SOUTH

by wingboy


Posted on July 06, 2006 at 3:59 PM



Here is the latest game i have been working on. I want to make something in the vein of the original NES Castlevanias. I have been stumped/busy lately but i figured i would post a preview and get some reactions about it.

***WARNING CONTAINS GRAPHIC VIOLENCE AND NUDITY!!!***



CONTROLS:
ARROW KEYS - movement
'A' - jump
'S' - machete
'D' - special weapon

South 3.0 is here! 03/09/08

SOUTH 3.0!
SOUTH 3.0Vista!

GAME INFO:
Special weapons are found in crates in the game. Ammo for the weapons is gained by killing monsters.

SPECIAL THANKS:
Must thank Damaged for his Mega Man example, i never would have gotten this far without it.

Enjoy!
TRACK THIS GAME IT IS AN ACTIVE PROJECT!



noshenim commented July 06, 2006 at 4:26 PM
"AND NUDITY!!!***" lol.
DSG commented July 06, 2006 at 4:33 PM
kk looks interesting im downloading it.
DSG commented July 06, 2006 at 4:38 PM
haha very cool i like the style. but its lacking some creepy music ill give this a 8/10

+ your unregestered.
wingboy commented July 06, 2006 at 4:55 PM
heh there is nudity i don't want any moms or congressmen to have a heart attack if they see a boobie or something, ...or see their kid playing with boobies. :)

i made a sketch of the main character one day with this scribble style i've been using and that's how this game got started. I like it a lot.

the music is still in the works at the moment. And yes it is definitely lacking without it. Technically this whole game is still in the works at the moment

i keep meaning to register but it's just one of those things i put off and forget about. It will happen soon.
Theonlywonderboy commented July 06, 2006 at 5:29 PM
Wow that was amazing. I liked every thing about the game. Graphics controls and it's so cool. The probl;em with GM is peop,le make cutesy game. This is the first gory game I've seen with game maker. The game wasn't scary but it was creepy. O liked the little bit of humor too. The boss looked cool and I liked the little girl. XD
10/10
Crazy Star commented July 06, 2006 at 5:33 PM
lovely. I like. Finish this and make me very happy.
DSG commented July 06, 2006 at 5:43 PM
ur obviously refering to my game wondeboy lol. (Twinkle lol)

yeah twinkle was cute in the bad way but eh... my game ASYLUM will be very gory. and withmy particle know how ive already madeVERY realisit blood and guts.
Theonlywonderboy commented July 06, 2006 at 6:51 PM
No all games. Cute isn't bad it is just used a lot in GM games.
n1ko commented July 06, 2006 at 7:41 PM
its hard, but very good. add sound.i also like the graphics and animations a lot.
Theonlywonderboy commented July 06, 2006 at 7:52 PM
Is there going to be a story?
wingboy commented July 06, 2006 at 9:08 PM
the story is briefly touched on in the opening cinema. It's Hell on Earth basically, as the newspaper mostly says. I'm keeping it vague so i can let my imagination totally go wild and not have to be bound by a solid theme in the art department. I'm also trying to leave it open to however you would want to interpret it. There will be a little wrap up at the end for the main character though.

I had lots more splatter before, but it was starting to bog down performance so i cut a lot of it. That's also why the bodies rot, and they disappear if they leave the view.

I'll keep adjusting the difficulty curve as i go and hopefully it will end up nice and balanced. My other Game INVASION didn't turn out quite like that heh.

thanks for the comments
RhysAndrews commented July 06, 2006 at 11:29 PM
Haha, this was nice. I liked the animation, the rough look actually made it look good. I laughed though when I fell down and it had the green square... saying "Falling"; Funny, especially with the accompany of the scream. It had a really freaky look that I enjoyed. Should really get some more types of zombies or whatever going, as well as zombies that jump out of nowhere. The blood was awesome, but it needs to vary more; maybe according to where you hit the zombie? Anyway, a fat 8/10 for that; brilliant stuff.

