Dev - Sort these by name
Resources / Cage Matches.
Posted on October 01, 2006 at 22:38
Hey. How's it going?
I got the Referral Badge. Pretty kick-ass. I don't know who I referred, though.
I enrolled at the Game Programming University. I'm taking a course on Euphoria. (GPU
I also might be teaching what you could call an Advanced GML course there. By that, I mean it will use registered GML Functions to make games entirely in the Creation Code of a room. This will be for Advanced GM Users, programmers looking into GM, and people who just don't like clicking a lot. Hopefully, I'll be able to start teaching this soon.
That leads me to the title. If I teach this class, I am gonna need people that could make sprites, animations, and small songs. This is because, to my knowledge, I need to provide students with resources. If you are interested, please post here. If you want details, I will post them as soon as my curriculum is finished. Then, I'll have to make sure I get the course approved. If I don't, I'll most likely hold a class somewhere other than GPU.
Also, with this whole Cage Match thing going on:
I posted in the recent news post, as well as in the Cage Match topic, this:
The Cage Match in itself has become a mockery, however. Ever since DToD made it.
Frankly, I wouldn't see a problem had you have gone:
"columnsX, a game by a 64Digits admin, featuring several 64Digits members, made it into the GMC Cagematch. You might want to check it out; Hopefully this will increase 64Digits popularity."
But, you told people to vote for your own game. People called you out on it. So, this time, you told them to play them both, then vote for your own.
And as for not truely being a Cage Match Winner, it shouldn't even be counted as a Cage Match Contestant. Chiken personally showed his game to the previous loser, who then accepted Chiken's game. Chiken then chose ColumnsX because it supported 64Digits, and he is in it.
As much as I dislike the GMC, and like cheating the system, I don't think any of the recent Cage Match's have counted for shit. This has been unfair to Mr. Chubigans, and now FredFredrickson. Hopefully, JakeX, when you are out of the Cage Match, you don't choose a game for it's creator.
This brings me to the point of this week's Cage Match. Many members are complaining, because Evolites is past the 10 week deadline. Look at the people making these claims. They are the same people that voted for ColumsnX because they are "Loyal to 64Digits." Isn't that just the kettle calling the pot black?
Frankly, I agree with what I am saying. I think it's bullshit what has happened in the last 3 Cage Matches. It's completely and utterly ridiculous. And whenever I point this out, I get biased comments from both sides, often similar to examples I use. So, frankly, if I point out the fact that the Cage Matches are more rigged than the 2004 election, don't go
"WELL MY VOTE WASN'T BIASED!! I PLAYED THEM BOTH!!!"
Honestly, I don't give a rat's ass. If your vote wasn't biased, congratsulations. Go fuck a cow. If it was biased, you are just contributing to the pile of steaming horseshit that goes on behind the scenes at the Cage Matches. I pity everybody involved in the Cage Matches, nowadays.
Also, I just managed to salvage my iPod. I picked it up, and it was running Apple's OS, so I am replacing all the files with my backup.
So, that's my blog, I guess.
This blog is by Eternal.
Posted on September 30, 2006 at 10:01
There. If you don't like me, and don't wanna read this shit, you have been warned, and it's entirely your fault.
I am extending my horizons. That's right. I downloaded IO, and it's confusing as hell. So, I'm gonna hold off on learning it. I also have been toying with PAWN, and it's not half bad. XBasic, well, I still can't figure out how to fucking compile it. Nor can I find anybody who still uses XBasic. Now all of them use XBLite instead. I am taking the Euphoria Course over at The Game Programming University
. I am currently on the first lecture. Literally. I just made a program that prints the sum of 2 and 2, and now I am taking a small break to write this.
