Indie Game DeveloperJoined on October 28, 2014, 3:48 PM Visited on April 24, 2019, 5:40 PM
It's time for me to end Sector Six content development.
For the last several months I've been switching between working on Sector Six and Light of the Locked World.
I love both of the games, but I want to dedicate all of my time to LOTLW, and I can't do much to Sector Six to make it better.
What I can do, I'll try to do with the final update.
This is what it will contain:
The most wanted Sector Six feature!
It will make it possible to sort items by grade, type, properties, etc. - every option that works with the current filtering system will work with item sorting.
Final Ascension will be an endgame activity that gives maxed players something to work on. Experience received after reaching level 90 will be used to increase the Ascension level.
Increasing Ascension level will reward players with random skins from new skin set.
Ascension level will also be a requirement to install altered parts.
Altered parts will let me add meaningful, scaling item rewards and level 90+ parts without having to increase the level cap.
After the update, all parts will receive a chance to become altered as they are generated.
This is how it will work:
1. Part is generated.
2. The code is run to check if the part should be altered or not.
3. If it is, it gains 1 alteration level.
4. The code is run to check if the part should be altered further.
5. If it is, the alteration level increases by 1.
Step 4 and 5 are repeated until one of the checks fail.
It means that high alteration level parts will be much rarer than lower alteration level parts.
Alteration level will improve part's properties.
For example, currently, the code sets part's maximum armor property like this:
Increases maximum armor by (part level * 250).
After the update it will work like this:
Increases maximum armor by ((part level + alteration level) * 250).
Altered parts will also receive additional property.
High-level altered parts will require Ascension level to be installed.
E.g.: Level 90, alteration level 9 part will require Ascension level 9 to be installed.
You will be able to spend alloy to make Broken Infinity instances as hard as Absolute Deterioration. Altered instances will have an increased chance to get altered parts.
Reach level 90 and get all achievements to unlock the introduction to Sector Six's sequel, Sector Zero.
Many fixes and changes:
Like with every update, the game will receive a lot of improvements - including increased mission failing time, new part highlighting, evolution mechanic improvements, and old glitch fixes.
I intend to end Sector Six development with 0 known glitches remaining.
In conclusion, this will be a big update!
To clarify, this is the end of new content and reworks development only - support updates to fix glitches will continue.
Hope all looks good, until next time!
This update adds much-needed challenge for players with really high power level spaceships, improved vendors, many quality of life changes based on player feedback, and important fixes.
New endgame activity: Absolute Deterioration
This is the end of your invincibility. All of the worst instances collapsed to form absolute deterioration.
In this vortex of nightmare incarnations, your enemies will become more and more powerful, until your strongest weapons and best tactics are worthless. Until you have no choice but to flee or be destroyed.
If you're lucky, you will escape with treasures born in twisted realities of deterioration.
Absolute Deterioration is a mission in which you will have to fight waves of enemies.
Enemies will enter your range as fast you destroy them, and with each wave, their power will increase.
Fight as long as you can, then extract - the more waves you will defeat, the more decayed fragments you will get.
Decayed fragments fuse into absolute deterioration relics:
New relic: Stolen, Hidden, Forgotten, Lost
This relic increases relic limit by 2.
Flame Tower, Redirection Hub
With this relic installed, projectiles your ship will deflect transform into seeking missiles that deal 100% weapon damage to enemies.
New relic: Physical Linking System
This relic gives +1% weapon damage per three projectiles, meaning that you will deal more damage the more projectiles there are.
New relic: Radiance And Blight, Aberrant Alliance
This truly unique relic will allow you to have both Oesa's Radiance and Kithalia's Blight set effects active at the same time.
New relic: Frailsphere, Pearl of Deterioration
Frailsphere will restore your armor 50% when it drops 0 once per a mission.
New relic: Horrorcradle, Darkspindle
Horrorcradle will become more powerful based on the highest number of waves survived in absolute deterioration.
A recent breakthrough in quantum logistics have allowed improving long-distance part distribution systems: You no longer need to enter secured regions!
This leap in technology has also led to the fusion of spaceship building and vendor interfaces: All building functions are now available during trading.
2018 was a difficult year for me, but it was another year of growth, especially the second half of it.
I got flu two times, went to hackathon which was an unpleasant experience, I worked more than ever this year and had a hard time after Sector Six was released - glitches, stress, constant inner conflicts.
But this was also the year when I got close to my goal of living from making games - thanks to Sector Six's success in December.
I also did some of my best work during this year - I think I'm most proud of relics, the Machines, mission 11, and Broken Infinity.
I'm better now - more experienced, more confident - than I was before 2018 and I'm happy about that.
My plans for 2019:
In early 2019, possibly January, I'll release Sector Six update, that will add things that it currently really misses - better vendors, better highlighting, and brutally difficult challenge for top players to push themselves.
After that update, I might be doing a balance update to trim the absurd power levels, if that proves to be necessary.
I'll also try to repeat December's success and if I'll succeed - maybe I'll make another big update. If not - I'll just a make a few small updates, mostly support ones to fix glitches and implement small quality of life improvements.
2019 is meant to be a year for Light of the Locked World, my ambitious RPG project.
Once Sector Six's update is out of the way, I'll be working on Light - that's how I ended up calling it for short. The promised alpha demo will probably not come out in January.
After I'll release Light's alpha demo, I'll keep making updates to, just like I did during Sector Six alpha/beta.
So, to summarize, in 2019 I'll release the alpha demo for Light of the Locked World, then I'll update it, at the same time working on small updates for Sector Six.
I hope this year will be great.
Until next time!