, Ability 2 - right button, Ability 3 - middle button.
  • Ancient container now gives 100 alloy when you pass dust cloud, making it more useful for certain mission types.
Fixes:
  • Fixed: "Sell all" button sells crafting items.
  • Fixed: Mass Detonate achievement description is wrong.
  • Fixed: Level 13 region non-story mission crash.
  • Fixed: Nemezium Plating sprite.
  • Fixed: Relic limit boost exploit.
  • Fixed: Retrieval mission + The Rain of Fire problem.
  • Fixed: Siege cannon ammo is not picked up when behind player's ship.
  • Fixed: "Unbreakable" achievement doesn't work with apex and the Machines.
  • Fixed: You can use alloy container during dialogues and cutscenes.
  • Fixed: Average difficulty in Broken Infinity is not saved.
  • Fixed: Cathode stacks disappear when using cathodes in vendor interface.
  • Fixed: Black Rain shards hit the player with full weapon damage during shield duration end animation.
  • Fixed: Mission II sequence break glitch.
  • Fixed: Malasmar's damage zones deal no damage.
  • Fixed: Risk For Reward + loot box graphical glitch.
  • Fixed: Several grammar and spelling errors.
  • Fixed: Crash occurs in Broken Infinity after failing a mission.
  • Fixed: You can get negative loot quality during time attack missions.
Restoration War glitch fix:
This one deserves to be mentioned separately.
Ever since it has been added, Restoration War activity have been glitched.
The mission 12 regions fail to update for some reason, and it makes Restoration War reward impossible to get.
I've tried to fix it with every update post-launch, but it's still here.
So, I got really tired of fixing this glitch, and this time I'll use brute force to fix it - no matter what, mission 12 regions will not be stuck in their post-mission 12 states.
Like last several updates, the regions will be restored upon loading the old version saves, and it shouldn't occur for the new players, so this should be the last time I mention mission 12 region glitch.

Localization:
  • It's now possible to choose Chinese and German languages - the game isn't fully translated to these languages, this is just for testing purposes.
  • Make some changes to the code for localization features, such as different fonts for different languages.
  • Now you can use the controller to select the language in language select screen.
Credits:
ZeroAfflex, Karodde, Ayalan, and Winterchild - thank you for your feedback and welcome to the credits!

Have fun!






Zuurix posted on January 01, 2019 at 4:03 PM

Games by Zuurix: 2018 and 2019

2018 was a difficult year for me, but it was another year of growth, especially the second half of it.

I got flu two times, went to hackathon which was an unpleasant experience, I worked more than ever this year and had a hard time after Sector Six was released - glitches, stress, constant inner conflicts.

But this was also the year when I got close to my goal of living from making games - thanks to Sector Six's success in December.
I also did some of my best work during this year - I think I'm most proud of relics, the Machines, mission 11, and Broken Infinity.

I'm better now - more experienced, more confident - than I was before 2018 and I'm happy about that.

My plans for 2019:

In early 2019, possibly January, I'll release Sector Six update, that will add things that it currently really misses - better vendors, better highlighting, and brutally difficult challenge for top players to push themselves.
After that update, I might be doing a balance update to trim the absurd power levels, if that proves to be necessary.
I'll also try to repeat December's success and if I'll succeed - maybe I'll make another big update. If not - I'll just a make a few small updates, mostly support ones to fix glitches and implement small quality of life improvements.

2019 is meant to be a year for Light of the Locked World, my ambitious RPG project.

Once Sector Six's update is out of the way, I'll be working on Light - that's how I ended up calling it for short. The promised alpha demo will probably not come out in January.

After I'll release Light's alpha demo, I'll keep making updates to, just like I did during Sector Six alpha/beta.

So, to summarize, in 2019 I'll release the alpha demo for Light of the Locked World, then I'll update it, at the same time working on small updates for Sector Six.

I hope this year will be great.

Until next time!