Sector Six Release Countdown: 3!

Posted by Zuurix on July 24, 2018, 12:16 p.m.

Sector Six story is completed!

I admit that I wanted too much from it.

14 different missions, 8 bosses, choices, all those dialogues - it was too much for me to do it flawlessly.

But the most important thing for me was to make a story campaign that is more …

Island City of Eternal Summer (PNG4D Art Jam Entry)

Posted by Zuurix on July 17, 2018, 8:31 a.m.

This is my entry.

I made it in GameMaker: Studio sprite editor because of course I did.

Sector Six Release Countdown: 4!

Posted by Zuurix on June 22, 2018, 11:23 a.m.

Since the last time I have posted, I have made a new introduction and tutorial, loot rework, region select screen, another MDS reward rework, character customization, and…

And something else probably.

The most important of those is, of course, loot rework!

It's very simple - making missions more difficult will …

Sector Six Release Countdown: 5!

Posted by Zuurix on May 28, 2018, 1:05 p.m.

Since the last time I posted, I have finished weapon and ether reworks!

Weapons now modify ability stats and ability ether costs increase with level.

These changes have significantly improved quality of loot and variety of possible spaceships.

There are three weapon stats now: Weapon damage, cooling rate, and ether …

Echo #103: Weapon rework

Posted by Zuurix on May 16, 2018, 6:18 a.m.

It's been a week since I made the last post, so here's an update on what I'm working on.

Two days ago I have successfully merged classes and made abilities unlock when leveling up.

Yesterday I have started working on weapon rework.

Since abilities use the same damage type now, …

Echo #102: Class merge and ability distribution rework

Posted by Zuurix on May 10, 2018, 3:11 a.m.

In "Sector Six Release Countdown: 6!" I have said that I was considering to do some big changes to Sector Six.

Now I have decided to do them, and this is an update on that, as promised.

What are the changes?

First, spaceship classes are not going to be a …

Sector Six Release Countdown: 6!

Posted by Zuurix on May 8, 2018, 10:15 a.m.

Since the last time I posted, I've been working on inventory improvements, mission XIV, ability scaling, new HUD, and other things.

Long story short, mission XIV is getting closer to being finished, meanwhile many parts of the game have become easier and better to use.

Now I would be directing …

May 2nd

Posted by Zuurix on May 2, 2018, 12:34 p.m.

On this day, 2 years ago, Sector Six was released on Steam and I'm giving away a few keys on SteamGifts and Steam group!

Go to group >>

Go to SteamGifts >>

I would do something bigger for this special day, but I'm really busy preparing the game for the …

Sector Six Release Countdown: 7!

Posted by Zuurix on May 1, 2018, 12:48 p.m.

This and previous week, I've been improving Sector Six loot.

I have made many changes to random part generation system, made higher grade parts more common, added 22 part properties, gave parts more interesting names, but most importantly – I have implemented relic system and first 7 relics!

Relics not …

Sector Six Release Countdown: 8!

Posted by Zuurix on April 24, 2018, 11:43 a.m.

Since the last time I have posted, Sector Six has become a much better game!

In a chain of small changes, I have made ability points more rewarding, ability scaling more important, six least useful abilities more useful, leveling more consistent, and phase mechanic more effective!

Phase mechanic now used …