Now, I still get people telling me not to leave GM. I am not going to say this anymore; <b>I am not leaving Game Maker. In fact, I will still be using Game Maker a lot. I will just be using other languages, as well. You should be happy, because I might get good and make you .DLL's and extensions in GM7.</b> Actually, here are my GM plans:
I am making 2 examples, an AI example, and an RPG example. They should be done in a couple weeks. The AI example won't be top-notch, but it'll be decent. AI's never been my specialty, but I'll give it a shot. The RPG system will be real-time, with levels and stats, and I hope it's really good.
I am making an oxymoron. The first Good Surreal Game in GM. WHAT?!?! I know, impossible! It's going to be a shooter, and here's how it's gonna be surreal:
When enemies die, they say something, and fade out huge.
Color scheme will be deep blue/purple.
There will be random holes in the lighting.
The shadows won't follow the light.
And those are just some odd examples.
Also, I am still going to make a blog editor, but not nessesarily for 64Digits. I thought of a new feature: Timing. I could use it to time myself on how long it takes me to blog, and then how long it takes me to spell check. Then, I could prove it doesn't take long, so that people have to excuse to spell like shit. Unless English isn't there native language. I mean like, txt talk.
So, yeah, I'll post more later, I gotta get back to class. XD!
Posted on September 28, 2006 at 16:13
First off, about my iPod:
It's a vegetable. I have a Second Generation, 4GB iPod Mini. I tried to install iPodLinux on it, last night. However, it failed. I know what I did wrong, too.
I accidentally made a start.txt file on it, instead of a start file with no extension. Now, my iPod just shows the Apple Logo, doesn't respond to input, and it won't sohw up on my computer or iTunes. It's in a vegetative state. "You say tomato, I say Kenny!", or, in this case, I say iPod.
Second off, my plans:
I still can't fucking find out how to get that whole compiling thing in XBasic. It's complicated as hell.
And, because of my vegetative iPod, my saving plans are all fucked up. I have been saving up for a computer to put Linux on. But, because I want Music and a Linux more than a Computer with Linux, I'm saving up for a Second Generation, 4G Ipod mini. Why that kind? I made a backup folder that had an exact replica of the contents of my iPod before Linux was installed on it.
So, yeah. My job should be starting in less than a month, but I haven't received an email from them yet. I don't even know if I'm going to work this year. I hope so, really bad. Now I have shit besides weed I wanna buy.
Third off, 64Digits:
I have been asking the admins to add support for .html files for a long time. I have been ignored, for a long time. Then, Herooftime55 asks, once, and a bunch of admins respond. The answer was no, but still, I don't like being ignored. Meanies.
So yeah. I'm not sure if this blog is long enough, but I am pretty sure it is.
Change of Plans
Posted on September 27, 2006 at 16:19
Hey, everyone. How's it going?
I was going to post this earlier this morning, but my blog was still one of the more recent ones.
I outlined my plans for the future in my last blog, but they have changed since then. Right now, I'll just post what I am going to be doing soon:
First off, my GM use is <b>not</b> going to end. Just go down.
Here are my current GM projects:
Eternal's RPG engine. I wrote a very basic RPG engine for Alyssa Valentine, as you may or may not know. Now, I am going to clean this up a bit, and add a lot more features, as well as commenting my code. This will probably be released in a couple weeks. It is going to pretty much be a real-time battle system, and a stat and level system.
Eternal's AI engine. This will be pretty basic, for Top Down Games, or that Isometric view that is pretty much top-down. It will be basic, but functional for a decent game. I know how it's going to work, I just need to code it. It will be finished about the time my RPG engine is, and I might make a small game using both.
Squeo. This is SOOO boring to code. I know exactly how I am going to do it, with just 2 obstacles I can think of. I will ask for help, if and when I need it. But, right now, it's so boring because I have to get it to filter out all GML functions. Do you have any idea how boring it is? I do know an alternative, but it involves text files, which could easily be edited.
You may say, "But Eternal, I thought you said you were going to be using GM a lot less!!!"
I am. This is because I am expanding my resume.
