Zuurix
Zuurix
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Hello! I am Ivar, also known as an independent game developer Zuurix.

Joined on October 28, 2014, 3:48 PM Visited on February 20, 2019, 11:01 PM
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Zuurix posted on December 02, 2018 at 2:59 PM

Sector Six update! Weapon rework and new content!

The biggest update since the release!
It makes all weapons useful, adds new relics and enemies for more variety, improves time attack missions, and more!

New enemy: Planar
Planar is an alternative version of sentinel.
It's a medium - threat level 2 - enemy.
Currently, it's the only enemy that releases projectiles from the left of the player ship.
Like a sentinel, planar uses a shield but activates it earlier.
Planars can be encountered in regions 20, 23, 27, 29, Broken Infinity, and arena missions.

New enemy: Launcher
Launcher attacks player by launching missiles, that fall on the player from the top of the screen.
The launcher is another medium, threat level 2 enemy, it also uses a shield.
I want to increase the number of shielded enemies to keep shield removal abilities relevant - weapon rework adds two attacks that ignore shields.
It's why I changed Breach ability as well.
Launchers can be encountered in regions 10, 12, 14, 17, 20, 22, 25, 28, Broken Infinity, and arena missions.

New enemy: Wasp
Wasp is a threat level 0 enemy, comparable to swarmling.
Unlike swarmlings, wasps have high damage for a threat level 0 enemy.
Wasp's only attack ability is telegraphed, giving you more than enough time to move out of the way of attack.
Wasps can be encountered in regions 7, 9, 12, 16, 22, 24, 28, and Broken Infinity.

New relics:
Weapon rework removes ether efficiency and cooling rate, making it impossible to change ability ether costs and cooldowns by installing nodes and pylons.
Instead, I have added new relics that have those effects.
I have also added two relics that are not related to weapon rework, but also expand the possibilities.
As usual, new relics come with unique animations.

Suun's Loom, Atomic Library:
This relic halves ability ether costs and maximum armor, which is a small price to pay for cheaper abilities.

Zero Spire, Coolant Injector:
This relic halves ability cooldowns and doubles ability ether costs.
It's supposed to synergize with Suun's Loom, Atomic Library.
Zero Spire, Coolant Injector is a less extreme version of Tempoquake, Cryostasis.

Tempoquake, Cryostasis:
Tempoquake, Cryostasis reduces ability cooldowns and weapon damage by 90%.
This game-changing relic makes some of the faster damage abilities as fast as attack abilities.
Combined with Zero Spire, Coolant Injector, it can reduce ability cooldowns by insane 95%.
Still, its downside is massive and might require ridiculous amounts of weapon damage or ether generation to be useable.

House of Hate, Isotope Equalizer:
House of Hate, Isotope Equalizer might be the most powerful relic of the six added with this update.
It doubles weapon damage, ability ether costs, and ability cooldowns.
Because ability ether cost and cooldown modifiers do not affect attack, shield, and shield removal abilities, House of Hate gives you more than it takes away.

Crippled Vault, Broken Reality:
This incredible relic increases the part limit by 10 and reduces core attributes - maximum armor, maximum ether, and weapon damage - by 25%.
It also doesn't increase the weapon limit.

Surge Accelerator, Exothermic Focus:
It's a simple, but useful relic - it generates ether amount equal to 5% of maximum ether when an enemy is destroyed.

Weapon rework:

  • Attack abilities now release projectiles from all weapons.
  • Projectiles released are based on weapons and attacks that released them.
  • All weapons now have base weapon damage.
  • Weapons now have more skins - they are unlocked every 10 levels until level 80.
  • You can no longer use weapon damage amplifiers on sections and engines.
  • Removed cooling rate and ether efficiency properties.
  • Missile Strike ability has been renamed to Strike.
  • Concentrated Fire ability has been renamed to Flurry.
  • Spread Mines ability has been renamed to Unload.
Time attack mission rework:
  • Time attack missions now support all modular difficulty system modifiers except The Decision and Hivind's Army.
  • Different regions now spawn different minions for time attack missions.
  • Instead of scaling reward, now you get +150% loot quality in the beginning of the mission, that decreases by 1% every second.
  • Time attack missions now give standard rewards.
Other changes:
  • Mythical parts now cost about 2 times more than fractal parts.
  • Etalons now cost about 3 times more than fractal parts.
  • Reduced amount of alloy received from dismantling mythical parts and etalons.
  • Compressed parts no longer have higher prices than normal parts.
  • Oesa's Radiance set effect nerfed: Now ether amount required to get a damage boost starts at 10 and increases by 10% every level.
  • Etherion's Clash set effect nerfed: It only increases weapon damage by 120%, because installing different weapons no longer has a downside.
  • You can now extract engine skins with cathodes.
  • Changed how skins work: Engine skins can only be applied to engines, weapon skins - to weapons, and section skins - to sections.
  • You can no longer use skins on installed parts.
  • Added etalon engine.
  • Slightly increased spaceship speed and acceleration.
  • You can now check experience in spaceship building interface by going to spaceship stat page 5.
  • Trism of Glory now increases weapon damage instead of cooling rate.
  • Changed base ether cost of Piercing Laser ability to 5 and base cooldown to 45.
  • Dropped parts are now picked up automatically if they are behind player's ship.
Fixes:
  • Fixed: Game does not appear on the taskbar.
  • Fixed: Mission 12 "Start mission" button in new game+ takes the player to a non-existent region.
  • Fixed: Apex's lasers do not disappear when the apex is destroyed.
  • Fixed: Black Rain ability effect remains active during story cutscenes.
  • Fixed: Story spoiler: Broken Infinity level during mission 14 is wrong in the new game+.
  • Fixed: Story spoiler: Mission 12 regions remain to be destroyed after the story is completed.
  • Fixed: Achievement spoiler: Life rune spawns in Etender, Labyrinth, instead of Bloom.
  • Fixed: Pyramids never appear in Broken Infinity.
  • Fixed: Relic animation graphical glitch in start interface.
  • Fixed: Relic level can go above level cap.
  • Fixed: Volume bars doesn't work with a controller.
  • Potentially fixed: Linux + language select problem.
Controller support:
I have made changes to how controllers work with Sector Six and now the game should support more controllers.

