Making menus

Posted by Alert Games on June 6, 2017, 11:34 p.m.

I don't have a lot to blog at the moment, but I've made some more progress and I'm excited to start wrapping up the last pieces of this project which has became a lot more work than I had originally thought it would be.

Here is a gif of the …

Progress Blog!

Posted by Alert Games on May 21, 2017, 2:08 p.m.

Felt like taking a break and adding content to beloved 64D.

GMUI

After a while of other work, i've finally got back to working on GMUI again. I set up my own JIRA instance to track progress.

Its coming along nicely. I got the menu's to function at a basic …

I made a thing

Posted by Alert Games on Jan. 22, 2017, 11:03 p.m.

Still working on GMUI. But here is a thing:

https://gfycat.com/FairUnhappyHartebeest

Edit: Figured out how to GIF:

… took all day to fix the hitbox adjustments, but I finally got it to work. Works on grid cell, pixel point, and even with views! :D

Not sure if I want to create …

GMUI-Framework alpha 0.0.2

Posted by Alert Games on Nov. 29, 2016, 12:04 a.m.

I have made changes. But why did it take so long? Well..

I created a script exploding tool basically

Spent absurd time & money beefing up my server

So anyway…

Don't know what this framework is???

Check out the first blog

Links!

GitHub Repo

Demo exe

View the changelog here …

Computer & Server upgrade!

Posted by Alert Games on Nov. 27, 2016, 10:34 a.m.

So, if you're wondering where I've been and why I haven't updated GMUI for 20 days now (you're not wondering; don't worry), this would be why. I "upgraded" my computer and server.

And holy crap was it a challenge.

Here is the end result!

And the server:

Here was my …

GML Script Exploder V1

Posted by Alert Games on Nov. 20, 2016, 10:31 p.m.

Like the name?

So i've been working on this tool for about a month, only because I wanted to make it cool and save time. To be honest, I'm a little disappointed it took so long, but I learned a lot and now I have some nice code at my …

GMUI-Framework Studio port released!

Posted by Alert Games on Oct. 4, 2016, 11 p.m.

That's right, the studio port has been released! But there are a few small tweaks needed on it before getting into new features. What is the GMUI-Framework?

It is now available on the GitHub Repo!

First and foremost, lessons learned:

  • GM:Studio doesn't like when you try to lookup values …
  • GMUI-Framework alpha released!

    Posted by Alert Games on Oct. 2, 2016, 9:40 a.m.

    Hey guys, good news.

    I finally released my GMUI code! :thumbsup:

    I'm excited to announce that all of the scripts are now on github (but currently only tested with GM8.1):

    GMUI-Framework GitHub Repo

    You can download a demo here:

    GMUI Demos

    Basically with GMUI, you can write out the controls …

    I DID IT 64DIGITS!

    Posted by Alert Games on Sept. 14, 2016, 8:02 p.m.

    So the website went down, sure. But for the longevity of the digits, I have finally brought myself to do it….

    I HAVE JUST PURCHASED THE DOMAIN OF 65DIGITS.COM !!!!

    IF YOU WANT IT, THEN YOU'LL HAVE TO BID ON IT, BECAUSE I'M HOLDING IT HOSTAGE UNTIL A SWEET DEAL …

    Installing JIRA and Git on my home server

    Posted by Alert Games on June 28, 2016, 9:27 p.m.

    Hey guys! Long time since I've been 'round these parts. How have you guys been?

    I have been busy working on the some of the same projects that I have set out to do before, it just takes some time between work and living at my own.

    I was recently …