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December 16, 2017


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Joined March 07, 2014
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A Journey to Eternity
July 24, 2016
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December 14, 2015
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December 12, 2016
The End
June 27, 2017
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July 26, 2017

Mode 5, Mode 6... Mode 7!
Posted on November 29, 2017 at 14:49

I implemented simple mode 7 -like tilemap floor rendering to my software renderer - written in C, of course. Not very realistic (perspective is a little... curved?), but my goal is not to make a realistic game, so no one cares!

I still haven't decided if I'll add a Mario Kart like player sprite (the player will be driving something, that's for sure) or use the 3D triangle rendering I implemented earlier. It could look nice if there was a flat shaded, non-textured 3D car driving in a world like that!

More info later.

The curve is weiiiiird.
Posted by Requiem November 29, 2017 16:44 - 17 days ago
| [#1]

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