Recent Posts

Rethinking "fast"

Posted by twisterghost on June 15, 2017, 8:14 a.m.

A huge focus of mine at work over the past few months has been performance. Performance, in the sense of making sure our product is running not just well enough but truly well.

Unfortunately, that isn't where our product is, but we can get there.

Performance is something that basically …

The Schools of Magic

Posted by twisterghost on June 9, 2017, 8:32 a.m.

Hello world

I've posted an update on the Evenfall website, where I go into detail about the types of magic available in the game:

I would cross post it here, but its kinda long and full of videos / images and such all formatted nicely.

After taking off all …

Boss Fight

Posted by twisterghost on June 7, 2017, 8:36 a.m.

Howdy y'all

I took off all of last week to work full time on Evenfall. As a part of that, I announced the game for realsies, which is why I'm using its name: Evenfall Arcane.

If you missed that, you can read all about the game on the Evenfall Arcane …


Posted by twisterghost on May 29, 2017, 12:25 p.m.

After over a year in development, today I am finally announcing my game, Evenfall Arcane.

The game is still in closed pre-alpha testing, and has a long way to go, but I am officially announcing it today, and will be much more open about development going forward.

See the full …

1 Year In Development

Posted by twisterghost on May 11, 2017, 8:20 a.m.

I looked at my phone yesterday evening and saw a calendar reminder for today. Today is the day that I made my first commit on my project last year. Holy shit. Granted, I've only been working on some nights, mornings and weekends, but so much has been done over the …

Side Project, New Tech

Posted by twisterghost on April 24, 2017, 7:15 a.m.

With the playtest for my game out there and in the hands of a small group of people, I've been working on a side project to fill the time while I wait for feedback. I'm still doing a little bit of work on the game, identifying a few bugs and …

The Littlest Keyboard

Posted by twisterghost on March 23, 2017, 8:16 a.m.

This is going to be a hard one to type. I say that because I'm typing this on a 40% keyboard, which I just plugged in this morning to my computer for the first time. I have virtually no idea how to touch type on this thing when not just …

Quick Switch

Posted by twisterghost on March 21, 2017, 8:23 a.m.

Let's see if I can crank out a decent enough post in the next 10 or so minutes before I head to work.

I got a switch launch-week. Very lucky after not pre-ordering to find that a coworker pre-ordered two, just to be sure. I bought his second one from …


Posted by twisterghost on March 20, 2017, 8:16 a.m.

I made the first commit of my game in May 2016, so I'm coming up on a year of development time here soon. In some ways, it doesn't show. For one, I haven't spent all of that time working solely on the game - I've taken long breaks, and even …

Project Structure

Posted by twisterghost on Feb. 24, 2017, 7:19 a.m.

I got a few requests in IRC yesterday to talk about how I structure my GM:S projects. My current project has a whole lot of resources, and needs to be able to have a whole, whole, whole lot more resources while still being manageable. I'll go over my general process, …