C A O L M L M I U N N O I N T E Y
April 23, 2017
Joined July 07, 2006
The Squares: Kyles Dream
July 11, 2006
The Squares: Jet riders
July 11, 2006
THE SQUARES: Kyle's Quest
June 24, 2007
October 31, 2007
Rusky's platform engine with slopes
June 04, 2008
The Squares: Platform Engine
December 02, 2008
Dev - Sort these by name
3d platform example, v2 released!
Techno the Hedgehog
Edmunns Platform Engine V2.0.3
gmphysics Dominos (being remade)
Posted on March 12, 2017 at 18:04
Dev - Er, any ideas how to make this work?
This is some other blog post
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Just read through your comic on the train. It's kinda...cute. And I don't mean that in a condescending way! The story has a good hook that will keep you reading.
I really like the greyscale shading since it's simple enough to convey a basic sense of depth yet not overly detailed to the point of being a distraction. The square heads, however, are confusing depth-wise since they are always square and I feel this conflicts with the bodies drawn at different perspectives. But I am willing to dismiss this as a stylistic choice. After all, they are
Will you be coloring the rest of the pages?
March 15, 2017 22:48 - 1.3 months ago
Thanks. Best comment I've had so far. I haven't posted in on the GMS forums cos I don't know how/if they would respond.
Sadly, I don't plan on coloring the pages. I instead plan on making the first couple of pages to a story (or rather important pages) colored so you can get a sense of each characters color scheme. Then keep the rest in black and white so that I can get pages done quickly. Manga does this quite often and I think it is a style to follow.
As for the square heads, yes it is deliberate. I Wanted to keep the characters as 2D as possible while playing with depth and perspective. This is how Mickey Mouse's ears work and does not work at all in 3D.
March 17, 2017 12:39 - 1.3 months ago
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