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November 22, 2016


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Joined January 28, 2006
Games (6)

July 10, 2006
August 01, 2006
Wheel of DFortune
November 26, 2006
Dia RPG Builder
December 11, 2006
Begemed 2
March 17, 2007
Battlefield AI
December 17, 2009
Examples (8)

Basic NPC Tutorial
May 23, 2006
DIA FFT #1: Movement
July 19, 2006
DIA Menu & WinSkin
August 10, 2006
DIA FFT #4: Enemy Movement AI
September 13, 2006
DIA Autotiler
November 26, 2006
November 26, 2006
DIA Image Editor
November 27, 2006
April 21, 2014
Favorite Users
Dev - Sort these by name
Favorite Games

Diamond Sky Casino
Posted on May 18, 2016 at 01:21

Hey everyone!

I posted a while back about a job opening at the company I work for and this is the project that we needed programmers for: (there are still some openings as well)

Diamond Sky Casino (960x640 Low Res with compressed assets)

Diamond Sky Casino (1920x1080 HD Quality)

It's an online Facebook casino! Programmed the game engine from scratch in JavaScript / HTML5 and the backend using C# with IIS and WebSockets. It doesn't use any 3rd party rendering frameworks - everything is straight 2d HTML5 canvas. A WebGL version of the renderer is in the works.

It launched 2 weeks ago today! Needless to say, I'm proud that something I through together in 5 months turned out this decent. (not great, mind you, but decent)

Software Engineer Job Posting
Posted on September 16, 2015 at 12:18

Hey all,

My workplace is looking for more engineers and there are several openings available. If you are looking for a place to work and Scottsdale, AZ sounds like a swell place to be, then submit your application online. If you decide to send in an application, send me a copy of it so that I can tell you what NOT to put in your resume and also if your portfolio is lacking to the point where I know my boss will skip over it.

Software Engineer Job Posting PDF

If you only know programming from a couple of college courses and don't tinker outside of that, don't bother applying. I need engineers that have tinkered to the point where they know what they are doing. I've had engineers in the past that only knew programming from 2-4 year college degrees and had absolutely no general / useful programming knowledge and would rather not have to train somebody in something they should already be greatly familiar with.

Seven Zip and Unity 5
Posted on April 12, 2015 at 15:29

I'm attempting to use SevenZip for compression in a Unity 5 game that I'm working on. It works fantastically so far, however, when I attempt to compile the game for WebGL (HTML5), I keep getting a Data Error Exception when it runs. Initially, I thought there might be something wrong with the data file itself, so I made a really small project and reviewed the contents of the file, the arrangement of the bytes, and so on. This review proved that the file itself was not at fault.

When Unity creates a WebGL build, it converts just about everything into JavaScript ASM. I suspect that there might be something in the code that the converter was not expected or wrote in the wrong logical order. I will eventually figure out what's wrong and how to fix it, but I would absolutely love it if I could get some additional heads looking into this issue.

Attached is the sample project in question. If you run the project in the Unity editor (you may have to load the Test scene first) and look at the console output, there are results of the test as they are expected. They should all pass. If you compile the project to WebGL and then run that build in a browser, then you'll see the Data Error Exception print out when the bytes are supposed to be decompressed. (directly after the debug and right before the tests)

LZMA Compression Sample - Unity 5 Project

Alternatively, if I uncheck the box on the Main Camera object that says "Test Compressed Resource File", the uncompressed version of the file works without issue under all cases. The problem must lie with the SevenZip decoder and its compatibility with Unity's JavaScript ASM.

64D Minecraft Server
Posted on October 04, 2014 at 21:31


Someone start back up the server - I wish to build in Creative mode and continue my projects tonight!

Design Works Gaming
Posted on May 13, 2014 at 15:13

My work is once again looking for talented Programmers. Here's the Job Posting:

Software Engineer
Design Works Gaming has an immediate opening for a full time Software Engineer to join our development team in a casual high energy environment. This position will be key in designing and developing and implementing current and new functionality for innovative games. The primary duty will be to develop games using proprietary software. The ideal candidate will utilize technical knowledge to write and complete software tasks and projects. Tests, integrates, writes, troubleshoots, and debugs software applications. Responsible for critical software components and games; uses company standards and applies design principals and patterns to develop robust software. Candidates must be comfortable working alone, as well as in a team environment depending on the project at hand. Strong attention to detail is mandatory.
• Game Software Development using proprietary software.
• Responsible for creating high quality object orientated code and following corporate guidelines of coding standards
• Write, test, debug, and revise code, including profiling, performance analysis, and performance tuning as necessary
• Responsible for documentation of procedures, processes, milestones, etc.
• Design software modules with clearly defined functions.
• Work with project leads to ensure timely deliveries
• Collaborate with project leads on direction and user experience
• Communicate effectively with game designers, artists, and other developers.
• Contribute to design discussions.

Training And/Or Experience
• 1 year minimum experience with Action Script 3, C++,C#, Java, and XML
• Development expertise on embedded gaming platforms
• Must have development experience in 2D and 3D game development (educational/personal experience will be considered)
• Good grasp of efficient algorithms and data structures
• Understanding of various revision control systems (SVN, git, etc.)
• Experience with relational databases (eg. SQL Server and Oracle)
• Casino game programming experience (not necessary for consideration)
Other Required Skills
• Able to work independently and in a team environment
• Organized with an eye for quality and attention to detail
• Strong analytical skills, self-motivated, hardworking and disciplined

Exceptional Candidates will Possess
• 2-4 years professional experience in development using object orientated code
• OpenGL and Unity3D experience
• iOS development experience
• iPhone / iPod Touch/iPad application development experience

• BSEE, BSEET, BSCS or related field (relevant experience will also be considered)

This is for a full time position in our Scottsdale office.
Five or less days of travel per year is required to attend industry trade shows.

Compensation and Benefits
Salary DOE, excellent benefits and a casual fun environment.
Please check out our website at www.designworksgaming.com .
Send your resume with references and salary history to employment@designworksgaming.com Resumes without these requirements will not be considered.

About the Company

Design Works Gaming specializes in the design and development of casino game content. We provide graphics, animation, mathematics, audio composing, sound effects, and programming to our domestic and international clientele. Multimedia content is developed for video and mechanical slot machines, video poker, video bingo, and mobile platforms.

You can download the above information at this link:
Software Engineer

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