-Rhys
melee-master commented July 07, 2006 at 2:21 AM

Hell on Earth basically, as the newspaper mostly says
Quote

=P I figured that since the name of the game is South

This looks interesting though... I gotta check it out soon...
Radnom_Games commented July 07, 2006 at 7:57 AM
I love the fact that the main character is actually big on the screen. Most GM games have a small 32*32 (or similar) sized character, and yours is bigger. Very nice. I love the art direction.
wingboy commented July 07, 2006 at 7:40 PM
that 'falling' and 'splat' were just placeholders for when i get around to drawing the real sprites of him falling and splatting heh.

points for getting the South reference go to mm

i like my sprites big and meaty! down with teeny 24x24 clumps! (though easier to animate.... far easier)
contrendo commented July 09, 2006 at 2:44 PM
Asumn! 9/10
Crazy Star commented January 03, 2007 at 7:55 PM
First review @ v. 2.1

Yay I found a secret area =]
Enemy that shoots should have another death sprite. Looks funny. It's also very hard to NOT be hit by his bullet. Unless you crouch.. hmmm.
I missed the ability to swing my sword while in air.
There's no animation for swinging sword while crouching.
Bats are hard to see in the dark. Give them some glowing outline or something. What do I know...
Hurray another secret area! This one was easy to find though (the house).

When exiting houses the monsters that you already killed are there again. Maybe make rooms persistent. Or did you do this on purpose?

There's just too many awesome things in this for me to mention them. Like the guy ripping off his own face and then charging at you. Sound was great. Absolutely loved the boss and his death animation. And hurray for female zombies. Nice to see you have the guts to include nudity. There's more to say about this but I'm anxious to play it again.


Accidentally hit restart whilst trying to figure out how to swing machete in the last level I think: NOOOOOOOOOOOOOOOOOO!
(yes, I used a yoystick.. THANK YOU for including that. I found it to not be buggy)

Here's a screenshot of the level completion screen (So you can adjust difficulty if you like.. though it was pretty balanced (from second level on)).
http://www.64digits.com/download.php?name=SOUTH_SCREEN1.JPG&id=18801

*Goes back to play some more..*
Crazy Star commented January 03, 2007 at 8:23 PM
The into was great but maybe you should actually write something in the news article.
If you're not going to use the mouse hide the cursor.
If you fall down you don't die.. REALLY annoying because you have to restart the whole game. <_< You can see all the hidden areas though.

Starts over... again...


DELETE + REPOST with extras:

If you open the game while it is already open you get an error.

Special weapons are found in crates in the game
Quote

Never found one...

If you jump while being fire at you don't take damage.
Ok I died from falling again and now I've had enough.
wingboy commented January 04, 2007 at 5:12 PM
oh i should edit that crates thing, i changed the sprite to be those purple orbs.

The joystick thing is bugged because if you duck and hold an attack button, it will rapid fire in the extreme, like faster than humanly possible. There is no break in it. Also there are a lot of gameplay tweaks with keyboard control that i have not implemented into Joystick yet. That may be why you couldn't use your machete in mid air, it should be the same button.
It's interesting that you mention that you can't be hurt by an enemy projectile while jumping. There is a bug in the game that i have been trying to squash since i started this project pretty much where if you get hit in a certain way it makes you invincible until you leave a room. This jump thing may be a lead...
For now, try using the keyboard when you play, it is a lot more solid, but a bit trickier to use.

I have gotten a lot of complaints that the bats are too hard to see in level 1. I have been debating changing the type of creature altogether, perhaps i shall (they are a bit too normal anyhow, the crows in level 2 also).

I cheesed the ducking Bogmonster's death animation (it's just the standing one, with a sprite of a dead kid drawn next to it. I will get to work on changing this.
There is a specific range where you can duck under his bullet, but it is very small. It is level 1, so i will tweak this also.

I intentionally have the monsters respawning when you exit a secret area because they drop ammo for your special weapon, and up your score of course.

Any suggestion on what i should do instead of restarting the sub-level when you fall in a pit? I want people to want to play, not get frustrated and quit.

