Information

Author:
    0n37w0
Rating:
    8.0 (6 votes)
Type:
    Game
Genre:
    platformer
Language:
    GM
Reviews:
    None
Submited:
    March 19, 2008
Dev - DB/form (refering to updated - check code)
Download:
    DOWNLOAD (290)
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Screenshots (1)
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Tiny Man Adventures
Remake of my first GM game(original was deleted by harddrive crash). A simple platformer with destructible terrain.

controls --
A -- left
D -- right
W -- jump
S -- enter door
Enter -- Drops bomb (was going to be a power up but forgot to change it)

//I will upload a version with arrow keys//
!!Original file lost so no Arrows :(

And thank you all for your comments

Zip file contains the EXE

!! I will likely do a sequel since many people liked it (or at least downloaded it).


Target platforms:



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Should of included arrows
Should of turned off F1 and F5/6\
Otherwise it had good showings, with a length to match the length that a game like that should be
Posted by s March 19, 2008 18:49 - 5.3 years ago
| [#01]

Quite fun actually, I played it to the end =)
Posted by marbs March 19, 2008 18:55 - 5.3 years ago
| [#02]

Woulda liked it if not for the amazing time limit on one of those levels. I tried the way around, it just takes too long to do anything.
Posted by JoshDreamland March 20, 2008 7:12 - 5.3 years ago
| [#03]

error, ok, nice idea, but destructable terain doesn't realy belong here.
Posted by Moikle March 20, 2008 17:14 - 5.3 years ago
| [#04]

It's quite cool, I actually liked it! 9/10
Posted by llamaliker March 21, 2008 3:35 - 5.2 years ago
| [#05]

The level design needs to be improved, there was some minor bugs also, But they didn't really do anything.
It was ok for me.
Posted by Ice of sweden March 21, 2008 17:35 - 5.2 years ago
| [#06]

i liked the man sprite (well, its animation anyway)
Posted by Moikle March 22, 2008 6:53 - 5.2 years ago
| [#07]

Very good! I love it! the destructible levels are cool to watch and the platforming is perfect to the point where you want more. I wish that you wouldn't use sprites (such as the four-triangle-block) that you didn't make. Also for the explosion sounds, but i can't blame you for using that one... the game is simple but in a good way, I wish you did more with the destructible levels and bombs, such as digging to the door or something like that...overall, I wish it were a longer game, thats how much I liked it...

Game concept: +5(out of 5)
simplicity in a good way: +1
destructible levels!: +2
good platforming: +1

9/10 (YAY)
Posted by Ferret March 23, 2008 21:30 - 5.2 years ago
| [#08]

I wish he would go faster, but other than that, it was cool, because all the level design made you do it a certain way. I like how you used destructible terrain to make time limits.
Posted by miky March 24, 2008 8:57 - 5.2 years ago
| [#09]

Normally, when I open a game that uses the 4 color triangular blocks, I am badly disappointed by the quality of the game. I congradulate you on not falling into that category.

To start off, I think that the character is too small. The idea of the tiny man worked very well with me, but the first time I opened the game I didn't even notice the character. Also the doors should also be made bigger (I didn't know what they were at first either).
Your game idea is very raw right now, but I think it has great potential. I don't know if your forgot to take it out, but I discovered that enter drops a bomb. On the third level, instead of just running and jumping across the level I began using the bombs to dig a tunnel as fast as I could to try to get across the stage through the ground to the door, before the hands smashed me. I found this to be a lot of fun even though it wasn't what the level intended. I thought the level design of the fourth level was very well done, and I enjoyed the maze-like platform jumping all the way to the door. All the other levels were sort of fun, each presenting a different challenge.

So, I enjoyed the game very much, but I think it could be easily expanded. Going off your game idea, I think the character should be presented with a level, and at the beginning of the level, the title of the level should be shown. Each level will have the common task of getting to the door, but in each level a new problem is presented with different objects and enemies to interact with. The level title will give a clue to how you will get to the door, along with the level design and obvious clues. This idea would allow you to be very creative, and make the game much better.

Posted by Stained Glass March 26, 2008 18:05 - 5.2 years ago
| [#10]

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