poof

Posted by Fabio on Nov. 10, 2012, 6:07 p.m.

Check out this cute little thing that I've been throwing my spare time away on.

It's called 'poof'.

It's a bad-ass and simple to play stealth game. What more do you need to know?

WASD moves. Left click shoots an arrow. Right click poofs. Hold space to pick an arrow back up or drag a body away.

There will be a level editor (what I'm using to create each level that the game will come with), and it'll be a big part of the game. Create your own levels. Share them. You get the picture.

Right now I've got one premade level, and the basic mechanics built in.

You can download and play alpha 1 here.

An enemy fortress.

Poof behind an enemy.

Hostile neutralized.

Hiding bodies.

Oh, and I will finish this. I will.

Comments

panzercretin 11 years, 6 months ago

It was pretty alright I guess. There really isn't that reliable a way to even possibly dodge arrows, although maybe that's the point. And if the vision box is drawn I guess earshot should be displayed too (considering I'd poof right behind someone and somehow they'd know I was there). Moving boxes would be cool, too.

It seems cool, but what would be even more awesome would be if you had like 6 or 7 abilities but could only use them so many times. Then you'd have to plan ahead and stuff.

Fabio 11 years, 6 months ago

I like the suggestion of adding a visual indicator for the 'earshot', because the enemies definitely have a 'range' where they can detect you, even from behind.

Moving boxes is something I'll be adding soon, for sure.

Cesque 11 years, 6 months ago

Pretty cool. The field of vision as seen now (black outlines, reaching beyond walls) looks confusing.

Pirate-rob 11 years, 6 months ago

Do enemies react to dead bodies?

Fabio 11 years, 6 months ago

Yes, they do react to seeing dead bodies, and they also react if a dead body is within a certain range of them.

@Cesque, I was thinking so too. I still want the player to be able to tell where an enemy can see, though. I was thinking maybe only draw the field of view if the player is within a certain range of the enemy, or maybe if the mouse is over an enemy?

Pirate-rob 11 years, 6 months ago

Draw eyes on the enemy bacuase then you know his general direction.

Cesque 11 years, 6 months ago

Quote:
@Cesque, I was thinking so too. I still want the player to be able to tell where an enemy can see, though. I was thinking maybe only draw the field of view if the player is within a certain range of the enemy, or maybe if the mouse is over an enemy?

The fields of vision are fine, I complained about they're drawn (black outline). I'd suggest using something like a "flashlight" effect and somehow making it not go beyond walls (that's more tricky to code, I know…).