Mode 5, Mode 6... Mode 7!
Posted on November 29, 2017 at 14:49
I implemented simple mode 7 -like tilemap floor rendering to my software renderer - written in C, of course. Not very realistic (perspective is a little... curved?), but my goal is not to make a realistic game, so no one cares!
I still haven't decided if I'll add a Mario Kart like player sprite (the player will be driving something, that's for sure) or use the 3D triangle rendering I implemented earlier. It could look nice if there was a flat shaded, non-textured 3D car driving in a world like that!
More info later.