Suden fame...

Posted by DoctorM64 on March 25, 2008, 9:05 p.m.

I´m still surprised.

It all happened in a matter of days, and I still can´t believe it. All of the sudden the project became popular, I still remember feeling a cold shiver when I checked GameTrailers like always, and saw my video featured in the front page.

I guess I´m not used to popularity. I don´t know how to react.

I want to thank meleemaster and all the people here at 64D for the front page post. I´m sorry if the project´s popularity attracted spammers.

Anyway. I took a small break from the mapping tasks. I´m making the entire game map with black squares, so I can test the levels before any tile work.

I see black squares everywhere by now.

I tweaked the map editor and made a small example. This will help a lot if you plan to add a Metroid style map to your game. Many of you will surely ask "why didn´t you use data structures?". Well, I still haven´t played around too much with data structures, I guess I´ll have to switch from arrays sometime. In the meantime, this example could prove useful.

I just submited it, it should show up any minute now.

Like always, thank you for following the project. You´re invited to the project´s Blog for more updates.

Comments

s 16 years, 1 month ago

@Hero=Myth. At least for ds_grid and things, arrays can be faster

R 16 years, 1 month ago

I want your babies Doctor. All of them.