L3S released + retartedness confirmed

Posted by Adventus on Oct. 7, 2006, 11:27 p.m.

After a good 2 weeks of work, its official I've released the edittable of L3S onto the unsuspecting mass of the GMC.

<A HREF="http://forums.gamemaker.nl/index.php?showtopic=247336&pid=1723995&st=0&#entry1723995"> Link</A>

What abouted the retarted bit you may ask?…. well something that had been keeping me from releasing L3S was this really strange error where i was creating a surface but it wasnt showing up, I even had it show a message using surface_exists. So i tried using the surface_save() function but once again no .bmp was appearing. After about a day of swearing and blaming GM for its stupid bugs…. i discovered that i was using surface_create(view_xview,view_yview) instead of surface_create(view_wview,view_hview)….. so i was creating a surface with 0 width and 0 height….. I felt like kicking my self. So for my self punishment, i decided to finally write the stupid readme and script reference…. it was agony.

This surface was for a glow filter which GearGOD had asked me to make. Here's a pic of it on action:

<img src='http://64digits.com/users/Pheonix101/Pheonix_L3S_glow.jpg'></img>

Comments

Josea 18 years, 11 months ago

Nice lighting engine, but slow as hell.

Onyx 18 years, 11 months ago

Really nice. I'll ask again, last time it ended up with missunderstanding: is there a way to simply check how well a place is lit? Meaning, if I make a sneaker game is there an easy way to check if my character is in dark and how dark this place is? I think GearGOD had it, either in Luminare or the one before it.

melee-master 18 years, 11 months ago

Holy crap, that is one nice glow.

Adventus 18 years, 11 months ago

Quote:
Really nice. I'll ask again, last time it ended up with missunderstanding: is there a way to simply check how well a place is lit? Meaning, if I make a sneaker game is there an easy way to check if my character is in dark and how dark this place is? I think GearGOD had it, either in Luminare or the one before it.
As i said last time, yes. If you look in the "other" folder there is a script called "L3S_get_lum" which gets what you want. The problem is that GM is really slow when it comes to grabbing colours off surfaces, so use it sparingly.