Great Train Robbery

by mrpete

Posted on August 12, 2006 at 4:30 PM

The Great Train Robbery is inspired by a classic c64 game where the player must shoot and dodge objects while trying to reach the end of the train.

** A 3D card is required to play this game. Please read the instructions that accompany the game for full details. **

noshenim commented August 12, 2006 at 4:45 PM
eh, wir winrar.
people will start flaming you.
Coffee commented August 12, 2006 at 4:55 PM
"Unexpected error occured" Eh, it happens, and whats with all those files!?
shadowstrike32 commented August 12, 2006 at 5:26 PM
its pretty neat... but what do you do?
noshenim commented August 12, 2006 at 5:45 PM
the game is nice, good models, 7/10
noshenim commented August 12, 2006 at 5:46 PM
@ss32 READ "readme.txt"!
Fender commented August 12, 2006 at 6:42 PM
The Great Train Robbery. Good book by my favourite author, Michael Crichton.
Amarin commented August 12, 2006 at 6:49 PM
RAR! I can't play. I'm not allowed to get anything on this computer: it isn't mine
ParadoxEquation commented August 13, 2006 at 7:05 AM
OK, I've touched the game. Here are some comments/criticisms:

1. BUG: If the player changes amount of life in the option, and quit, the game won't load the saved option on the next start unless player enter the option again.

2. All obstacles & "player killer" objects should have "spotlight" shine on. What I mean is I think it would be better to have a better indication of what are approaching.

3. "leaving the screen before the area is finished will result in death." IMO, this shouldn't happen. Why the robber has to die? It can make some frustration. Instead, make the robber moves along with the screen when this happen.

4. The game lacks in procedures. For me, it's OK to have everything in notepad, but some people tend to shoot his opponent before asking a question. So I think, let's put some procedure in the game, telling the player what to do.

5. You come up with good 3D graphics. Great job for the graphics. You also have option for haste up older machines just like most commercial games. That is impressive.

6. In readme, you forgot to tell the player that you shoot the gun with right click. (or is it left?) Sure, the crosshair should already indicate that mouse is the controller for sure, but the robber shoots (with no bullets) only when there is a shootable object.

7. The robber seems to jump too long in the air, and BAM! Oops, I got hit by an obstacle. Either slow the obstacles down or fasten the robber should decrease frustration in this area.

I'll give you 8/10 because of your efforts on 3D graphics. However, don't forget that graphic only hook your audiences in the beginning. What makes them continue playing is the gameplay, and the robber seems to die way too easily and that can lead to frustration.
mrpete commented August 13, 2006 at 3:08 PM
ParadoxEquation: Thanx for your views. But there are reasons based on yours. I'll start by answering reply #1: I always put the game in safe-mode for low-end machines. I know it might be annoying, but some people might not have a mid-high end machine(leaving them very slow before they can get to the options screen). Response to your reply #3: I grew up in the classic era..Games, like frogger,popeye,donkey kong, pitfall etc., all have base rules and boundaries for the game play. Since it is a classic game platform, I wanted to use these concepts. This applies to the jumping as well. In response to your reply #6: controls are correct.I did however, forget to delete the original doc's, so there are two sets of docs. And finally, I wanted to have the robber interacting with the player by telling you what to do, but the sound files would of made the game to huge for this type of game. The idea of that part of game is your covering the robber from your perspective of the game. Sorry, if it distracted you. Again, ParadoxEquation, I appreciate your input. I wanted to do more but I used filesize as a consideration for the game(I normally do not).And I am very busy doing repairs on my new property and working a job. I'll save the advice for the next one :).

MFTiger: those files are necessary, they perform recorded movement events for the main title screen effect and setup object locations through out the game. the other files are for graphics and sounds.