AM2R Slow progress

Posted by DoctorM64 on May 6, 2008, 2:41 p.m.

This month I managed to make some free time to dedicate to the project. It´s progressing slowly but steadily.

I´m still at the second ruins. I decided to remake them from scratch.

Why?

Because the place was boring.

Up to this point I was following the original map design too strictly, and forgot that the original layout was done inside the limits of hardware limitations.

So, I redesigned the second ruins from scratch. I´ll be adding some scripted events and simple puzzles to add some variety to the usual gameplay. Because the main areas are ancient ruins, I could add all kind of traps and devices, I was thinking something between Tomb Raider and Rick Dangerous (does anyone remember that game?).

Ideas for traps are welcome.

Some more enemies have been drawn also. We´ll begin with the Alpha Metroid ones next week or so, I´m in a mood for AI coding.

Oh, and if you still havent seen this…

Metroid:SR388

This game is gonna be awesome.

Comments

PY 15 years, 11 months ago

Cool.

Biggs 15 years, 11 months ago

PY sure has a way with words.

If you need any help with those enemies or something, I'm a mediocre spriter that likes the Metroid Advance style, I also have rips from the game. Just saying.

PY 15 years, 11 months ago

A single word encapsulates my entire feeling about this project.

T'is cool. Cool is good.

Biggs 15 years, 11 months ago

I would've gone for something with a little more meat to it, like "Very cool", but I guess we're not all masters of the language like me.

Grand-High Gamer 15 years, 11 months ago

Stop devaluing this section. While it is for commentary, such a short and vague message is a waste of your time and everyone else reading it's. So please, stop writing such tosh you insolent toad.

Or to paraphrase the above: "SPAMMUCH?"

Grand-High Gamer 15 years, 11 months ago

Ah, watching your newest video: Ridley needs to flash red or white or something when damaged. The way it is now there isn't really a way to gauge damage. A change in tactics or sprite half-way maybe?

PY 15 years, 11 months ago

Eh, I've said plenty elsewhere.

DoctorM64 15 years, 11 months ago

Ridley already flashes when damaged. It uses the same method as the other enemies, it´s just a couple of frames long, but you can clearly see it when he´s being attacked with bombs.

Anyway, Ridley isn´t going to be in the final game (he wasn´t in Metroid 2). That was a boss I made in a rush to end the demo more dramatically than a "demo end" screen.