jsorgeagames

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December 27, 2008
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Hits: 15,863
Joined May 27, 2007
Games (4)

Nightmare
October 10, 2007
Scope
December 19, 2007
Metroid Prime: Metracore (v2)
September 06, 2007
Sprite Anim8tor
December 19, 2007
Examples (21)

Slot Save Example
July 15, 2007
Sonic Engine
September 13, 2007
Halo Engine v.5a
November 05, 2007
Isometric Tank
July 14, 2007
Dropdown Menu
July 14, 2007
Race Isometric
July 15, 2007
Effects Engine
July 15, 2007
Stat Save System
July 15, 2007
Platform
December 19, 2007
Platform II: AI
July 15, 2007
TDS Example
July 15, 2007
Fake 3D
July 15, 2007
Inventory Example
July 17, 2007
Halo Engine
July 17, 2007
Halo Menu
July 17, 2007
Login Example
December 19, 2007
Effects Engine (v2)
September 08, 2007
Inventory Engine
October 05, 2007
RPG Example v1.2
October 12, 2007
Topdown to Platform
November 10, 2007
Angled Sprites
December 01, 2007
Favorite Users
Dev - Sort these by name
Favorite Games


Yeah.
Posted on November 24, 2007 at 17:55

[ Name Change ]
I might change my name to Rid3r. I might not. I already have an avatar (because I registered at another site), so...
<IMG SRC="http://64digits.com/users/jsorgeagames/Rid3r.PNG"; WIDTH="64" HEIGHT="64" BORDER="0" ALT="Avatar">

Yes, it's basically the custom one I have now.

[ Site ]
I made a website with BraveHost. www.eclipsegamingstudios.bravehost.com
I'm going to play around with logging in stuff.

[ Armor ]
I am re-making my Halo Armor (because lacrosse pads and hockey shin guards aren't enough). I am making it out of Pepakura. I will resin and maybe fiberglass it. I am done with the right boot, and am working on the Assault Rifle and right calf.
All of the armor pieces are from Halo 3, except for maybe the hand armor.

[ GM ]
I am submitting an example soon that I thought up in the car on the way to pick up our Christmas tree. It is an extremely simple way to make the player rotate correctly on a slope.
It has fake gravity and jumping just for functionality, you could easily change them.

[ And ]
I spilled grape soda on my keyboard, so I'll have to take it apart and clean it again, darn!




Halo Engine Pack
Posted on November 02, 2007 at 11:47

All of the examples in my Halo Engine will be going into a .zip folder. I continue to work on them, but I can't submit anything as I'm thirty miles away from my computer, on a laptop.

Right now I am working on the map selection and menu example. You won't actually be able to access the map, because they will be different examples, but I'll put all of the examples in one when I'm finished.

The map I'm working on is called Lost Island, and it will be based off of Halo 3's Last Resort. You know, with the big fan-thingy.

I am finished completely with the waterfall example, not counting the map. Everything works perfectly.

All current examples (with their features):

Waterfall example
> Waterfall
> Player
> Grass
> Hanging Grass
> Bridges
> Dirt
> Pond (or any body of water)

Halo Shield and Ammo example
> Grenades
> Button to reload
> Two guns
> Clips
> Ammo
> Shield
> Health

Map Selection and Menu example
> Login
> Register
> Profile
> Map Info
> Map Screenshot


Planned Examples
> Waterfall example - WIP
> Halo Shield and Ammo example - WIP
> Map Selection and Menu example - WIP
> AI example
> Online example
> Blood FX example
> "Ragdoll" dying example
> Respawning Example
> Weapon Switching example
> Door example

I am open to suggestions for features or new examples.

I am going to use these engines to make a game. You will be able to too, but you must give me credit.

That is all I have right now, and I hope that you like this engine when it is released!

-JSG



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