This is my entry.
I made it in GameMaker: Studio sprite editor because of course I did.
Hello people. I have figured out a few issues when porting over GMUI to GMS2 and resolved them to make a demo. There might be a few more lingering, but so far it seems to run alright. I've also fixed a few other bugs as well.
Go to Repo
Download EXE demo
I think I'm about at the point to wrap up on the major updates and whichever and work on some other stuff for a while (finally!). I've been updating the wiki a bit with some instructions, and I... Continue reading.
(Or "Please... No Goofies! An art jam" or however you want to call it.)
It has been a while since the previous one, so let's have a new art jam. Like anyone would care, but it's always nice to give new stuff to Z... whoever the winner will be this time.
- Make a work of art
- No Goofies allowed for whatever reason
- Submit your work to the comment section by the deadline ... Continue reading.
Just wanted to share this with you and possibly get some feedback.
Basically, this will be (eventually) a Pokemon MMORPG with real-time combat.
This is a really simple video showing the very first of the first steps.
I'd like to know what you think. (:
Hi there, pals!
Haven't been on for months. I see things have changed.
How's it going?
What are your Switch friend codes?
Now I got your attention, let me tell you about some things I've been doing since finishing GOAT.
I tried to make a mobile game in Java and LibGDX. My goal was to make a simple puzzle game, but I never liked that project very much. I still might use the engine to write another, more enjoyable (to make) mobile game one day.
Then I decided I want to try DOS programmi... Continue reading.
Its finally here! The first version in beta is finally out and available... after 2... years. Ah well at least its here, right?
I'll save you from the spiel I put up on other networks: basically it does a bunch of cool stuff for your UI with GM on a grid system, that makes it easier to compete with other platforms. Shout out to those who gave valuable feedback through its progress btw. Very very helpful and much appreciated!
You can check it out on GitHub
Or y... Continue reading.
Since the last time I have posted, I have made a new introduction and tutorial, loot rework, region select screen, another MDS reward rework, character customization, and...
And something else probably.
The most important of those is, of course, loot rework!
It's very simple - making missions more difficult will make enemies drop more and better parts.
Additionally, drop quality is now influenced by minion power and whether it is modified or not.
... Continue reading.
I'm actually using the bathroom right now.
Would take a selfie but it's a little difficult since I'm on my laptop.
Doing Big Things™
America is a Fuck.
Hope your life is less bad than 10 years ago.
I'm writing this from the brand new 64Digits DARK submission UI, and there's a cornucopia of formatting buttons gently resting atop the textarea. They look at me as if to say, "twisterghost! You don't need that barbaric BB-code anymore! Come with us, into the future of formatting! We all format down here!"
Also, does BBCode work yet? Also also, I used the rich text editing buttons to make "dark" italic so I'm just a hypocrite.
Al... Continue reading.
Currently working on inputting all of the data for encounters all throughout the game. It's kinda slow progress at this point but I do have something exciting to show:
Yes! I have several things going on here:
The battle system -- it comes back, rewritten
Switching Pokemon is no longer placeholder -- actually happens
In-b... Continue reading.