Recent Posts

Jani_Nykanen posted on December 14, 2018 at 8:50 PM

I don't need no stinkin' collisions

But(t) I'm going to implement them later anyway.

A better blog with more info coming later.

Zuurix posted on December 02, 2018 at 2:59 PM

Sector Six update! Weapon rework and new content!

The biggest update since the release!
It makes all weapons useful, adds new relics and enemies for more variety, improves time attack missions, and more!

New enemy: Planar

Planar is an alternative version of sentinel.
It's a medium - threat level 2 - enemy.
Currently, it's the only enemy that releases projectiles from the left of the player ship.
Like a sentinel, planar uses a shield but activates it earlier.
Planars can be encountered in r... Continue reading.

hel posted on November 28, 2018 at 5:34 PM

Shawn64 tribute site

I noticed shawn64's site went down this year. So I decided to try to preserve as much as I can. Here's what I have so far:

I just updated the download links today. I'm using 64d for now, I will add dropbox links later. I managed to find several lost games using web archive, which is awesome. The only remaining lost game is Cookie Buster.

I still need to save all screenshots from web archive and re-upload them to wordpress. There are se... Continue reading.

Jani_Nykanen posted on November 28, 2018 at 8:07 AM

The Great Goblin Party

Play on

Source code on Github:

Project background:
There were three goals:
1) Program a game in Go.
2) Make game without telling anyone about it until it's finished (excluding last minute "does it run on... Continue reading.

Zuurix posted on November 24, 2018 at 5:47 PM

Light of the Locked World: A new game by Zuurix

I have started working on a new game!

It's called Light of the Locked World.

It's a fantasy RPG with local co-op and PvP, set in a world of Caios II.

Three hundred years from the game's present, magical artifacts were sunken in the world's only sea.
Magic leaking from artifacts and pressure of the depth created perfect conditions for abyst crystals to grow.

Abysts amplify magic and are very valuable.

After abysts were dis... Continue reading.

Jani_Nykanen posted on November 18, 2018 at 7:24 PM

The Faceless Mountain

Description (from, not gonna write the same text twice):  The Faceless Mountain is a short rage-game where you climb a slippery mountain. Use your face (!) as a grappling hook to reach places where your poor jumping skills would never get you. Avoid enemies and spike traps. They cannot kill you, but they will knock you back, and of course you don't want to... Continue reading.

panzercretin posted on November 16, 2018 at 6:22 AM

I drew a dog!

It's Aistarin's dog!
(FYI, I can do pet portraits, or any other sort of portrait, as a commission - email me at [email protected], or hit me up on fiverr.)

Jani_Nykanen posted on November 15, 2018 at 8:48 PM

Gamedev Update #3

Short update
- I didn't want to post a video where I climb the "mountain" so I made one where I come down.
- "The End" sign will be replaced with a slightly better goal (a giant start or something) 
- I still haven't played the game through, so I might make some changes to the game world, but it's mostly final
- I tried to add as many "path options" (routes, that's the word) as possible, so you can try different routes each...

Jani_Nykanen posted on November 08, 2018 at 7:57 PM

Gamedev Update #2 - Graphics!

I first considered posting this to the comment section of my previous post, but there aren't too many new blog posts anyway, so let's have an own post for this:
So I have been adding graphics to my project. It's now called "The Faceless Mountain", even though the mountain part is no longer that clear. "The Faceless Climber" could be another option.

I'm also turning it to more a rage-game than... uh, non-rage-game. You know, slippery controls, a... Continue reading.

hel posted on November 06, 2018 at 5:45 PM

All my new projects


New Email

I decided to stop using social media (twitter, discord, etc) so if you would like to reach me, send me a PM and I'll give you my new email. That's how I'm staying in touch with people these days.

PMs aren't working (of course) so just comment if you want me to keep in touch and I'll figure something out. This is mostly for EV, Yaywalter and a few others.


We moved back in August to get awa... Continue reading.

NeutralReiddHotel posted on November 05, 2018 at 7:53 PM

Year 26 - Ousin Prion

As days go by, I find myself with fewer and fewer words. My top priority is me and those close to me - it is not to preach to the world. My concern with my own life makes me feel selfish. My time is mine, and mine only - screw whoever makes it shorter. I have enough time barely as is - I'm constantly finding myself with less time than expected. 

I want to finish with Cursed Black, one day, because I set myself out to do it. It's been a dream of mine since childhood to make my own Poke... Continue reading.

Jani_Nykanen posted on November 01, 2018 at 7:51 PM

Gamedev Update

(Copying the gif from Discord, let's hope it won't disappear)

Written in C# and Monogame. I wanted to try some OO programming again. I already did a game in Java and Xml parsing on C++ made me cancel that project (yes, I had been writing a small 2D OpenGL engine in C++).

Monogame is mostly good, it just took +1,500 lines of code to make it "bend to my will". I wro... Continue reading.