Recent Posts

Mega posted on July 10, 2019 at 7:51 PM

A Dastardly Day of DOS Development Debugging

Right on the heels of my last blog, here's another! This one is going to be fresh off the back of a painful debugging session, while the details are still fresh in my mind.

But to boil it down to basics: My Ludum Dare game should've crashed and burned from the outset.

Let's dive in!

Early Investigations

Yesterday I wanted to create a bit of extra music for the Ludum Dare game as a 0.3 content patch - the track I made during the Jam was ridiculou... Continue reading.

Littlebear posted on July 05, 2019 at 11:53 AM

The 6th devlog break point has hit...

Hey guys just want to announce the 6th dev log for my project The Abyss, have a look and tell my what you think.

Jeremy posted on July 03, 2019 at 7:20 AM

We moved to a new, bigger and better server!

...and we're trapped inside a docker container now.

Report bugs if you see them. <3

twisterghost posted on June 20, 2019 at 2:32 PM

Oh shit i forgot a title

The roses in my yard are coming back. A few times each season besides winter, they flower like nothing else, then die a week later, then come back another week later. As far as I can tell, that's just them doing their thing.

Hope everyone is well!

I work for Stripe now which is cool. I started a couple of months back. They're based in SF (kinda - lots of offices globally) but I'm working from home remotely full time from the DC area. Lots of people I knew told me I'd really ... Continue reading.

Zuurix posted on June 09, 2019 at 6:23 PM

LOTLW Blog #1: The journey so far

Welcome to the first LOTLW development blog entry!

Light of the Locked World is what happens when old school MMORPG is turned into small, but dense RPG with local splitscreen multiplayer.

I have started working on it in 2018 October and serious development began in 2019 March, when I released the last content update for my other game.

Here are other important moments:

January 2019

In January I have defined LOTLW's artstyle and imp... Continue reading.

Jani_Nykanen posted on June 08, 2019 at 9:46 AM

Plutonium Caverns (for MS-DOS!)

(Not gonna write a description here, this nice WYSIFUCKUWYG editor will make it too small or too big or lose it anyway)

Play on

Source code available here:

Written in C, of course. 

Littlebear posted on June 03, 2019 at 9:10 PM

The 5th dev log is out, grab it while it’s digital!

The fifth installment of the series, the voice over has more feeling and the memes are more memememe!?

Aistarin posted on May 22, 2019 at 2:42 AM


After thinking about it for a while, starting on August 31st I have decided that I will begin...

Jani_Nykanen posted on May 20, 2019 at 1:32 PM

Quality posting

will consume us all

LunchTime posted on May 20, 2019 at 4:12 AM

Hey you!

have a wonderful life!

Toast posted on May 03, 2019 at 9:13 PM


We're sleeping

Unaligned posted on May 03, 2019 at 7:15 PM

Jammin' and Chillin'

I joined a jam. I made a thing in a week. The theme was "ice". No text adventures this time. It's a cute, chill platformer. Run, jump and dodge the usual hazards.
I'm really happy with this project because I recycled some of the other dead project's code I talked about on my previous entry. The final result is rather sleek and "clean", so to speak. I can't appreciate CC0 asset makers enough.
In retrospect... Continue reading.