twisterghost

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Joined August 06, 2005
Games (19)

Elicti (Old version)
February 08, 2006
LOLOMGWTFBBQ
June 26, 2006
64Buddy
April 17, 2006
ludaBAD
April 20, 2006
NoobRageX
April 25, 2006
HummingBird
April 26, 2006
Elicti-Version 1.1.3
June 15, 2006
LOLOMGWTFBBTWO
July 13, 2006
SWP 1.5
July 31, 2006
Total Pwnage
August 21, 2006
Elicti: Patch 1.1.8
September 17, 2006
LOLOMGWTFBBQ3
August 25, 2006
AzNventure!
September 01, 2006
AzNventure2!
November 02, 2006
Spinning Squares
December 02, 2006
Elicti: 2.0.1
December 10, 2006
LOLOMGWTFBBQ4
December 25, 2006
King Cuko's Lost Gold
February 07, 2007
Kevin's Quest
January 01, 2007
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All it took was some downtime
Posted on September 11, 2016 at 08:39

Look at us now, shitposts and all. Got a few blogs up in here.

I've been continuing work on my game, prepping for my first private playtest. My Trello column for the things to do before the playtest is ready has shrunk, grown, and shrunk again. I need to just cut off and get it done.

As much as I would love to drop the playtest here, I don't think its totally ready for that yet, but in the seeable future, I'm sure I'll be asking for people to do some alpha testing and whatnot. I'll need to definitely have some help tracking down bugs, given the open nature and emergent gameplay style of the game, so if that tickles your fancy, be on the lookout for posts from me begging for help.

Besides the game, I've been upping my writing game some more. Besides trying to post more content to 64D in general, I'm also writing on my personal blog and my joint blog project with my girlfriend as we work towards simplifying, saving and working towards our dream home.

All of this disparate writing has me drafting up some ideas for unifying my publishing, so once I have some kind of concrete idea, I'll likely post about that here as well. I know StevenOBrien has tweeted about wanting a good, decentralized twitter alternative. I've been ruminating on that idea for a while, but I think it might go beyond that. I don't have well formed thoughts yet, but I'm toying with some content distribution and pub-sub-like ideas, to help cross-post between places as well, so that people who do like other services can still consume them.

Aaaanyway that's about all I have to say right now. More game screenshots incoming later this week.

By the way, this post on image_index in GameMaker might be useful for anyone working in GM:S. Fucked me real good yesterday.

~tg


Yay screenshots
...
Posted by SpectreNectar September 11, 2016 13:22 - 9.6 months ago
| [#1]

I wasn't alerted about the downtime until george pointed it out to me lmao
i'm roughly 2 months behind on my quarterly update oops


what is your game project
Posted by Taizen Chisou September 11, 2016 15:35 - 9.6 months ago
| [#2]

Quote
By the way, this post on image_index in GameMaker might be useful for anyone working in GM:S. Fucked me real good yesterday.

+1 for this - nice to know that's how that works, and the possible pitfall there (...though of course it only shows up with YYC huh)
Posted by colseed September 11, 2016 17:50 - 9.6 months ago
| [#3]

Quote: tastes like churros
I wasn't alerted about the downtime until george pointed it out to me lmao

who the fuck is george?

Keep us posted on your game!
Posted by Aistarin September 11, 2016 18:27 - 9.6 months ago
| [#4]

Quote
who the fuck is george?

George is CyrusRoberto. Are you new here, Aistarin?
Posted by StevenOBrien September 11, 2016 18:35 - 9.6 months ago
| [#5]

Quote
what is your game project


I haven't talked much about it, but will be revealing more soon. Here's a short post about it

Quote
+1 for this - nice to know that's how that works, and the possible pitfall there (...though of course it only shows up with YYC huh)


It was weird to find it. Just noticed that some functionality is randomly not working, hence, I need playtesters.

Quote
Keep us posted on your game!


will do! :D
Posted by twisterghost September 12, 2016 9:29 - 9.5 months ago
| [#6]

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