[CB] Party Animation

Posted by NeutralReiddHotel on Aug. 9, 2017, 5:48 p.m.

Here is what I have:

Here's what it represents:

- All 151 Pokemon (plus a few extras) data in game. Full stats, icons, & evo levels.

- Full Attack list. Every single attack is indexed and properly documented (no battle system yet, but that's the easy part)

- Full learnset database. Every pokemon's learnset list is added in.

- Full & complete EV's and IV's integration with algorithms.

- Added extras for possible expansions: items, pokerus, natures, gender (not visible)

- Full HP bar functionality

- Full status afflictions functionality

- Full experience algorithms.

Other things done:

- Pokedex

- Inventory

- Textbox functionality

The work is going well, and going strong. Will continue working on this until I have a full demo available. Things left:

Battle system

PC

Overworld

Game content (trainers, NPC's, items, events)

Indoor maps (all outdoor maps done)

In reality, I don't have much left to do. I think I'll be releasing two games:

Pokemon: Game Maker Red (full copy of original)

Pokemon: Cursed Black (infamous creepypasta).

This year might be the year. We will see!

Comments

twisterghost 6 years, 9 months ago

Lots of data to organize - how are you managing it? You mention a database, are you using anything in particular?

NeutralReiddHotel 6 years, 9 months ago

mostly arrays for a couple of variables i''ll mostly be recalling. pokemon and attack properties are stored in arrays. the rest is mostly held in scripts that only get returned when called.