Taizen Chisou

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August 01, 2017


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Joined August 11, 2011
Games (1)

Lunacy Star
November 24, 2011
Examples (1)
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Spellweaver Saga
Posted on October 17, 2016 at 18:23

Against my better judgment, I actually threw something cheap and quick together for the game jam.
I have no real plans for this continuing on at the moment, but we'll see what I'm told.

Re:LSS on Bandcamp
Posted on September 29, 2016 at 15:19

(TIL 64digits doesn't play nice with image links; here's a link)

I'm rather pleased with how this whole collection of music turned out. I'll be less pleased once everything crosses the Oldness Threshold in about 18 months' time, but, c'est la vie.
Please give it a listen and tell me what you think.

Re: Lunacy Star Second (v 0.13 07 Nov.)
Posted on September 11, 2016 at 05:06

Re: Lunacy Star Second

Download Page

Gameplay video (10 Sept. 2016)
Advanced Difficulty video

"Re: Lunacy Star Second" by Lunacy Indeterminate
2017 for Steam Greenlight

The fate of the universe is thrust into jeopardy once again as a mysterious being threatens to resurrect the ethereal embodiment of all that is Chaos: the Lunacy Star.
Fight through five grueling stages of pure bullet-hell action and reclaim the security of our future- if you can.

[Taizen's Twitter] | [Re:LSS on SoundCloud] | [Lunacy Indeterminate on Tumblr]

Hello again, everyone. Long time, no see. Following in the footsteps of the first Re: Lunacy Star,we have a brand-spankin'-new fresh paint of coat to slather on LS' rather maligned sequel title, Lunacy Star Second. Featuring an incredibly robust bullet assembly supporting many more bullets than ever before in a Game Maker game, things are about to get quite lunatic.
I am so, incredibly excited to share Re:LSS with you. Later in the week [hopefully!], a beta build of the game will be posted here to play, featuring stages 1 through 3 of the game. In the meantime, I do implore you to check out the video, my soundtrack, and if I may be so bold, get hype.

The Taizen Quarterly- March 2016
Posted on March 10, 2016 at 18:36

it's been a while since i've talked at you

unfortunately, I've been promoted at McDonalds, so I'm left with even less time than before to produce new content to show y'all.

This was entirely planned.


(Almost everything in this post is re-posted from my tumblr.)
(If my personal tumblr doesn't strike your fancy I have a professional one here.)

I like only posting art updates every three months. It makes for a very visible art progression, I think. Look at my page, the last two blog posts were focused on my drawing developments.

Now look at this.

Drawings produced for the sake of producing drawings very quickly:

- 23 minutes

- 17 minutes

Twitter does something weird with image storage so I can't just paste this 3D model in here

And for a change of pace,

It's been 9 months now since I've left my parents' house. There are definitely things I could have done better in regards to this, and on the subject of things I've done afterward, but I like to think that I'm doing pretty okay as an adult so far.
As aforementioned, I'm moving up in the corporate world- that is, at my McDonalds- so every day I come closer to returning to school. This will happen after I pay back all the money I owe my college, which, totals out to a little over 2,000 dollars. Harder to save up than I'd ever imagined.
I'm now, one promotion away from running my own store, and one more promotion afterward will see me ascended beyond running just one store. The figures for these both are 45~50k and 65~75k respectively. I've come quite a long way from 7.25 an hour, no?

Progress on the games remain the same as it ever was. Ask Kilin at some point later for his input on my handling of the game making.
When you do, I ask that you don't repeat what was said for me.

Hopefully I'll have more stuff to bother y'all with when I roll around in June/July
Until next time-

~Amadeus Koch

the Quarterly Taizen Update (Images!)
Posted on December 07, 2015 at 16:46

These last couple months have been pretty exciting.
Okay, scratch that. I meant last 10 days or so.
The period of time starting from a couple months ago to 10 days ago has been more or less eat, sleep, work, League of Legends.

Eventually, I will return to Silver 4 and continue my climb upward.

Charlie got me Ori and the Blind Forest for my birthday, it's super pretty, but the combat seems a little lackluster so far.
I also got mounds of chocolate for my birthday and a haircut, and I bought myself socks.
Adult life, as you know.
I can't claim to have played any other games recently, other than Undertale, I guess. I also got my little sister into it, lmao

She's already beaten the pacifist run and is working on taking down snas

Sometimes while not at work, most of my game progress recently has been on another Lunacy Star title.

(By the way, the game runs at 50fps, so this is technically no lag)

I have also somehow recently mustered the motivation to expand draws.

I drew one of Chip / Rage Valley, as she's on here, OC's, Goat Dude

As well as a character of mine, from a game that will be released eventually
The following is a collection of Stupid Doodles from said game:

Doodles while in management class:

There's some music to be had, also.
Here's the final boss theme to the above Lunacy Star title.
Also one of its level themes.
Something simple as a test??

That about sums up the past week and a half.
Time to disappear for another four months.

tablet tablet tablet (WARNING: IMAGE HELL)
Posted on August 29, 2015 at 11:47

character shit

random shit (mostly tumblr-related)

handwriting meme from tumblr

good night, 64digits

On oversized games
Posted on May 15, 2015 at 06:12

Oh, man. I wish I had something of note to say here, but I don't, really. I'm still working on the same 10-12 projects all at once and therefore none of them will ever be done.

Having dropped out of school this semester to raise Moving Out money is helping give me time to work, though.

The resource tree in Chaos Weapon cannot be tamed.

Being in the content generation phase of any project is a strange feeling. Doubly so when the game isn't even ready for content generation, but you're foolishly soldiering on creating maps and event scripting anyway.

Today, I've added the 50th location map and data for the 20th generic enemy. Right now, about half of the scenes for the first game day have been implemented, and them alongside the first dungeon comprise about 45 minutes of gameplay time.

I still have not implemented summoning familiars, or those fancy-shmancy Holy Shit Moves that warrant animesque hand-drawn cut-ins flashing on the screen.

So much to do.

One can draw parallels perhaps, between how I'm tackling the development of this game (and others), and how I'm taking care of my life.
(*Looks around bedroom.)
Perhaps I should spare some attention elsewhere for once.

In other news, Oklahoma recently had a small round of tornadoes and that asshole guest didn't do anything to warn me about it. How dare they.
Casualties include some of the glass on my car and its previously neat, undented body. Insurance wants me to cover $500 on it, which is coming out of my GTFO of the Nest fund.
We'll see if I'm still good on my promise to leave mom and dad's house by this July.

Right, have some more screencaps of the actual battle stuff.

Posted on April 08, 2015 at 07:04


Faced with a sudden drive to take it up, rather than sleep at normal times for the past week, I've been opting to learn how to model in Blender.


Spaz Man up there with the bork-ass run animation was my first whole shot at making a dude. Then I turned around and practiced UV mapping on him, as well as rigging and animation. The result is what you see, and what is probably to be expected if one only expends five hours into the entire model pipeline.
At this point, I'd only had about 15 hours of experience in Blender. The terribleness is doubly justified.

As for the latter, I wanted to make clothes and hair, and a face structure that wasn't retarded as hell.
The latter model's mesh took those five hours in and of itself. I'm pretty proud of it (it has fingers).

I'mma keep working on this. If I can produce that first hideousness, and follow it up with the second okayness, in the span of 24 hours, I am rather excited to see where I can go with this next.

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