Across the Lake ( WIP )

Posted by Alexitron on June 27, 2009, 1:02 p.m.

Across the Lake will be the story of a young woman trying to prove her woman's worth in a man dominated world . It will be a semi-straight forward platforming adventure game , that means no backtracking . The game will feature action stages which are just regular straight forward stages with a boss at the end and dungeon stages that require some figuring out , solving puzzles , getting new items and such , very Zelda like .I plan to have at least 4 action stages and 4 dungeon stages . Right now I have 2 action stages and a dungeon and I am currently working on the second dungeon so once you hit this dungeon just quit because there is nothing to do here except maybe fall of the screen or some other weird event . This project is getting kinda big and is going to take a wile until I finish it in between other projects so I decided to show it around and see what people think .So I leave you with some screenshots a YouTube video and a playable version of what is there so far .

OH! You are going to need this in order to play :

Arrows left and right = move

Up = interact ( when you see like a bubble with 3 dots on top of something )

down = duck

A = attack

S = jump

SHIFT = select weapon ( I know I shouldn't have used shift , sorry , will change it )

ESC = exit the game

ENTER = I think this loads the game for testing purposes , try not to press it accidentally , but maybe you will need it if you die or something .

If you find any bugs please report them pronto . You will be credited .

I need music for this game If anyone is interested please let me know , you will be credited as well .

The To Do list :

-The game tears an awful lot , turn the synchronization on please . ( Overman ) I noticed this myself but turning the synchronization on makes the game run at a very low fps rate . What can I do ? I am using screen scaling scripts that draw the game on a surface and double the view scale , does that have anything to do with it ?

- The room transitioning is hard coded and stiff , it will be nicer to have smooth room transitions . ( Amidos ) I really don't know how to go about this , what is there is as far as I can go with what I know now . Any suggestions?

- The horizontal movement just cuts when you let go the key , maybe with a bit of speed and friction … ( Sparky )

- Things should move smoothly, the character jumps to quickly . ( Lucaz )

- Lots of health showed up when I had full health. It would be better if health only showed up when you were injured. ( QOG)

- The way the camera works when you get to the vertical area of the cave level is a bit disorienting. ( tesko )

- When I tried playing it there were black blocks surrounding all the sprites. They weren't going transparent properly .I'm on Vista 64-bit if that helps . ( eepman )

- It's easy to bump into the boss accidentally, especially if the distances between "reach the boss with your sword" and "touch the boss and get hurt" are so close. ( Cesque )

The suggestions list :

- I would like to hear some ambient noises . ( Overman )

- Add a few more background details in the dungeon areas… torches, vines, broken walls, etc. ( Farik )

The music list : ( Feel free to collaborate , I love midis but anything is welcome . )

Our first two sample songs brought to you by Overman .

http://willhostforfood.com/?Action=download&fileid=72236

Screenshots:

All stages most end with a boss

Puzzling puzzles

There is no proper adventure without a cave

YouTube video brought to you by AuthenticKaizen ( www.youtube.com/user/AuthenticKaizen ) :

www.youtube.com/watch?v=Ol19e9UsuPA

And the game :

willhostforfood.com/access.php?fileid=72130

I hope you enjoy what is there of this project .Leave your thoughts and suggestions , all feedback is welcome . Enjoy !

Comments

Cesque 14 years, 10 months ago

First of all, you suck at providing links.

Second of all, the game is awesome, in the style the Power, but with more realistic graphics.

Third of all, it took me 20 annoying deaths to come up with an answer to "how the fuck do I avoid the first boss's projectiles?", then turned back to save, came back and… guess.

Scott_AW 14 years, 10 months ago

You need to remove the http:\\"" that is surrounding the links. Otherwise nice pixel art style.

Alexitron 14 years, 10 months ago

Fist of all , you suck at avoiding projectiles .

Second of all , I fixed them links , thanks for letting me know .

Third of all , thanks for playing and for you feedback .

And last of all , why can't I add files to my file manager ? It says they can't be moved .

Mush 14 years, 10 months ago

First of all, you didn't fix them links.

Cool animations and epic boss fights.

Alexitron 14 years, 10 months ago

Yes I did they work just fine on my PC . Also , I am glad that you like them bosses and animations .

Cesque 14 years, 10 months ago

Quote:
Fist of all , you suck at avoiding projectiles .

I figured it out, but collisions are most of the problem. It's easy to bump into the boss accidently, especially if the distances between "reach the boss with your sword" and "touch the boss and get hurt" are so close.

You seem to carry on the Power's tradition in making the first boss a total bitch and the rest much easier ;)

Also, fix that boss ressurection, will you? Unless it's intended as an act of sadism upon the player.

eepman 14 years, 10 months ago

Great game by the looks of the video, but when I tried playing it there were black blocks surrounding all the sprites. They weren't going transparent properly, here is a pic: http://yfrog.com/17screenshot100j

I'm on Vista 64-bit if that helps, it's kinda really annoying.

Tesko 14 years, 10 months ago

Thank you so much for posting this. I had a blast playing it and can't wait for the finished product! My only minor complaint is the change in the way the camera works when you get to the vertical area of the cave level. It's a bit disorienting. Other than that, well done! I particularly enjoyed the boss fights- they are very creative.

Alexitron 14 years, 10 months ago

I'll see into all this issues that have been pointed out when I get back to the project .

Cesque , what boss is it that keeps resurrecting ?

eepman , I really cant just say is Vistas fault , but I got XP and this doesn't happen to me .The game is also drawn on a surface but I bet your PC can handle those .If not , the view port stretching without the surface sometimes causes ugly seams in some monitors . Try switching to window mode with F4 and see if they go away . Maybe a lower resolution ? Man I really don't know what else it could be .

Tesko : I will see what I can do about that disorienting view .I am rather new to the use of them so I got a long way to go .

One last thing , that first boss is soooo easy , you can even hide under it forever . But I will soften it if it turns into a big deal .

OH! and thanks .

EDIT : I added the To Do ,suggestions and music lists .