I'm nearly done...

Posted by Astryl on Feb. 15, 2011, 1:45 a.m.

with a demo… Owait… I said NEW object dammit. >_>

Argh. Forgot the copy constructor. OK. Demo delayed, but only slightly…

Erm, so my engine. I'm still working on it, it's stable, it's starting to receive some game-related code now, and it's turning into a massive project (Over 30 headers).

It has mouse support, but quite frankly, the game is better on the keyboard, with the mouse being used to select items in the inventory panel.

Which brings me to the next point: I forgot to bring screenshots (Seriously. I access the internet through a different PC, with a horrible keyboard.)

Otherwise, the project is going open-source. When you get a demo, it will include the open-architecture, which allows you to basically slap resources in at will (Any MD2 model will work nicely), and the source to the game itself (Not the engine. That's NOT being released until I find some reliable testers. Apply below).

To end this off, I have a game here I made in 5 hours in Game Maker. C++ hones

my skills: http://www.yoyogames.com/games/163641-survive---a-platformer-in-shades-of-green

Now. To go fix the HUD class. >_>

Comments

Cesque 13 years, 3 months ago

A winner is me!

*obligatory comment about how awkward the character looks like when shooting while kneeling down*

Ferret 13 years, 3 months ago

Poor Mega :(

You need better internets

Astryl 13 years, 3 months ago

Now that you mention it, he does look a little odd. And i am currently posting this from my cellphone, using tap-nine and opera mini. :(