Boredom & L3S

Posted by Adventus on Oct. 6, 2006, 1:36 a.m.

Well i dont have much to say, hence the boredom but i was a bit surprised to find Onyx confused over who was actually developing L3S. I will state now to dissuade further confusion that ALL CODING WAS DONE BY PHEONIX101, GearGOD, since his engine died, was a play tester and idea's man.

Hmmm, I just noticed that Pheonix L2S has reached 101 posts, if i had the L3S documentation ready i would release it now.

<A HREF='http://64digits.com/users/Pheonix101/Pheonix_101hits.gif'>Pic</A>

Also i've made a pretty conclusive feature list of L3S:

- Light Bloom: Allows you simulate lights extending out of the monitors contrast ratio by specifying a threshold value at with light begins to glow and spread out. Includes 2 types of blurs, a guassian and a bloom specific guassian blur.

- Soft Shadows: Allows you to cast shadows which soften at the edges. They are most useful for static casters due to the rendering cost involved with casting soft shadows.

- Static Caster System: Three types, including mesh-based, surface based and dynamic surface based. Shadow casters can also be defined as “always dynamicâ€? so they will never cast a static shadow, but will always cast one even with static light casters.

- Emissive Objects/Tiles: Allows shadow casters and other objects to emit their own light and appear to glow.

- Specular Highlights: Allows shadow casters and other objects to realistically reflect light, very useful for materials like metal or for wet surfaces.

- Emboss Bump-mapping: Allows objects to appear to have deviations in their surface normal.

- Full z-axis support: Allows shadows to realistically cast based off the relative z positions of the light and shadow casters. Also higher shadows will obscure lower bumpmaps

- Polygon shadows: create your own shapes. You can also have a different z for each vertex, so you could create a pyramid if you liked.

- Inbuilt Shapes: Optimised inbuilt shadow casters, including the commonly used, boxes and barrels.

To close this completely useless blog, heres some pretty pictures to distract you from its uselessness:

<img src='http://64digits.com/users/Pheonix101/Pheonix_L3S_img1_50_.jpg'></img>

<img src='http://64digits.com/users/Pheonix101/Pheonix_L3S_img2_50_.jpg'></img>

<img src='http://64digits.com/users/Pheonix101/Pheonix_L3S_img3_50_.jpg'></img>

Cheers,

Comments

GearGOD 17 years, 7 months ago

Whatever that orange thing in the middle screenshot is, it looks damn cool.

*stomps foot and demands a copy to fiddle with*

Adventus 17 years, 7 months ago

Quote:
Whatever that orange thing in the middle screenshot is, it looks damn cool.

*stomps foot and demands a copy to fiddle with*
Haha, thats a lava pool… 99% my own creation. Well since your the official play tester, you can have one more demo…. but only one. I'll pm you.

Onyx 17 years, 7 months ago

I appologize, no need to yell. OK? I didn't use GM for a while now. Actually I stopped using it about the time Luminare came out, and that was the time when GearGOD was well… god of lighting. NHF?

Adventus 17 years, 7 months ago

Quote:
I appologize, no need to yell. OK? I didn't use GM for a while now. Actually I stopped using it about the time Luminare came out, and that was the time when GearGOD was well… god of lighting. NHF?
Haha, its ok. I dont blame you, i blame GearGOD for stealing all my thunder. XD.

Bryan 17 years, 7 months ago

It looks fucking sexy. The lava-ish thing is cool too.

OL 17 years, 7 months ago

Looks extremely sweet!