Right on the heels of my last blog, here's another! This one is going to be fresh off the back of a painful debugging session, while the details are still fresh in my mind.
But to boil it down to basics: My Ludum Dare game should've crashed and burned from the outset.
Let's dive in!
Yesterday I wanted to create a bit of extra music for the Ludum Dare game as a 0.3 content patch - the track I made during the Jam was ridiculou... Continue reading.
Hey guys just want to announce the 6th dev log for my project The Abyss, have a look and tell my what you think. https://youtu.be/LIjjBQK9CVc
...and we're trapped inside a docker container now.
Report bugs if you see them. <3
The roses in my yard are coming back. A few times each season besides winter, they flower like nothing else, then die a week later, then come back another week later. As far as I can tell, that's just them doing their thing.
Hope everyone is well!
I work for Stripe now which is cool. I started a couple of months back. They're based in SF (kinda - lots of offices globally) but I'm working from home remotely full time from the DC area. Lots of people I knew told me I'd really ... Continue reading.
Welcome to the first LOTLW development blog entry!
Light of the Locked World is what happens when old school MMORPG is turned into small, but dense RPG with local splitscreen multiplayer.
I have started working on it in 2018 October and serious development began in 2019 March, when I released the last content update for my other game.
Here are other important moments:
In January I have defined LOTLW's artstyle and imp... Continue reading.
(Not gonna write a description here, this nice WYSIFUCKUWYG editor will make it too small or too big or lose it anyway)
Play on itch.io: https://jani-nykanen.itch.io/plutonium-caverns
Source code available here: https://github.com/jani-nykanen/plutonium-caverns
Written in C, of course.
The fifth installment of the series, the voice over has more feeling and the memes are more memememe!? https://youtu.be/6H_1MsoUhzE
After thinking about it for a while, starting on August 31st I have decided that I will begin...
will consume us all
have a wonderful life!
I joined a jam. I made a thing in a week. The theme was "ice". No text adventures this time. It's a cute, chill platformer. Run, jump and dodge the usual hazards.
I'm really happy with this project because I recycled some of the other dead project's code I talked about on my previous entry. The final result is rather sleek and "clean", so to speak. I can't appreciate CC0 asset makers enough.
In retrospect... Continue reading.