Last Login:
December 16, 2017


User Profile

Hits: 70,115
Joined March 07, 2014
Games (5)

A Journey to Eternity
July 24, 2016
Operation Fungus
December 14, 2015
The Last Minute Dungeon
December 12, 2016
The End
June 27, 2017
Flying Cat Stomper
July 26, 2017

I made a mobile game
Posted on November 22, 2017 at 12:21

You can play it here (Android)

It's a school project, so do not expect quality.

I might release the desktop version someday.

Any deets about how you made it? Engine? Home rolled?
Posted by twisterghost November 23, 2017 9:57 - 23 days ago
| [#1]

Any deets about how you made it? Engine? Home rolled?

C# (because I had to), MonoGame, Visual Studio, Xamarin.
Posted by Jani_Nykanen November 23, 2017 12:23 - 23 days ago
| [#2]

I gave this a spin.

Art is fantastic and teeming with personality of course, I'd expect nothing less from a Jani game. But I thought it could do with a few tweaks:

1. Some sort of instructions would be nice. I really wasn't sure what I was supposed to be doing or even tapping on.
2. The controls are too precise for a mobile game IMO. For this sort of tile matching I'd much prefer swipe controls like in 2048.
3. I also think detonation was a bit clunky with that button you had to hit all the way on the other side of the screen. Maybe something like a double-tap to detonate would be better?
Posted by F1ak3r November 23, 2017 16:02 - 23 days ago
| [#3]

What was your experience using Xamarin? I have different people telling me that its worth the time-savings versus others who say it would be too limiting for serious apps. I'm leaning more on the side that it would be too limiting, but could be wrong.
Posted by Alert Games December 02, 2017 13:49 - 14 days ago
| [#4]

Recent Activity
Active Users (0)