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Dev - DB - Make multiple authors
Dev - Make filters work
Dev - Make show_image concious of the ratio (210x110)
DYN Collisions in 3D
For Game Maker Studio
But should work in 8.x without too many issues,
Ever wanted smooth collisions for your 3D game? Well there ya go!
This could use a bit more work in places but I have decided to upload it "as is" because it does what it should do. Although now not lightning...
Surface-Based Effects - 03: Underwater Waving
In this series of tutorials, we will look into how to create some really cool screen effects using surfaces.
Two effects in particular that we will look at:
- Motion blur.
- Underwater waving.
In this chapter we look at a more advanced effect; Underwater waving. Using some...
Surface-Based Effects - 02: Simple Motion Blur
In this series of tutorials, we will look into how to create some really cool screen effects using surfaces.
Two effects in particular that we will look at:
- Motion blur.
- Underwater waving.
In this chapter we create our first simple effect; motion blur. This system makes it...
Surface-Based Effects - 01: Breaking Game Maker's Draw Cycle
In this series of tutorials, we will look into how to create some really cool screen effects using surfaces.
Two effects in particular that we will look at:
- Motion blur.
- Underwater waving.
In this chapter we will look at the key part, breaking out of Game Maker's draw cycle...
Psychic
Psychic is a program for viewing special animations implemented in GLSL. After including the proper uniforms, a normal fragment shader can be loaded and animated on screen. The speed of the animation can be adjusted and reversed. Psychic also supports seamless editing, automatically updating the...
Name Entry 2
As I got back onto my 64-D account I saw like 3 year old complaints about my old Name Entry engine. So I added hold to scroll, and a cool bubble effect I've been meaning to do. I left the graphics in there, however unlike the engine itself they're on pretty strict terms, and I also made an EXE for...
Read GML from a txt file
Read GML from a txt file
This source helps any Game Maker games read codes from a txt file and perform the code.
NOTE: DO NOT put // in any script txt file, this will cause malfunction and glitchy effect. FIXED!
Polygon OR/NOT operations
An example to show the two major components of polygon clipping - the OR operation and the NOT operation. Works with n-sided convex polygons. Code is well commented.
Also contains a scripts dealing with: polygons in general, fast rotation, anti-aliased wireframes, triangulation.
Made in...
Blend Moder
This is a nifty little tool I made in GM for previewing and selecting extended blend modes.
Blend modes are displayed in a grid in the order they are listed in the Game Maker Help manual.
Destination and source images can be changed by clicking on their sprites in the program. Acceptable...
Sonic Engine 360 (Essentials)
This engine has been designed with the aim to be easy for anybody to just pick and use as a base for their game. I have attempted to mimic the original Sega games as closely as I could with the controls, physics and animation.
Note this engine has been made as an extension and alternation of...
Oakfalls Text Engine: Floaty Edition
A textbox engine that was originally produced for Oakfalls, a collaboration between me and Charlie Carlo for RPG4Digits, and adapted for use in Charlie Carlo's project, Credence Filter.
A special thank you to Juju for fixing the parsing issue that was present. (Credit him...
Multi-Dimensional Arrays with String Support
Game Maker doesn't natively support the use of arrays beyond 2 dimensions, ex: array. I've developed a script that allows you to manage information from a in a format similar to array for those who wish to make use of 1-14 Dimensional arrays. It's one script and can be used to create,...
Weapons System Example
Well, I got the hand of arrays and since I now know how to use them. I realized how bad my previous weapons system is in Time War. So, I decided to start over using arrays.
This System is much, much better than anything I've ever done. Adding New weapons is as simple as duplicating a new weapon...
VEditor 1.3a
VEditor is an advanced, yet easy to use, Room Editor for Game Maker, it has many more features than the default GM editor has, it's more responsive, flexible and will allow you to manage and create rooms/levels with simplicity.
Starting with version 1.0 it is possible to bundle VEditor...
Dynamic Alpha mapping
An example on making a background into tiles that can have their alpha's changed.
Cyrus's general-purpose node-based platform engine
A node-based platform engine that I was developing for my Halloween Compo 2011 entry. This example is currently very crude, but hopefully its negative reception and your harsh criticisms will encourage me to develop it to perfection. I will be adding new features and fixing numerous bugs over the...
Automatic "Tiles"
Automatically changes the sprite's image_index depending on where it is, freeing you up from placing tiles.
Grid-based Following Example
This is a basic solution on how to mimic object-based following on a 16x16 type grid.
The grid can easily be adjusted by setting the variable: 'grid_sx or grid_sy' to whatever size you grid is.
Controls:
Keyboard Arrow Keys - Move the objects
Enjoy, hope this helps : )
Moikle's Water Physics
Sup brodudes? This is an old project I made as an experiment, I found it on my external hard drive and decided to improve it. Previously, it used objects for each point, but through the use of arrays I have made it all controlled by one object.
This is my first real project in game maker for...
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