by mrpete

Posted on May 19, 2013 at 4:22 AM

Counteract is a one player fantasy battle game of dominance that I created for me and few friends. I thought I would release the low-geometry version to the general public for others who like these types of games(Though, some may like it while others may not).

Some key features of Counteract are:
*game board interactions and rules.
*simple real-time-strategy of domination.
*use of game cards + extra cards purchased in store.
*trials to influence the outcome of a campaign.
*simple attribute system to build on.
*interactive pieces that influence the game board in further campaigns.
*+ more

-Please note that the low-geometry version was intentionally scaled down in animation
and effects to meet the requirements of low-end machines. Though, it does not meet them all I tried to meet most. As this project was started about two and a half years ago and so much has changed since then. Please read the documentation included with game to learn more about the game and how to play it.

-In addition to the above note. Please do not leave technical critiquing or suggestions to
the low-geometry version. I know of the key issues and they are described in the docs.

channel + download links:
or Mediafire if your risky:

NOTE TO 64Digits USERS: Counteract is already on the web. Therefore, I felt it necessary not to flood the 64digits servers. I suggest going to the channel above to see if this game pertains to you or not.

For convenience the game documentation has been uploaded though.

Thank you, Mrpete

panzercretin commented May 28, 2013 at 2:21 PM
What the birdy, 6 downloads? This looks flapping ace, based off the screenshots alone.

I'll play it for a bit when I get home and leave a full review - this looks super aerodynamic cool.

Edit: watching the trailer, the whole over-the-shoulder view during combat looks a bit clunky, and the animations are stupid rigid. The art looks really cool though, as I've said, especially for the board itself.

I love the idea of chesslike-fighter mashups, but I feel like they're never done right. The best one I've ever seen is Wrath Unleashed, and I've only seen a game of that to its completion once. Hopefully this one is different.

Edit: =D

Actual Edit: Who in the flying crangus keeps editing my language what even is.
mrpete commented June 05, 2013 at 11:55 AM
panzercretin: Thanks for the reply. This is the low-geometry version of Counteract. This version is so that everyone can play it with a decent system build. The animations in the game have been intentionally scaled to the minimum requirements(though not as clunky as in the trailer). The trailer has been scaled down as well for people who pass by the channel with mobile devices(bandwidth considerations). Plans are underway to add more videos on the channel. Plus, if enough people play it both versions will be released.

Alert Games commented June 06, 2013 at 2:47 PM
Clever use of the download link as a lengthy documentation lol. I skimmed through it though. Also, you still use bmp's??? Ha. Also you must be a lawyer with how much writing there is. I agree with panzer here ha.

So I ran into a few problems. First, if you are on Windows 8, you must run in compatibility mode. Second, if the game exits, it keeps the resolution, which is not nice. Also, I have a dual monitor setup, and while the mouse is limited vertically, horizontally my mouse ventured off onto my second screen... which led to problems. I also couldn't hit the escape button, but that might be because im on windows 8.

It does seem like a bit confusing of a game at first, but I couldn't play it long enough to really critique.

The menus are awesome though, and the tutorials were fine until it was all text. I think it can be condensed down a bit.
mrpete commented June 07, 2013 at 9:01 PM
@Panzercretin. Your a hard reviewer at games(maybe a little to much) :). I appreciate it but the docs tell all(including my reasons and the distinction between the low-geometry and the high-geometry versions along with the rules of game). This version of Counteract is for all machines(LG). Therefore, I had to be considerate of what others might not have. In essence, the version you played was meant to be in full screen(again the docs explains this in essence). Alt-tabbing while reviewing was probably not a good idea with this version, Since this version was not meant to be windowed. Games like this cannot be reviewed in this matter. I hope that you play it in full and give it a chance as a whole game. Please don't get me wrong. I appreciate your review and somewhat your critiquing. But I hope you reconsider on some of your comments.
mrpete commented June 07, 2013 at 9:30 PM
@Alert Games : No, I am not a lawyer there's a lot of interaction in this game. I intentionally did that so users can decide due to the minimum content I used and because of how the game works(It's different and takes multiple approaches with interaction). I do not have windows 8. So, this is new to me(I do suggest it in the manual to use compatibility for DPI settings and whatnot). And as you know, the windows 8 platform runs completely different than previous windows(Honestly, I don't think you can put that on me as well since 8 is so new). I also do not have a dual monitor setup and I think that's a personal preference against a standard norm(something that you'd have to adjust through your settings as well as AA settings). Again, like I specified to panzercretin it's for low-end machines(In this case it takes priority or main stage when running).

Alert Games commented June 09, 2013 at 4:40 AM
Alright, I understand I do have a much more up-to-date system, its just I can't really play it on my new system to give feedback.

In terms of the documentation, its great to read some of the information before the game is played, but it seemed like there was too much reading before trying out the game. I would probably prefer to read as I go along, so that I am experiencing what is being said. I do have preferences of playing quick games, but I take into account people who prefer the more sophistication as well.

In all it looks really cool, and I wish I could play it more to really give it a proper run-through.
panzercretin commented June 09, 2013 at 5:04 AM
(Did this guy seriously just delete my review?)

I'll give it another look soon but your attitude about this whole thing is really killing me.
mrpete commented June 09, 2013 at 6:43 PM
@ panzercretin: I told you my reasons in the PM I sent you . I just deleted the original review until you have more time to play it more seriously. You told me in a PM your reasons for the quick review being education and what not. Please don't take offense to it. It's only fair to the effort I put into creating and releasing it.

As Alert's honesty is justified with his reasons. And to him I much appreciate it.

@Alert games: Thank you Alert Games for your response. I am always keeping a look at your latest ideas and releases :) BTW, definitely keep those Particle editors coming.

Thank you.