Posted on August 19, 2016 at 16:19
Nopykon's comment in Jani's Goofy4Art blog alerted me to the existence of this.
Why didn't I know this was a thing sooner?
So I'm going to start a JS13K thread. Post your development progress, tricks/workarounds and tips.
What is JS13K?
The twist: The final (zipped) game needs to fit within 13KB, and may not load external resources/libraries: It needs to work offline and standalone.
Of course, this severe limitation inspires creative workarounds, and you'll tend to dig deeper into the language in order to understand how to get things done.
Go visit the JS13K site here: http://js13kgames.com/
You should join, even if you don't plan on completing something. The fun is in the challenge.