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July 03, 2014


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Joined October 27, 2005
Games (3)

Pick A Ball!
March 07, 2007
September 16, 2006
Worms! 1.6
July 15, 2007
Examples (4)

Menu Example
August 08, 2006
Wobbling Example
March 10, 2007
Waving Text
July 27, 2008
Platform Shooter
June 03, 2008
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A bunch of User Interface Designs
Posted on August 25, 2012 at 18:01

Another one:

Glow (music video)
Posted on July 21, 2012 at 23:09

I made a tune and found a fitting video for it!

Also, I'm playing guitar on this. I'm no good at playing guitar!

Posted on July 20, 2012 at 09:24

Composed by DRAX (a.k.a. Thomas Mogensen) in 1994. It's probably my favorite Commodore 64 tune, despite how short the tune is.

I've tried remixing this tune about 6 or 7 seven and I've never quite been happy with it. The first one is on RKO (here), but that was my first try. It's kind of cringeworthy, but I had only been making music for some months at this point, in 2008.

Then we have this one, which was made in 2009. A bit better arrangement-wise, but still not great. Has a nice drive to it at the chorus, but technically has a lot of flaws. Badly mixed.

In between these and after I've made a lot of attempts, but those never even made it into mp3-form.

Here is the newest one:
SoundCloud link

I think this one is much better. Basic arrangement, and I use a lot of tricks that I've learned since, regarding mixing. Let me know what you think. It's not quite finished, but I'll finish it pretty soon.

UI Design Dump
Posted on July 15, 2012 at 12:59

For some reason I like to make graphical user interfaces. Either an actual interactive interface, or just the graphics. I remember back in the GM-days I did a lot of menus for various folks. Not sure why. I guess I just got hooked once I figured out how to make an effective menu system. A lot of people don't bother to make a proper system, and especially GM-users back in those days.

Here's one I am working on now. I simply felt like making UI-elements after I saw some pictures of GUIs on Google Images.

Here's the one I did for a game. The final version shouldn't be too far from this one:

Here's actually how the above one started out. Looks a bit iffy.

You'll probably need to right click and get URL to see these images in full size.


Programming with OpenGL #8
Posted on June 11, 2012 at 13:32

Since last time, I've done a lot of stuff. I now have a proper menu-system. Each menu is rendered to a rendertarget, so transitions are really easily done. I've also got a focus-system, where only one item can be interacted with at a time, and the currently focused item is both updated and drawn last. This is to ensure that you can't click two buttons at the same time, basically. Menus are also very easy to set up, since everything is done in one event. I do it in the state (or room, as it was called in GM) initialization function.

Only boxes and buttons so far. Going to add more stuff like sliders and content-boxes. I do have graphics for most of these things, as I did most of the items below in C# before. The UI is quite nifty texture-wise, since it's all baked into one tiny texture (65x56).

Here's a chart I made over all the items I plan to add:

It should be a versatile UI-system.

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