Old save update:
To fix new Restoration War glitches, old saves will generate new missions upon loading the game and will set contested region to region 25.
Ether efficiency and cooling rate properties have been removed, so items will be updated to have weapon damage properties instead.
Sections with weapon skins will have their skins changed to plating skin.
Level 91+ relics will be scaled down to level 90.

Have fun!






Zuurix posted on November 24, 2018 at 5:47 PM

Light of the Locked World: A new game by Zuurix

I have started working on a new game!

It's called Light of the Locked World.

It's a fantasy RPG with local co-op and PvP, set in a world of Caios II.

Three hundred years from the game's present, magical artifacts were sunken in the world's only sea.
Magic leaking from artifacts and pressure of the depth created perfect conditions for abyst crystals to grow.

Abysts amplify magic and are very valuable.

After abysts were discovered, miners and all kinds of opportunists have rushed to Caios II.

Abysts have a dangerous property - if there is a large quantity of them in one place, they cause anomaly called the Glow - abysts start glowing and all sentient beings close to them permanently lose sanity.

This and the fact that abysts can be used to create very powerful weapons forced the Council of Lords to send contraptions known as worldlocks to Caios II.
Worldlocks disrupt teleportation spells, making it impossible to enter or leave Caios II, keeping the abysts isolated from the rest of the worlds.

Three hundred years from all that player characters arrive at Caios II.

It's a wild, vivid world, full of dangers, ravaged by wars, and tainted by occurrences of the Glow.

The game will not have a main story quest chain, instead, it will have several independent chains. Complete all quests to win the game.
You won't have to read much - there won't be many dialogues.

The meat of the game will be exploration and combat.

Combat will be real-time and position based: The way you attack will be based on what tile you will stand on.
There will be three types of tiles: The ones next to solid objects will be called "Limited", the ones next to enemies - "Melee", and the ones that are neither - "Open".
You will be expected to move between different tiles and use abilities to deal with constantly changing situations, all while dodging enemy attacks.

Weapons will determine which abilities you will have.
You'll get weapons and other equipment by completing quests, from enemy drops, trading, crafting, and exploring.
You will be able to fully equip your character and equipment will change your appearance.

There will be several cities in the game - in them you will get most quests, craft, buy, and sell items, but the rest of the game will take place outside cities, in uncivilized, poorly mapped lands.
In them, you will find enemy encounters, loot, secrets, and many other things.

Your character will start with nothing, it will be bad at everything, but it will learn and become strong.

Doing activities will make you better at them, and will increase the level of roles.

For example, fighting with magic will increase the level of Mage role, and crafting items will increase the level of Materialist role.
The current plan is to have 9 roles: Warrior, Archer, Mage, Survivor, Materialist, Gatherer, Alchemist, Explorer, and Merchant.

You will be able to invite a friend to play with you, against you, or anything in between.

No content will be exclusive to co-op, it will be possible to fully complete the game playing solo.

I want to complete this game in a year, but it might require more time, as it is quite ambitious.

So that's pretty much it.

Keep in mind that this is my current vision of the game - things will probably change.

More things will become clear when an alpha demo will be available, which should happen in early 2019.

As for Sector Six, I won't abandon it, but as I will be focusing on Light of the Locked World, the updates will become less frequent and smaller.
Still, I'll keep fixing glitches and adding new content. The next Sector Six update is planned for early December.

Anyway, I'll be tweeting about Light of the Locked World regularly on Twitter, and posting entries to its development blog on my website.
That's primary places to keep in touch with the game's development.

You can also join my Discord server.
Invite link >>
I hope all of this sound good, until next time!

Zuurix posted on September 07, 2018 at 10:40 PM

Sector Six: Now out of Early Access!

Now there's no excuse not to play it =]
https://store.steampowered.com/app/465020/Sector_Six/
PS.: Twitter like posts should stop soon, because I start posting about my other games.