64Brawl Video, YYG Winter Comp [Kilin]

Posted by Castypher on Nov. 20, 2007, 9:26 p.m.

<h3>Anim8or and U3D</h3>

So I've picked up external 3D modeling. 'Tis a blessing compared to what I was doing before.

Draw an ellipsoid for each foot

Use x, y, and zrotations to make them animate

All sorts of other crud

Now I use Anim8or to do my modeling and animation. It is giving me <b>flowery bliss</b> and mass amounts of <b>happy goodness</b>.

Only problem is…I've talked to Abacus and he suggests that I use U3D to import sequences, as D3D can't manage it…at all. Even so, I can't use a program like Marzipan to convert the 3DS files to OBJ files. It won't convert sequences. This means I'll have to be pretty dang creative with my model importing, or I need a new program.

<b>Are there any recommendations for a model converter program for U3D?</b>

<h3>Lixies Adventures</h3>

Now, I've been doing a lot of work on Lixies Adventures, mostly trying to <b>satisfy</b> serprex on visual appeals. Using Andes' platform engine, I've perfected movement, which is a <b>blessing</b> to me.

<h3>YoyoGames Winter Competition</h3>

Giving up 3D now. As far as I've heard, 2D is more preferred by staff anyway. Oh, well.

Lixies idea in 2D then.

<h4>STARTING ALL FREAKING OVER!</h4>

NO! I've gone through <b>too much</b>. Regardless, <b>the show must go on!</b>

<h3>64Brawl</h3>

64Brawl is coming along nicely. I hope to have it up and going for a multiplayer online test. Serprex will probably help me with that. This means, I need people who want to accept the exe and a few other things for a server test. Yayz.

Two weeks ago was attempted, but hopefully <b>this weekend</b> will be more successful.

Oh, yes, here is that video I promised <b>so long ago</b>. Enjoy, comment, etc.

<object width="425" height="350"> <param name="movie" value="http://www.youtube.com/v/hdc_-anksF8"> </param> <embed src="http://www.youtube.com/v/hdc_-anksF8" type="application/x-shockwave-flash" width="425" height="350"> </embed> </object>

Low-quality, yes. This video is better than the last.

<b>Yayz?</b>

Peace out,

~Kilin "kiklin"

Comments

Trogdor 16 years, 5 months ago

Hey, I'll take the exe and help you test it. That is, if you want my help.

Castypher 16 years, 5 months ago

Ah, note the little cut of my MSN convo with Evilish, I s'pose. =P

s 16 years, 5 months ago

Those nades need more red

And you still need to revamp the AI

sk8m8trix 16 years, 5 months ago

Heh, looks promising. I'll help if you need any, I love making platformers. Also, how do I get in 64Brawl?

Castypher 16 years, 5 months ago

@Serp: AI's fine now. ;)

@sk8: You don't. It's a matter of whether you have any games posted here AND if you're a respectable member.

OBELISK 16 years, 5 months ago

Needs moar Aster.

sk8m8trix 16 years, 5 months ago

I'm pretty respectable… I respect myself. As fr posting games here, yeah I have a tenancy to never complete any shit.

Castypher 16 years, 5 months ago

@Obel: Dude, get me some spritesv and I'll implement them right away. I look forward to that.

@Sk8: I, for one, have a game with characters I can use. Do you? And…err…respectable is a bit of a different meaning. More like very well-known for good doings.

s 16 years, 5 months ago

Sk8 does good doings by weeding out terdmunchers who can't take a slap in the back

mazimadu 16 years, 5 months ago

Quote: Kilin

Are there any recommendations for a model converter program for U3D?
Yes, Use the U3D model viewer. ( http://u3d.xinto.net/?Categorie=Downloads&SubCategorie=Utilities&Style=Classic )

You can import the model and textures and it will be stored in the U3d model format. You can even give them passwords.

Just as a note. When importing the model, put all the animations in one sequence because U3d cannot separate sequences.