Aistarin

Last Login:
August 22, 2017
Warn:

Rank:
Moderator




User Profile
Follow

Hits: 312,389
Joined February 07, 2007
Games (5)
Examples (4)
Favorite Users


It's finally coming together! (Tech Demo)
Posted on October 15, 2016 at 20:09



Currently developing this in Spine + Unity.

Download here

I also have a WebGL build here.

Controls:

Arrow keys to move
Space to jump
Shift to run


Looks good.

Download version doesn't work though, spits out this error:
"There should be 'UnityAnimationTest_Data' folder next to the executable"
Posted by S3xySeele October 15, 2016 23:57 - 10.4 months ago
| [#01]

whoops lol

fix'd
Posted by Aistarin October 16, 2016 1:19 - 10.4 months ago
| [#02]

One of the coolest animation styles I have seen for 2D sprites. The character really feels 3-dimensional!
Posted by aeron October 16, 2016 16:01 - 10.4 months ago
| [#03]

8 years in the making, too.

Posted by Aistarin October 16, 2016 16:15 - 10.4 months ago
| [#04]

Just DL'd and tried it out. It's awesome! The 2D + 3D reminds me of Paper Mario.

What kind of game is it going to be?
Posted by Mush October 20, 2016 18:15 - 10.2 months ago
| [#05]

Btw, just found this:



which was my attempt at "modular" animation. I remember it being a huge pain in the ass
Posted by Mush October 20, 2016 18:33 - 10.2 months ago
| [#06]

Quote
What kind of game is it going to be?

I'm currently aiming for it to be a stealth-adventure game with large, urban areas that can be explored. However I am also leaning towards making it into a cinematic platformer since I'd like it to be more story-driven than action. After all, its (unedited) script is approaching almost 50k words!

Also at one point I tried to make my own skeletal animation system because Sk2D (the most popular system available for Game Maker at the time) was pretty limited at the time. But then Spine came out and provides more than everything I could have asked for in a skeletal animation system.
Posted by Aistarin October 22, 2016 0:58 - 10.2 months ago
| [#07]

Looks yawn, learn to use meshes in spine, an easing
Posted by mazimadu October 25, 2016 1:20 - 10.1 months ago
| [#08]

I would rather draw more inbetween frames than use meshes, for the sake of simplicity. Though I will definitely use them for facial animations.
Posted by Aistarin October 25, 2016 1:41 - 10.1 months ago
| [#09]

Then use secondary motions for the arms and torso instead of tweening the shoulders. It looks off.
Posted by mazimadu October 25, 2016 9:03 - 10.1 months ago
| [#10]

Recent Activity
 
Active Users (0)