Information

Author:
    Jani_Nykanen
Rating:
    6.8 (4 votes)
Type:
    Game
Genre:
    F4D14
Language:
    HTML 5
Reviews:
    None
Submitted:
    December 23, 2014
Dev - DB/form (refering to updated - check code)
Download:
    DOWNLOAD (617)
Dev - make AJAX
Screenshots (1)
Dev - Also, on form submission, use GD to resize the image as a new thumbnail file
Dev - In the submission form, you can now upload a banner image
Mr. Spooky's Snowy Tower of Winter
(Note: to play this game, run 'viewer.html' (or 'index.html'). Does not work on Internet Explorer, so use Firefox or Chrome/Chromium).

Mr. Spooky's Snowy Tower of Winter is a game about two Mr. Spookies who are trapped inside a snowy tower for some unobvious reason. Help them to survive as long as possible. When both Mr. Spookies die, the game is over.

This game is supposed to played by two people, but you can challenge you brain by playing the both characters by yourself (or you sacrifice the other one)! The thumbnail says '1-2 players', which means the upcoming post-jam edition will have an actual single player mode (I will probably release that version on Game Jolt).

The controls are described in 'viewer.html' file.

This game was made for Frosty4Digits 2014 64-hour-long jam.


Target platforms:



I got 51

Huge improvement in gameplay over your last Spooky project, Much smoother and more fair.

Tips:
- Let the player hit return and restart instantly.
- Show a score for each player so they can compete.
- I found the random factor to be a bit too high. Like wide platforms early on, nearly impassable spike sections etc.
- The score text is a bit on the large side.
Posted by SpectreNectar December 23, 2014 3:36 - 2.2 years ago
| [#1]

Fun game, played with my sister :). Once again I really like the artwork and the music is amusing :D. The gameplay is kind of odd though. It feels like it would work more as a faster paced game, but the controls probably wouldn't allow that. I think adding faster movement but less skidding would be good. I agree with SpectreNectar on the restarting, waiting those seconds seemed like hours haha :D. Finally, some delta time adjustment would be good as it's possible my computer lags tons and it's affected my score.

I got 35, and I rated the game a 7/10 :)
Posted by spike1 December 23, 2014 7:29 - 2.2 years ago
| [#2]

I forgot to mention that the music is a modified version of 'Jingle Bells 3' by Kevin MacLeod (imcompetech.com). I was supposed to mention it on the game description (it's mentioned in readme.txt), but I forgot. And now I cannot edit it, because Html 5 is an available language only when submitting a game...

Quote
Let the player hit return and restart instantly.

Yes, I could add this feature to the post-jam version on Game Jolt (and later upload that version here, of course)

Quote
Show a score for each player so they can compete.

I think I could replace '2 Player' mode with '2P versus' and '2P cooperative' modes. In the original concept this game wasn't supposed to be a competitive multiplayer game, but I can add a feature like that.

Quote
I found the random factor to be a bit too high. Like wide platforms early on, nearly impassable spike sections etc.

That's possible, but I don't think I bother to fix that. Semi-randomized things are harder to code than completely random things.

Quote
The score text is a bit on the large side.

This shouldn't be too hard to fix.

Quote
I think adding faster movement but less skidding would be good

Well, I can try to speed up the movement.

Quote
Finally, some delta time adjustment would be good as it's possible my computer lags tons and it's affected my score.

What means 'delta time adjustment'? I know this game is a bit laggy because my Html5 framework is not very wonderful (I think I'll rewrite it someday, the current framework includes code written about 12 months ago).
Posted by Jani_Nykanen December 23, 2014 13:00 - 2.2 years ago
| [#3]

Posted by SpectreNectar  This comment was marked as irrelevant by SpectreNectar. Show
| [#4]

Agh that music! Make it stop! ...

The game-play is pretty dry, it's been done a hundreds times before. These jumping tower games that is. That being said, it doesn't really bring anything interesting into the mix at all. I found the random gen to be very cheap, sometimes spawning too many spikes, or long horizontal segments that made jumping up to the next platform near impossible. Also, are those enemies piles of poo?

I really don't know what else to say about this one. It's not my type of game nor do I have any ideas on how to make it a little more... interesting. It's certainly a functional game and the controls work, although the collision feels a little loose. Felt like I was going through blocks and spikes half-way most of the time. I also think the jumping is a little too slow but that's a side effect of a vertical platformer. it doesn't feel right trying to make quick jumps between all those tiny blocks so I'm sure there is some room for improvement there. Other than that, try to add some gimmick or interesting component to it. Right now it's just jumping upwards while avoiding some very simple obstacles.
Posted by death January 03, 2015 19:22 - 2.2 years ago
| [#5]

This game is reminiscent of: 'Ice Climber'. Ice Climber was a Nintendo 'VS' game in the arcades.

http://en.wikipedia.org/wiki/Ice_Climber

Except this version seems more colorful. Seeing how this was for a JAM I'm not gonna do a lot of critiquing. However, I do agree with the tips others have given you to live'n things up.

I had no problem running this in linux or windows using Seamonkey or Firefox.
Posted by mrpete January 05, 2015 21:06 - 2.2 years ago
| [#6]

Totally reminded me of "icy tower", which I used to play with my sis long time ago.
Brought back some nice memories. :) 7/10
Posted by Lufia87 May 02, 2015 15:21 - 1.8 years ago
| [#7]

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