SapphireTears 2D

Posted by Ethelon on July 23, 2010, 2:43 p.m.

No, Jake isn't working on it, but he knows that Gamr and I are working on it.

:D

First screen is an ingame screen, the second is a mock of underground building/deletion (which is a WIP in terms of coding).

So far the normal above ground building is pretty much a replica of the Sapphire Tears one, with the bulkblock building function of ST.etc

We've planned to add different items with checks to avoid abusing, as well as some sort of credit system that resets every game, so you can't build too many special objects.

—–

So yep, will I ever finish a game? Lefaeon was on hold as we explored other game ideas, and it seems like this is the one we're sticking with at the moment.

OoT2D is also stalled, though graphic work continues, because it seems Xfixiums computer must have exploded again, so our hopes of making the Z3 event at ZFGC are low, but we still could make NCFC (Nintendo Community Fangame Convention).

I also need a new Avatar, and speaking of Avatars, I rewatched the entire Avatar: The Last Airbender series in the last 3 days.

Oh also Kabob, I luv cheese too =(

I'm rambling now.

/end

Comments

Juju 13 years, 9 months ago

Nooo no no. Don't do underground. Half the fun was the epic high towers.

Ethelon 13 years, 9 months ago

Nooooees. You can do both :D. I always wanted to create a ginormous block and dig through it making paths and whatnot, but after the first deletion, you couldn't really see where your block cursor was anymore.

There'll be an option to turn it off.

Juju 13 years, 9 months ago

An option does solve that issue. Try and make a classic version with all the limitations - keyboard-based level editor, no ladders, line-of-sight et cetera.

Ethelon 13 years, 9 months ago

Yep.

Oh right. Gamr and I were planning on doing line of sight to make up for the whole 2D thing. If you can see the other player from where you are, then they fade in, if not, they fade out.etc

Jake said that'd be wierd, because you can see the empty space outside walls and whatnot, but meh, who needs his opinion :3

Oh and it is a keyboard based editor.

Mk, good suggestion.

KaBob799 13 years, 9 months ago

Well 2d is good and all, but a lot of the base building fun was due to the 3d. The gameplay will need to be better for this to be just as fun =p

Grand-High Gamer 13 years, 9 months ago

feel free to make actual graphics for the players.

Juju 13 years, 9 months ago

Naaah.

Ethelon 13 years, 9 months ago

@Kabob

Pfft, we got that down 8)

@G-HG

It depends. This way, we don't really need to rotate anything, distorting the pixels.

Castypher 13 years, 9 months ago

The cone-men were what made ST what it is. And their abnormally large heads.

Mush 13 years, 9 months ago

I remember Juju raped me in SapphireTears. Good times.