NeutralReiddHotel

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October 12, 2017
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Joined June 10, 2006
Games (5)

Two Plus Two Equals Five
October 17, 2006
Lite-Brite
February 14, 2008
Pokemon Lost Silver
September 01, 2010
Cursed Black Demo
February 15, 2011
Pokémon Cursed Black Release 1.0
June 29, 2015
Examples (3)

Mario Engine v1
December 08, 2006
RPG Textbox Script
December 24, 2006
Pokémon Storage Example
August 03, 2016
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Party Animation
Posted on August 09, 2017 at 18:48

Here is what I have:



Here's what it represents:

- All 151 Pokemon (plus a few extras) data in game. Full stats, icons, & evo levels.
- Full Attack list. Every single attack is indexed and properly documented (no battle system yet, but that's the easy part)
- Full learnset database. Every pokemon's learnset list is added in.
- Full & complete EV's and IV's integration with algorithms.
- Added extras for possible expansions: items, pokerus, natures, gender (not visible)
- Full HP bar functionality
- Full status afflictions functionality
- Full experience algorithms.

Other things done:
- Pokedex
- Inventory
- Textbox functionality

The work is going well, and going strong. Will continue working on this until I have a full demo available. Things left:

Battle system
PC
Overworld
Game content (trainers, NPC's, items, events)
Indoor maps (all outdoor maps done)

In reality, I don't have much left to do. I think I'll be releasing two games:

Pokemon: Game Maker Red (full copy of original)
Pokemon: Cursed Black (infamous creepypasta).

This year might be the year. We will see!


Lots of data to organize - how are you managing it? You mention a database, are you using anything in particular?
Posted by twisterghost August 10, 2017 9:46 - 2.3 months ago
| [#1]

mostly arrays for a couple of variables i''ll mostly be recalling. pokemon and attack properties are stored in arrays. the rest is mostly held in scripts that only get returned when called.
Posted by NeutralReiddHotel August 12, 2017 16:49 - 2.2 months ago
| [#2]

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