twisterghost

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November 20, 2017
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Joined August 06, 2005
Games (19)

Elicti (Old version)
February 08, 2006
LOLOMGWTFBBQ
June 26, 2006
64Buddy
April 17, 2006
ludaBAD
April 20, 2006
NoobRageX
April 25, 2006
HummingBird
April 26, 2006
Elicti-Version 1.1.3
June 15, 2006
LOLOMGWTFBBTWO
July 13, 2006
SWP 1.5
July 31, 2006
Total Pwnage
August 21, 2006
Elicti: Patch 1.1.8
September 17, 2006
LOLOMGWTFBBQ3
August 25, 2006
AzNventure!
September 01, 2006
AzNventure2!
November 02, 2006
Spinning Squares
December 02, 2006
Elicti: 2.0.1
December 10, 2006
LOLOMGWTFBBQ4
December 25, 2006
King Cuko's Lost Gold
February 07, 2007
Kevin's Quest
January 01, 2007
Favorite Users


General Updates + Doggo
Posted on October 20, 2017 at 08:07

If you don't follow me on twitter, shame on you, but to get you in the know, I got a dog!



Album: https://photos.app.goo.gl/wSE7bDR0OcZ9zmKK2

His name is Flynn, and he is a complete goober. As shown in the album, he very much enjoys flopping over onto his back and being silly.

He is currently a plop on my couch after having made it abundantly clear that my fiancee has left for work.

Besides the doggo, things have been pretty fun over yonder. I've been working with my now-business-partner on our game design venture, meeting with some people to get insight into business strategy and generally playtesting our games. We have two projects right now, one which is the board game I've previously written about, called "Hail, and Well Met!", and another vocabulary-based card game which we've recently begun playtesting.

It's a lot of work that we know nothing about, but we're having a good time doing it. I plan to add much more information to our website soon, at which time I'll make an update here if anyone is interested in following that work.

Additionally, I'm still very much working on Evenfall. Lately, I've been doing a lot of work on the scripting and data management side, prepping for the rapid expansion of content that is likely to be the main chunk of the work. I've been writing as much as I can to be dynamic and doable through an external API, so that in the future, stuff like mods can be a thing. I don't particularly see mods as the #1 reason to do it this way, but mod support is a nice benefit. The main thing is that it allows for a lot of runtime editing, since a lot of scripting is done through lua which can just be reloaded into the runtime.

That's all I've got for now. Besides that, mostly just playing Switch games. If you have a Switch FC and want to be friendos, let me know. That said, being friendos on Switch doesn't mean much, unless you want to disappoint me in Splatoon or something.

~tg


boop
Posted by Aistarin October 20, 2017 11:19 - 1.1 months ago
| [#1]

Nice, you have your personal Goofy
Posted by Jani_Nykanen October 20, 2017 11:34 - 1.1 months ago
| [#2]

Gratz on the dog, nice to see your game evolve.

Oh and I have subscribed to your mailing list, but I never received emails about Evenfall. Maybe it's because I accidentally deleted the first email and marked it as an unwanted, but it's unlikely.
Posted by Zuurix October 20, 2017 11:39 - 1.1 months ago
| [#3]

flynn is so cute!

still waiting on that demo
Posted by Fabio October 20, 2017 15:26 - 1.1 months ago
| [#4]

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