New WIP

Going to be a game where you exclusively fight bosses. Every level will have a theme and a boss.
"New Game" let's you choose a boss you want to face, Megaman style. Instead of new weapons, every boss will give you a new minigame when beaten.
"Boss Rush" will have you racing against the clock to beat all of the bosses consecutively as fast as possible.
Some bosses & minigames I'll be adding soon:
- Giant Worm -> Legion -> Fight against waves of kamikaze test dummies for a highscore!
- Giant Bat -> Darkness Mode - Boss rush, except in the dark with a very limited range of vision.
- Robot -> I don't know yet
There really isn't much there right now. Just the movement, textbox system, tutorial, and menu systems are done. You cannot be hurt. Also: "Level 1" is just a place holder.
Note: This game was designed to be played full screen.
DownloadEdit:
Poll - How should the health system be set up?
a) Set # of lives per level, once used up restart level
b) Restart level upon death
I'm probably going to go with B but I just want to see what others think.
Lovin the concept, downloading nao. I'll comment again with my thoughts later.
I like the jetpack and its feeling a lot. Good boss attacks are really going to make or break this game, and since there aren't any bosses made yet, I have nothing really to comment on. ;)
So yeah. Really looking forward to this.Just as a note, once I make some progress on this game and you start to play it more, you will realize that the shotgun becomes more of a defensive weapon than an offensive one.
I like the concept. You may proceed.
Set a) as default and add b) as an unlockable.
I like the jetpack controls. Looks good so far.
Oh, and A.Bullets seriuosely look like piss.
Myth, I would seriously like to know how I can improve them.
Not that original concept-wise, but I'm just saying that for the sake of saying that :p