Sector Six Release Countdown: 9!

Posted by Zuurix on April 15, 2018, 4:26 p.m.

Sector Six Release Countdown: 9!

I have finished making mission XII!

That's a pretty big achievement because mission XII was one of the larger chunks of content I needed to make and I did it in time.

Now I will be working on ability and level cap update

This update …

Sector Six Release Countdown: 10!

Posted by Zuurix on April 8, 2018, 4:02 p.m.

Sector Six has entered the final stage of development!

I was planning to release two more story missions and then work on the last Early Access update, but decided that it will better to release them with that last update.

Instead of posting traditional echoes weekly, now I will post …

Echo #101: Mission XI and fused minions

Posted by Zuurix on March 25, 2018, 3:23 p.m.

This week I was working on story mission XI.

One of my favorite shows is Legion. I love it for its madness.

Mission XI is an attempt to create my own madness in Sector Six.

During this mission you will encounter:

  • Replication anomalies
  • Black spheres
  • Vertical fractures
  • Fused and stagnant …

Echo #100: Monetization and endgame

Posted by Zuurix on March 18, 2018, 3:25 p.m.

100th echo!

I was thinking about what to do for the first triple-digit echo and I asked myself: What do my players want from me?

And I think my players want me to make good games.

So, instead of spending a day making a fancy article, I spend an hour …

Update! Story mission X, balancing, and Sector Five

Posted by Zuurix on March 12, 2018, 5:47 p.m.

This update adds a lot of new stuff!

Story mission X

High Path is active, it's time to travel to a dimension beyond the light of Sector Six.

You need to go there to meet a scientist, imprisoned for his work in the forbidden branch of science.

One more step …

Echo #99: Bad week

Posted by Zuurix on Feb. 26, 2018, 11:51 a.m.

Last week wasn't any better than previous ones.

I was having weird post-flu paracetamol poisoning induced depression and I had to do a lot of work on the farm.

Because of that, very little progress was made with story mission X, so I don't really have anything to write about. …

Echo #98: Flu and stuff

Posted by Zuurix on Feb. 18, 2018, 10:16 a.m.

As I expected, mission X got delayed.

It was because I caught the flu and couldn't work on Sector Six for a whole week.

But before I got sick, I managed to do some good stuff.

Part rotating

(Embedded Video)

It will be possible to rotate almost every part!

Added …

Echo #97: Sector Five

Posted by Zuurix on Feb. 5, 2018, 6:53 a.m.

Last week I didn't do much, unfortunately.

Reasons why:

1) I tried to make more interesting names for parts. Which failed.

2) I updated one of my side projects. For the last time. No more side projects until Sector Six is complete.

3) There were a few farm interruptions.

But …

Update! Mission IX

Posted by Zuurix on Jan. 29, 2018, 5:56 a.m.

This update adds another story mission.

Mission IX

Open a forgotten way to the other Universe beyond time and light!

Story mission IX chains alternative versions of siege, boss and time attack missions.

Features decision making and decision consequences.

Other

Now it's easier to set the volume in settings.

Have …

Echo #96: A day of my life

Posted by Zuurix on Jan. 22, 2018, 6:06 a.m.

Last week I was working on story mission IX.

I was planning to add new side mission and wasted a lot of time trying to make it work.

Due to various limitations, I couldn't make maze missions work well, so I decided to put them away for a while.

Now …