Thanks for your thoughts SpectreNectar
Firebee commented January 05, 2007 at 10:16 PM
Uh, mods? Isn't this against the rules?
Crazy Star commented January 06, 2007 at 9:13 AM
<i>"Any suggestion on what i should do instead of restarting the sub-level when you fall in a pit?"</i>

But the level DOESN'T restart when you fall in a pit. You have to restart by pressing r and that will restart the whole game.

<i>"I have been debating changing the type of creature altogether, perhaps i shall (they are a bit too normal anyhow, the crows in level 2 also)."</i>

The crows are cool the bats aren't imo.
wingboy commented January 07, 2007 at 12:27 AM
It should be restarting on it's own when you fall in a pit...
It goes to a screen where it says 'falling' and then 'splat' with sound effects. Those are placeholders for when i get around to showing him falling and splatting. Other than that there are pits but the are alternate routes through the level all should be escapable. Please tell me where you got stuck.
wingboy commented January 07, 2007 at 12:58 AM
Firebee, how is this WIP against the rules? I clearly stated this game's content when i submitted it for approval. The description you see (aside from the 2.1 update), is what they saw. I know this sort of game is not for everyone, so i made it plainly obvious what this game's content is by the description at the top.
Crazy Star commented January 10, 2007 at 6:20 PM
The first level that had a moving platform.
Cesque commented January 12, 2007 at 10:15 PM
Congratulations. This is probably the first seriously creepy game that I saw made with GM - and believe me, many have tried. The style is unique and internally consistent, and so the game is virtually perfect at what, I suppose, it tries to achieve.

heh there is nudity i don't want any moms or congressmen to have a heart attack if they see a boobie or something, ...or see their kid playing with boobies. :)
Quote

Indeed. Blood splattering, children being crushed, creepy eyed hands, but a breast? Oh noes.
wingboy commented January 13, 2007 at 11:22 AM
My goal is to make a fun game. If it scares or creeps people out, that's a bonus too because i consider that a form of entertainment. But mostly i want to make a game that people will enjoy playing.
I'd like it if it inspired people's imaginations too. I guess partially that would fall into the scare / creep out factor, but i would also like it if it inspired people creatively.

No amount of carnage can compare to the reaction created by the sight of a naked woman. This has baffled me since i was young.
Crane-ium commented February 27, 2007 at 12:40 AM
This game ROCKS! Not my style, but it really interests me a lot. Rather scary though, which is why I don't play it much. My heart must've stopped at least 20 times from windows breaking and stuff. Quite awesome though, some bosses are hard, but awesome. 9.3/10, but i'll give it a 10/10 just because it's that cool.
rustudios commented March 06, 2007 at 6:13 PM
I love this game...cool cool 10/10
Jaxx commented April 22, 2007 at 3:42 PM
Wow alot of work was put into this.However game locked after about 1minute on the second part. Another thing is: Its WAY too dark. I kno you want a dark-type of game put you put alot of work into the scenery and I think you shoul brighten it up. Also the falling is lame [:P]
Gameplay:8.5/10
Sounds: 7/10
Visual: 9.5/10
Overall: 8.75 (9)
Bonus: Alot of Hard Work: +.25
Final:9/10
ultim8p00 commented November 11, 2007 at 10:50 PM
I don't know if it was intentional, but the animations are just way too horrible for me. Other than that, very good game you got here. A little bit disturbing imo, but the attention to detail is top notch. Keep working on it.
Ryan-Phoenixan commented December 07, 2007 at 8:10 PM
I had a lot of fun with it. :) As for falling, you could maybe do some kind of gory hitting spikes at the bottom effect or something.
Toadsanime commented April 20, 2008 at 2:07 PM
Ahh, yes! I found it! I've been looking for South's creator for a while now, as I downloaded it from some place else. How coincidental that it was on this website all along. I'm glad there's a new version, as the beta version I played (there were two bosses and the beginning of another level, but it was empty) was truly amazing and I loved it. I love the mood, the style, the gameplay and, obviously, the graphics. This game truly is a masterpiece, and I can't wait for it to be fully complete.
Rating: 10/10