Innovation

Posted by AKSuperNewb on March 29, 2011, 2:33 a.m.

I have been thinking about the subject of innovation recently, and I realized something. It's not particularly profound, and it may seem obvious, but it seems like very few in the game development industry, both pro and indie, realize it: innovation doesn't just come. It has to be consciously worked towards.

When was the last time a really new genre came out? Not a technology, a genre. The first person shooter, the role playing game, the platformer, the sim, the sports game, the puzzle game, the adventure game, the space combat game, the real time strategy game, the turn based strategy game: all these originated before 2000, some LONG before. The newest genre is probably the "time-management game", games such as Diner Dash and other casual games based around doing a specific set of actions faster and faster. This is not so much a major genre as a gimmick, albeit one large enough to base a small arcade game around. The casual game market is especially prone to "me-too!" attitudes: one can see this simply by looking at the number of carbon copy match-3 and I-Spy style games on the market.

Even new sub-genres are rare. How many truly original role playing games have come out recently? We can probably name a few: Red Dead Redemption, Fable, and Fallout 3 were all fairly original (so I have read - if I'm wrong, please tell me). But the vast majority of role playing games are fairly non-original. Many of them add one or two new facets onto the model they are following, but by and large they stay very close to the pattern they are following. Other major genres, the FPS for instance, are even worse (I guess Fallout 3 was an FPS too, though…).

Following a pattern isn't bad. Don't get me wrong on that. But where is the next Shigeru Miyamoto, the man directly responsible at the very least in part for the platformer (Donkey Kong), the RPG/adventure game (Zelda), and the 3d scrolling shooter (Star Fox)? We haven't seen a truly new major genre in over a decade.

The reason for this is clear: too little major game publishers are willing to take risks on new games. They should look at the examples of Google or Microsoft, both of which regularly take employee suggestions and go through them, looking for viable ideas. I argue that we should take this even further: we should encourage people like squidi. He should have a think tank, and be paid to just think of stuff that is original.

So, why isn't there more innovation in the indie games scene? Answer: there is, but not enough. Many of the games on Kongregate or Armor, even some of the ones on Yoyo, are highly original. But very very few actually experiment with something radically new. I challenge this community to do that. The next Shigeru Miyamoto is out there somewhere. This is addressed to him:

Do it. Don't be afraid to step out of line and make something that's unlike anything that's been done before. Those who do eventually will become the top people in their arenas, as long as they do it well.

We need a revolution in game design.

You may comment on the blog post, but I would like to especially encourage discussion of the topic, and new ideas for radically new games.

Thank you for reading.

-AKSuperNewb

Comments

Cesque 14 years, 10 months ago

Quote:
If you read my parenthetical comment, you would realize that I have never played those three games, only read about them. I even invited you to correct me if I was wrong.

Okay. You're wrong. Red Dead Redemption, Fable, and Fallout 3 are hardly original.

JID 14 years, 10 months ago

We need more games like Super Mario, because the gaming industry is overly crowded with shooters right now..

Seriously, I think it's the most creative AAA title the gaming industry has to offer, correct me if I'm wrong.

Eva unit-01 14 years, 10 months ago

Creating a new genre would probably be easy imo. It's making a GOOD new genre that's the hard part.

I mean…there haven't been many new book genres to arise either. But there are plenty of fresh music genres popping up.

(HORSE The Band, Nintendo Core, fk yea)

Eva unit-01 14 years, 10 months ago

Wu-Tang and Gang Starr is where the originality is at bruh.

LoserHands 14 years, 10 months ago

Meh, Fallout just wasn't executed correctly. Shooting stuff with an XP system sounded fun before the first day I played it…

Quietus 14 years, 10 months ago

DF kinda has an interesting point, as far as the trend of games based on physics engines. when you think of classic/retro games you cannot forget that they were shaped by the limitations of their era, in design as well as graphics/audio. now that games can be made by a single person with a computer and not a whole group of people, we are dealing with a different set of limits, that are less in the technology side and more in the imagination/manifestation side.

AKSuperNewb 14 years, 10 months ago

You guys may want to see this video that shows that innovation has not all been lost, particularaly in Nintendo. This also points out the truth of what DF said.

JuurianChi 14 years, 10 months ago

Great "First" Blog!

Welcolme!

Rez 14 years, 10 months ago

We don't have new game genres for the same reason there hasn't be a new genre for books in forever. We have sort of reached the limit for all the broad genres, we can only create new sub-genres and half-breeds. I think that's just common sense. I would argue that we need to drop a genre focus entirely and work towards mixing elements for a richer metroidvania or fps rpg experience, there's newer successful combinations out there they just haven't become fully formed yet in my opinion. I find some of this new indie gaming malarkey about creating totally original experiences sort of pretentious. Gaming has sadly reached the point where whatever we make will echo something prior. Yeah, we can make new ways to play games but the gameplay itself is the same so the genre really ain't changing. That's not the point though, we could spend forever on what the word genre means, I just think all this "innovation" is a little gimmicky sometimes. I would like to see the next fully formed adventure game instead. I sound like a close-minded twat but I'm wary of new trends that don't improve my overall enjoyment in games, like the Wii and this new DS.

Quietus 14 years, 10 months ago

lol Rez you make a very good point that i find rather ironic, the only way you're going to get an "original experience" is by combining the existing elements that we know work.

games that strive for absolute innovation often end up floating aimlessly in their own direction, and away from the nostalgic elements that are allowed to games that embrace their influences.