StevenOBrien

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April 22, 2014
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Joined February 08, 2007
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Mark as irrelevant
Posted on April 18, 2014 at 17:15


CLEAR YOUR FUCKING

CACHE





Due to several worrying incidents which have occurred in the past few months, the staff have agreed that it would be best to revoke the ability for a user to delete comments posted to their own blog, in the interest of maintaining free speech and open discussion.

The primary reason OPs have cited for the removal of a user's comment is because they deemed it irrelevant or because they felt it took away from/distracted from the discussion at hand. In order to allow the OP to retain a certain amount of freedom over the direction of the discussion in their blog without having a damaging effect on free speech and open discussion, we have added a new button to comments which reads "Mark as irrelevant".

When a comment is marked as irrelevant, it will appear as an automatically collapsed box, which allows the comment to be easily passed over and ignored, but still allows the comment to be read if anyone wishes to do so.

The poster of a comment may also mark their own comment as irrelevant if they wish to redact what they said without deleting it (We haven't removed the ability for users to delete their own comments). Moderators also have the ability to mark comments as irrelevant.

If you have any questions to ask, complaints to make, or bugs to report, feel free to leave a comment... AS LONG AS IT'S RELEVANT!!!

Also, PLEASE use this feature sparingly.

-Steven




TL;DR:

- OPs can no longer remove comments posted to their blog by other users
- Users can still delete a comment which they posted themselves.

- OPs now have the ability to mark comments as irrelevant, which will turn the comment into a collapsible box (which is automatically collapsed).
- Users can also mark their own comments as irrelevant if they wish to redact what they said without deleting it.

- You can only unmark a comment as irrelevant if you marked it as irrelevant in the first place. (ie, a user won't be able to unmark a comment if an OP marked it, and vice versa)





What games have you been playing recently?
Posted on March 31, 2014 at 21:25

If you include a Youtube video in your comment, please use a link instead of a tag!




64digits Weekly Gaming Night
Posted on March 15, 2014 at 09:19

Saturday, April 5th. ~20:00 GMT

List of times by Location (Show)



Old Thread #1: http://www.64digits.com/users/index.php?userid=StevenOBrien&cmd=comments&id=502758
Old Thread #2: http://www.64digits.com/users/index.php?userid=StevenOBrien&cmd=comments&id=503038





Decomposing
Posted on March 03, 2014 at 03:43

I figured that I might as well try to surf the sudden wave of activity by sharing all of the music I've been able to post publicly in the last few months:




Music! (Show)





The only work-in-progress soundtrack I can currently talk about is for a little game called Only If, of which I was officially announced as the composer yesterday. I can't show you any music currently, but here's a video of the Beta's gameplay just to give you an idea:



If you find the game interesting, you can download the preview beta from GameJolt. If you find the game remotely interesting, and would like to see it do well, PLEASE consider voting for it on Steam Greenlight, it would mean the world to us: http://steamcommunity.com/sharedfiles/filedetails/?id=227312118

Thank you!
-Steven




What are you listening to?
Posted on March 02, 2014 at 14:04

I'm sure you all know how these threads work. Every community has one, and it's about time we started one too!

Rules:
1. Please post links to Youtube videos instead of using the [youtube] tags. The page will become unbearably slow to load after ten or twenty embeds if this is not observed.
2. Your comment will be immediately removed if you refer to an instrumental work as a song. >:(




64digits Weekly Gaming Night
Posted on January 08, 2014 at 20:22

Saturday, March 8th. ~20:00 GMT

List of times by Location (Show)



Old Thread: http://www.64digits.com/users/index.php?userid=StevenOBrien&cmd=comments&id=502758

VOOOTE!!!





A visual experiment
Posted on December 18, 2013 at 06:57



I need feedback on how the video works with the music.




I've noticed that people have started uploading my music to Youtube. As there seems to be an audience for the stuff on Youtube, I figured I should upload all (currently) six hours of my music to the site, starting with the first track I uploaded to Soundcloud in 2011. The problem is; I didn't want to just upload the audio combined with a black screen/album art as the visual content, I wanted to create a video which would compliment the music.

Now, I don't have an awful lot of experience with video-making, so I just looked through some Creative Commons footage on Vimeo, picked videos which I felt worked well with the music and combined it with a scrolling score.

My music is completely objective, and is not inherently about or representative of anything outside of the realm of music itself, so it was important to me to choose footage which was merely complimentary and not something which implied representation.

I also considered doing something similar to Smalin's videos (indeed, you can see an attempt from 2012 here), but this is much more time consuming, and (I feel) not as complimentary to the music as this new experiment.