I am learning XBasic, primarily. One problem, is, though, it hasn't been updated since 2002... But anyways, I know how I am going to get a game to function, but it's going to take time. You know how people say it is so easy to do perfect collision in GM? Well, I figured out why. I know how I am going to do it in XBasic, and it's not nessesarily difficult, per say, just time consuming, and it will take a lot of time to get it perfect.
Also, I've been toying with some Scripting Languages. There is this one, in particular, called IO that sounds interesting to me. The only problem is, it is a .tar file inside of a .gz file. Now, as you probably know, I'm not the world's most techinal person. I know what a .gz is, and that WinZIP opens it, but I have no fucking clue what a .tar is. I guess it's a Tape Archive, but I don't know how to open it and use the language...
I have been learning one called PAWN. It runs on Windows, DOS, and Linux, but only on a command line. I don't see a use for it, but once again, it expands my resume.
Now, people have said "Why XBasic?" Well, first off, I am a cheap son of a bitch. It's free.
Second off, it runs on Linux and Windows. As soon as my job starts up again, (in October), I am going to save up for a Linux. I'll probably get it in December or January. One can only hope.
Of course, I'll still use Windows, and GM, just not as my primary OS and language.
Any questions? Complaints? Comments about how you hate me, or how my plans will never work?
Posted on September 26, 2006 at 19:19
Here's what's going on:
I am sort of, well, <i>moving on</i> from Game Maker. Not entirely, but I am moving away from it.
I plan on doing SQUEO in GM, but nothing really after that. Of course, I'm not abandoning GM completely, or 64Digits, I'm just not going to do very much.
Here are my plans:
Learn XBasic. This'll be a challenge, because there doesn't seem to be very many places for me to learn. I figure that mastering it will take me about a year. Why? Well, I have been using GM for about a year and 2 months now. I have also gone 1 month without opening GM, probably 3 times. Now, I figure that XBasic will be slightly harder than GM. But, I went into GM with literally no coding experience. So, I figure it will even out. While I am learning XBasic, I will be working on Sqeuo, and I will be learning the basics of ASM and C++.
After I master XBasic, I plan to move deeper into C++ and ASM. I plan on studying the two deeply for a year or two. Then, comes my project. English.
Let me explain.
I am going to be writing the in-depth documents for my project for about a year or two. Then, I'm gonna get around to attempting to start it. I know, I know, I still haven't told you what it is. Here's what it's gonna be:
Okay, so, ever since we invented computers, people have had to learn languages that the computer speaks in order to program. Now, this isn't exactly fair, is it? So, I'm gonna try to teach computers English. Pretty much, it's syntax won't be too tight, because neither is English's. If you were to read out loud a piece of GML code, in English, that would be pretty much what I am talking about.
For example, it could go something like this:
Check if variable1 is true.
If it is, check if variable2 equals 1.
If it does, then write "Hello, World!" on the screen.
That's pretty much the concept. Well, sorta. You may say, "Why would someone want to do that?"
Well, this language is going to have 2 goals. The first one is to be easy, so that beginner's can learn it. Now, as for those types of functions, it will be somewhat limited.
But, as we all know, although different words can have the same meaning, they portrait different emotions. I am going to have English analyze these emotions, making it ideal for Chatbots and AI.
It will be written in C++, and hopefully, by then, I will have enough knowledge in ASM to have it compile .exe's and .dll's into machine code. Also, hopefully, it will have Windows and Linux versions.
So, what do you think?
EDIT: Here's what has changed since I posted this blog:
I have been toying with PAWN, a command-line only scripting language for Windows and Linux. I don't see much of a purpose, but hey, it's one more thing to add to my resume.
I tried downloading IO, but I can't... it has a .tar file inside of a .gz file. Now, I downloaded WinZIP to open the .gz file, but I don't know what to do with the .tar file. Yeah, I know, I'm not very techinical. That's why I use GM. [:)]
I figured out the basics of how I am going to get a game working with XBasic. Trust me, doesn't sound very Basic compared to GM, XD!
I have been trying to decide which ASM compiler looks best to me.