Warlords2007

by mrpete


Posted on September 30, 2007 at 6:20 PM



Classic remake of the old Atari classic in 3D. It has a classic mode and a super mode.
All the info needed to play this game is in the readme file for the game. It is a completed game that took a little over 3 months to complete. Because this game is a retro game it is completed as is.

NOTE: if you like retro games or liked another aspect of the game please reply. I put some time into creating this version. It has been compared to the old game itself. Except for not having the old paddles used with the old Atari console. It works as the old one did with a few surprises. Also, some people do not like the control system of the game. I understand, but the explanation is in the docs.

-Mrpete



Obelisk commented September 30, 2007 at 7:10 PM
Not bad for GM. N64-quality.

8/10
mrpete commented September 30, 2007 at 10:19 PM
Thanx for the reply...
s commented September 30, 2007 at 11:44 PM
Slow
Very slow
Very very slow
And the blocker seemed to not always react
And the shrinking things shrank slow
Nice gfx,but the Gplay is lacking
Crane-ium commented October 01, 2007 at 3:46 AM
I liked the modeling, but I did not like the design. The collisions weren't that great, and the design of the gameplay wasn't that great either.

The models were cool though. Heh, still...8/10.
mrpete commented October 01, 2007 at 4:41 AM
Again, thanx for the replies. It's Warlords, It's retro..:).
Balding Chimp commented October 01, 2007 at 9:29 PM
Well I must say the graphics a very impressive! I mean VERY impressive. I hate dial-up sometimes. The ball seems to bounce odd though. I'm glad you kept the "catch" feature in as well as it killing your wall if you want to hang on to it too long and be a ball hog, but the paddles are so small it's hard to hit the ball sometimes. A larger paddle with faster ball speed would be nice. Only other thing I see missing is when you destroy another enemy it created another ball (fireball) in the orginal. I could see it being a problem on a keyboard though than using a mouse, but like you intended...if you want 4 players... Still quite impresive and I am sure took alot of work. 8/10
Alert Games commented October 01, 2007 at 9:37 PM
As I said before, nice menu, (nice particles :P), nice models, but in my opinion I dont like the 'feel' of the gameplay. Besides the bouncing of the ball, It was just dark and boring kinda. It needs something... 7/10
mrpete commented October 03, 2007 at 5:05 AM
Balding Chimp: thanx for remembering the classic. :) If you play it long enough in the default mode(super mode) you will see more balls.

Alert Games: Again, thanx for the replies and the particle editor. But the game was really made around the old version with a bit of today. If I was to make a game from the today standards. I would take your input and add that something. But this was intended to be the way it turned out.

And again, Thanx for the replies

Mrpete
Zappix commented October 04, 2007 at 12:20 AM
Looks amazing, models are cool, but it's ruined by the AI. 7/10
Killpill28 commented October 05, 2007 at 5:21 PM
Very cool, 8/10
s commented October 06, 2007 at 6:44 AM
I think Alert meant the Gplay being so slow
NeutralReiddHotel commented October 06, 2007 at 9:49 PM
pretty nice for GM. models look like the n64. 7/10
Zaron commented October 07, 2007 at 5:56 AM
The models were cool until they moved. I don't know if GM just hates my graphics card or what, but I don't find that very likely. There were several little teras, especially on the fish guy, and spare the first guy, the animations looked kinda weird.

As for gameplay, the paddles are too small, the ball's too small, and in the upper right corner it just blends in with the background. Also, general collisions were kind of poor...

Graphically impressive for GM, but the game itself is kinda slow to progress, hard to see, and a little dull to play. "Retro" doesn't mean you can't spice up the formula a bit, and I can tell you tried, but... why *not* paddles, just out of curiosity? the little orbs are just too hard to hit with, especially since half of any one of them doesn't register as a collision. >___>

Still, it was playable, and I did sit through a full game of it. I can see the effort, but there's certainly room for improvement in teh gameplay. For that reason I give you a 7.
NoodleNog commented October 08, 2007 at 4:00 PM
The collisions need work. Nice models, though.

7/10
mrpete commented October 14, 2007 at 2:57 AM
Thanx to everyone for their post. Again, compared to the original it works. Believe it or not I didn't find that big of a difference compared to the original home Atari(Stella emulation)version. Except, for the fact it was intended for Atari paddles. Again, anyone who lived back in the day(like me), knows that it was what made the game. Bald chimp, seems to know that day or can understand what was going on. As for as the collisions, their not that far off to make that big of a difference in this type of game. I understand the criticism. But really... 3D is not Game Makers biggest highlight at the moment. The next game will definitely have that fixed(pseudo 2D to 3D collisions doesn't work very well I know). But for a classic game built from scratch this isn't that bad. And in closing, try playing with human players. Thats what the game was really made for.

Mrpete
Balding Chimp commented October 24, 2007 at 10:33 PM
Yeah, I know that day. Own both the 2600 version and arcade. Early 80's was my time (early teen years). So many new ideas (and in color!) all hapening at once. There have been many technical advances over the years, but nothing compares for me like the time from 1980 to 1985.
mrpete commented October 25, 2007 at 4:11 PM
I hear that :)
Notorious commented December 11, 2007 at 2:12 PM
You should do a remake of the classic shinobi, I mean the old one is like dumb, you can't really do much and the only time you use your sword is when the enemy is like standing next to you! That game needs to be redone, in all aspects......If you have played it then you will know what I mean...