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April 18, 2014
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April 03, 2014
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January 25, 2014
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Joined: April 17, 2014
Joined: April 17, 2014
Recent Blogs

64DSC - Reboot 1m
I haven't really had any time for my 64DSC project this month :/ On that note, time to start over! It's not much of a loss considering how far I was to begin with. Spoiler: not far. Anyways, it involves cats. Today I'm trying to get GM: Studio to properly draw the pixels at all even...

64dc update: taking ideas from nintendo 1m
Water Temple confirmed Mario Sunshine's electric goop

Mega's Competition Dev Log #5 2m
Yesterday, I was looking at the other dev logs. Some really high quality work you're doing guys. Really high quality. Made me feel a bit down, actually. So I stopped giving a damn; I'm not aiming to place well, or finish a game. At this point, I'm just aiming to make something and have fun...

Original plans vs the reality 1m
Original plans have usually almost nothing to do with what really happens. Sounds familiar? In my previous blog I told about my 64DSC entry I abandoned, because my skills did not meet the requirements. In that blog I also introduced my 'current project', an unnamed RPG-project. That's...

64DSC - Fox vs Bunny - Devlog01 9m
Oops, a little late getting around to this project. I spent too much time pushing my last game Neon to mobile devices. Neon on iOS Neon on...

64DSC - 10 3m
This is an archive, stream of consciousness style, devblog of my adventures trying to code up a game for the first time. The illusion of progress. Today I thought I'd walk you through my level design process, in a vain attempt to get some levels designed. I'm having too much...

MGE: TNG #2 1m
Work on my NGE-themed Magic set is progressing smoothly, I'm now up to 38 cards... not all of which are completed, but the majority of them...

Gun Princess 2 - Moar Devlogz 1m
Gosh, just 2 weeks left? Half the deadline left, and around 75% of the stuff I planned left. Why does this always happen? :/ I'll probably do as I normally do: put in a "to be continued" screen somewhere and call it a day, and hope people won't reach it until after they've cast votes on me....

#64DSC Collage 1m
Comment with a screenshot or image that you would like to represent your progress. In 24 Hours I'm going to make a collage of the images submitted here, and possibly including some from past blogs (if the users haven't checked the site to comment). Then I'll spread the progress across a few...

Prismaticka, blog no. 4 - Challenge Edition 1m Latest build - now completely playable! Ever wanted to know what it's like to be a color scientist (totally a real job)? Now you can get the ultimate...

64d april contest devblog 1m
I've been so busy getting everything prepared that I have yet to make the actual game part. I've made a ton of items and how they can be used to interact with the world in specific ways, but only 1 enemy and 1 room, still I think I should be able to pull this together! Spend a lot of time...

64DSC - 9 3m
This is an archive, stream of consciousness style, devblog of my adventures trying to code up a game for the first time. Screenshots, screenshots everywhere! Lots of stuff happening today. I got audio playback working. I need to flesh it out a bit with volume control/muting,...

evillair's 64DSC blog No.2 1m
Quite a bit has changed in my game since the last blog. - new art style - save game - options/load/help screens - colored lasers - colored missiles - found a name! - made a background music song. here's the background music I made for...

Mark as irrelevant 1m
CLEAR YOUR FUCKING CACHE Due to several worrying incidents which have occurred in the past few months, the staff have agreed that it would be best to revoke the ability for a user to delete comments posted to their own blog, in the interest of...

#64DSC Cheese & Meat Devlog #2 1m
Week 3 Well three weeks in and it’s time for a progress update! We have most of our graphics in and displaying correctly except for a few bugs. All of the required sprites are currently in the game. At this point anything else I make will just be extra...

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