General Updates + Doggo

Posted by twisterghost on Oct. 20, 2017, 7:07 a.m.

If you don't follow me on twitter, shame on you, but to get you in the know, I got a dog!

Album: https://photos.app.goo.gl/wSE7bDR0OcZ9zmKK2

His name is Flynn, and he is a complete goober. As shown in the album, he very much enjoys flopping over onto his back and being silly. …

(Not my) game demo

Posted by twisterghost on Oct. 18, 2017, 8:41 a.m.

Ya'll should check this out:

https://twitter.com/ENDESGA/status/920557241173811200

This person has been working on this game for a while, and I've been following the dev on twitter. I got the demo this morning and its really cool so far. Very well polished for a demo.

It's made in GameMaker Studio (dunno if …

I made a game studio

Posted by twisterghost on Aug. 24, 2017, 8:02 a.m.

Hello world.

A friend/coworker approached me a few months ago after he returned from an extended trip abroad. He told me he wanted to make games with me, referencing the tabletop game that I had been playtesting in our office. He's definitely more knowledgeable of the tabletop game world than …

Catchin' up on life

Posted by twisterghost on July 4, 2017, 3:35 p.m.

I've been posting pretty much exclusively about Evenfall recently, so its high time to catch up on what's going on in my life more generally. So, let's see…

I'm finally getting back into a more regular sleeping pattern after the fight with some crazy insomnia earlier this year. I still …

Evenfall Devlog 1

Posted by twisterghost on June 24, 2017, 9:52 a.m.

( cross posted from the Evenfall website )

This is the first ever public Evenfall Arcane devlog, and I'm very excited to be writing it. I've been developing Evenfall Arcane for just over a year, and bringing it to the public has been an exciting period of time for me. …

Rethinking "fast"

Posted by twisterghost on June 15, 2017, 8:14 a.m.

A huge focus of mine at work over the past few months has been performance. Performance, in the sense of making sure our product is running not just well enough but truly well.

Unfortunately, that isn't where our product is, but we can get there.

Performance is something that basically …

The Schools of Magic

Posted by twisterghost on June 9, 2017, 8:32 a.m.

Hello world

I've posted an update on the Evenfall website, where I go into detail about the types of magic available in the game: https://evenfallgame.com/posts/the-schools-of-magic/

I would cross post it here, but its kinda long and full of videos / images and such all formatted nicely.

After taking off all …

Boss Fight

Posted by twisterghost on June 7, 2017, 8:36 a.m.

Howdy y'all

I took off all of last week to work full time on Evenfall. As a part of that, I announced the game for realsies, which is why I'm using its name: Evenfall Arcane.

If you missed that, you can read all about the game on the Evenfall Arcane …

Announcement

Posted by twisterghost on May 29, 2017, 12:25 p.m.

After over a year in development, today I am finally announcing my game, Evenfall Arcane.

The game is still in closed pre-alpha testing, and has a long way to go, but I am officially announcing it today, and will be much more open about development going forward.

See the full …

1 Year In Development

Posted by twisterghost on May 11, 2017, 8:20 a.m.

I looked at my phone yesterday evening and saw a calendar reminder for today. Today is the day that I made my first commit on my project last year. Holy shit. Granted, I've only been working on some nights, mornings and weekends, but so much has been done over the …