Some of the things that I talked about last blog are now implemented!
80% not interactive buildI would talk about everything that I've implemented, but it seems mostly redundant. However, I did make an important change - instead of a 'drop' command, you can now store a color into memory (and swap between memory and current color at any time). You can see it -sorta- in action in the demo.Nothing much else to say. I still need to implement the queue, command/arrow placement, and alternating arrows. After that, I can start designing levels and making menus. I don't plan on making too many levels (25 maybe?), but I'll probably make a more full version of the game after the contest is over - I definitely can't make a complete product in the next 2 weeks, but I should have something playable (and hopefully fun!)Also, I brought up my 64Digits tab to check for updates, only to find that I hadn't actually posted this blog that I had written up the night before. Good work, me.Ending with a song as usual:
Holy crap. If you do this right, I could play this game for MUCH too long. I'm pumped!