All it took was some downtime
Posted on September 11, 2016 at 08:39
Look at us now, shitposts and all. Got a few blogs up in here.
I've been continuing work on my game, prepping for my first private playtest. My Trello column for the things to do before the playtest is ready has shrunk, grown, and shrunk again. I need to just cut off and get it done.
As much as I would love to drop the playtest here, I don't think its totally ready for that yet, but in the seeable future, I'm sure I'll be asking for people to do some alpha testing and whatnot. I'll need to definitely have some help tracking down bugs, given the open nature and emergent gameplay style of the game, so if that tickles your fancy, be on the lookout for posts from me begging for help.
Besides the game, I've been upping my writing game some more. Besides trying to post more content to 64D in general, I'm also writing on my personal blog
and my joint blog project with my girlfriend
as we work towards simplifying, saving and working towards our dream home.
All of this disparate writing has me drafting up some ideas for unifying my publishing, so once I have some kind of concrete idea, I'll likely post about that here as well. I know StevenOBrien has tweeted about wanting a good, decentralized twitter alternative. I've been ruminating on that idea for a while, but I think it might go beyond that. I don't have well formed thoughts yet, but I'm toying with some content distribution and pub-sub-like ideas, to help cross-post between places as well, so that people who do like other services can still consume them.
Aaaanyway that's about all I have to say right now. More game screenshots incoming later this week.
By the way, this post on image_index in GameMaker
might be useful for anyone working in GM:S. Fucked me real good yesterday.