-E- Soft and smooth

Posted by Evilish on Jan. 2, 2008, 5:08 a.m.

6251 views as of writing this

.:Soft:.

So, after the completion of Silent Night (a fixed version be uploaded onto 64D soon btw). I decided to take two of my GM systems, merge them together, and rewrite it all in C++

Took Softbody physics from a very old physics test I made, and then took the triangle collision system from Silent Night.

Thumbnail

See below for demo

Not sure how many soft bodies the game can support, it's ranged in the past, but for now I'm sticking with an absolute max of 5 at any time.

.:Smooth:.

Added Bezier curves to the Silent Night level editor (though this one is changed to work only with Softbody game.

Added anti-aliasing, as you can probably see in that picture.

.:Story:.

Obviously the first thing people think about when it comes to softbodies is either Gish or Loco Roco. My games taking a few aspects from both. Movement will be more like Gish (with each character taking turns to move and position), but certain parts will require teamwork from others (and of course, the very fact of multiple softbodies together is from Loco Roco).

.:Demo:.

Yay

http://64digits.com/users/Evilish/Softbody.zip

.:Birthday:.

I suddenly found it ironic, that the one day, the very first day in my life where I can legally watch porn, and instead I'll be around 4-5 people having fun and playing games all night.

On a plus, almost everyone attending will be girls.

Comments

Evilish 16 years, 4 months ago

There was body-body collisions, but their was too many technical bugs to show it in the demo (a body could become stuck, with no face, and horrible errors)

OL 16 years, 4 months ago

Heh, nice work.

Juju 16 years, 4 months ago

Woah looks complicated. Good work on the AA.

PY 16 years, 4 months ago

@E, Oh, I see. Planning on fixing it up, though?

Evilish 16 years, 4 months ago

Of course, nothing can collide with the softbodies unless it's working, I'm just gonna rewrite the implementation from scratch and hopefully fix it's bugs.

PY 16 years, 4 months ago

Oh good, I can imagine great uses of that.

Have you thought about an online puzzler? Use each other as steps, then keep down a button to allow the rest up? That kinda thing.

Evilish 16 years, 4 months ago

Definitely not online, thats going a bit too far.

The actual reason I want them to have their own collisions is for buttons, interaction with the level in some way… they don't have any of that so far except with themselves.

However though, first I want to fix the damn bug with jumping through the moving platforms, tsk

Castypher 16 years, 4 months ago

Ah, C++ games. I never got this far in learning C++. I only messed around with the console.

marbs 16 years, 4 months ago

That's really good. Currently your softbody physics is better than GMphysics V5 :D

PY 16 years, 4 months ago

Oh well, someone will have to make my online puzzler, even if it's me!

What genre?