12 games in 12 months (note: not game a month, but close enough). Not sure if worth it, but damn it was fun, and it taught me a lot of important things, like "never make a(nother) game in Go". Here's a full list of the games I made and some …
Play on Itch.io
Source code on Github: https://github.com/jani-nykanen/the-great-goblin-party
There were three goals:
1) Program a game in Go.
2) Make game without telling anyone about it until it's finished (excluding last minute "does it run on Windows" testing)
3) Make music by yourself
Every goal was accomplished.
Description (from itch.io, not gonna write the same text twice): The Faceless Mountain is a short rage-game where you climb a slippery mountain. Use your face (!) as a grappling hook to reach places where your poor jumping skills would never get you. Avoid enemies and spike traps. They cannot …
- I didn't want to post a video where I climb the "mountain" so I made one where I come down.
- "The End" sign will be replaced with a slightly better goal (a giant start or something)
- I still haven't played the game through, …
I first considered posting this to the comment section of my previous post, but there aren't too many new blog posts anyway, so let's have an own post for this:
So I have been adding graphics to my project. It's now called "The Faceless Mountain", even though the …
(Copying the gif from Discord, let's hope it [the gif] won't disappear)
Written in C# and Monogame. I wanted to try some OO programming again. I already did a game in Java and Xml parsing on C++ made me cancel that project (yes, I had been writing a small 2D …