For future videos, I'm also interested in experimenting with Electric Sheep visualizations. Let me know what you think of this, and if you have any other suggestions for me.

I also figured this process of going through my music and uploading it to Youtube would be a good opportunity to do the following:
- Revise the composition slightly if I felt it was necessary
- Replace old MIDI mockups with an actual performance (I figured my wretched playing would sound a little more interesting than something mechanical, and it would also make me feel better about releasing albums to iTunes)
- Use better virtual instruments (and different pianos to suit different kinds of music!) and utilize the producing skills I've picked up over the past few years to try and produce a better, more realistic sounding "recording". (Any feedback on this would be appreciated too!)
- Actually get around to releasing sheet music for most of my compositions.

So, how did I do? I need all the suggestions and feedback I can get. If you think it's shit, please say so :).




STARTING NOW: Modded Minecraft Survival Marathon
Posted on November 20, 2013 at 16:50

Saturday, November 23rd. 21:00 GMT




This Saturday, we'll be running a modified version of the Minecraft server using the modpack outlined in Mega's blog.

To be able to join the server, you will need to download modifications for your client. There is a tutorial on Mega's blog explaining how to do this.

Please remember to test your installation well before the marathon starts, so that you don't miss the start time.

As usual, we'll also be having a Teamspeak night to coincide with the marathon.

If you think you'll be able to attend, leave your name in the comments below and you'll be added to the attendee list.

See you there!
-Steven



List of times:
Show




Attendees:

1. StevenOBrien
2. Mega
3. Kilin
4. Seleney
5. Jeremy
6. Moikle
7. FirestormX
8. Gradius
9. LAR Games
10. Alert Games
11. JID
12. spike1
13. couldsee
14. ghostwalking
15. Acid
16.






64digits Weekly Gaming Night
Posted on October 28, 2013 at 14:30

Saturday, January 4th. ~20:00 GMT






So, a thought occurred to me during our Minecraft marathon;

We were reminiscing about how successful and extensively played the old Survival Marathons were, and about how active the Creative map constantly was back in 2010-2011.

Unfortunately, it seems like today this is now a bygone era. We had always attributed this to the assumption that Minecraft had become stale, and that people no longer wished to play it, but due to the overwhelming continued success of every Minecraft marathon we've ever hosted, it's become apparent to me that virtually all of us would play Minecraft regularly again if there were other people playing.

A paradox! Everybody wants to play Minecraft, but nobody is ever playing Minecraft. What to do?

To rectify this, I propose that we start hosting a regular weekly gaming night on Saturday(?) nights, focusing at around 9PM GMT(?). Logically, this would coincide with a Teamspeak night.

Initially, I assumed that we would just spend these Saturdays playing on the Minecraft map which we started during the previous Survival Marathon, but when I presented this idea to other people, many of them suggested that we host a unique event every Saturday (including things like Castle Wars, Creative Marathons, FTB Marathons and even things completely unrelated to Minecraft, such as Terraria and TF2 nights).

Would people be interested in doing this regularly? Post your suggestions and thoughts below!

List of interested-potential-participant-people

1. StevenOBrien
2. Kilin
3. svf
4. JuurianChi
5. I col not seed that coming.
6. Josea
7. Moikle
8. JID
9. Acid
10. Aw hel naw.
11. Mega
12. Cyrus
13. Iasper
14. Pirate-Rob
15. SMP
16. LAR Games
17. Cosine
18. Seleney
19.




STARTING NOW: Minecraft 1.7 Survival Marathon
Posted on October 22, 2013 at 12:56



Saturday, October 26th. 21:00 GMT (?)




As Minecraft 1.7 will be released next week, I suggest that we have a Minecraft Survival Marathon on Saturday, October 26th!

(Is this a good time for people? If not, please feel free to complain bitterly in the comments about how abyssmal my organization skills are.)

Some of the new additions include:
- Three metric fuck-tons of new biomes.
- A new "Amplified" world type which allows for 200 block high mountains. (Maybe we should play with this world type? =O)
- New fish types and a completely overhauled fishing system.
- New flower types
- Stained glass

As usual, we'll also be having a Teamspeak night to coincide with the marathon.

If you think you'll be able to attend, leave your name in the comments below and you'll be added to the attendee list.

Be there, or be... cubed?
-Steven



List of times:
Show




Attendees:

1. StevenOBrien
2. Jeremy
3. Ronnica
4. JID
5. Adamskii97
6. LAR Games
7. Kilin
8. marbs
9. RC
10. Moikle
11. CyrusRoberto
12. colseed
13. Gradius
14. Iasper
15. Gift of Death
16. Mega
17. spike1
18. Seleney
19. MelonYoshi
20. GlitchyMuffin
21. Cosine
22.





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