[F13] Nebraska Newton Devlog #10

Posted by F1ak3r on April 25, 2008, 12:14 a.m.

Nebraska Newton Devlog #10 - "End"

This is the final Nebraska Newton Devlog, seeing as the game is 98% complete. All I need now is the remaining graphics from ESA. Although I should probably run through the game once or twice, just to make sure all the levels work, and there's enough ammo and health.

Prologue

I'm very excited about this game, and can't wait to upload it. It's a lot more complex than EoE, and I feel I've pulled it off rather well.

If you recall, I spoke about the unforeseen yesterday. Well, hopefully that'll be allieviated by YYG's pushing back of the deadline, which will give ESA more time to do the graphics left.

Chapter 1 - "Thanks"

I'd like to thank a few people that made this possible. Here goes:

ESA - ESA is not only doing the graphics for me, but he also persuaded me to make this game. Without ESA, there wouldn't be a Nebraska Newton. THANKS!

Cpsgames & PY - These two guys have always been commenting in these blogs, to support the game, and keep my motivation up. THANKS!

serprex - Once I upload the game, serprex will undoubtably have some useful advice on how to improve it. So I'll just thank him in advance. THANKS!

Chapter 2 - "Today"

It's a good thing I did everything I needed to do yesterday, because I have a LAN with friends today. But perhaps I'll let my friends play it, and give extra ideas/find bugs. Hehe >=).

Other than that, I don't plan to do anything to the game today. Not that there's much left to do…

Chapter 3 - "Goals"

I finished all of yesterday's goals, except for a few graphics. I really HATE doing graphics. But, seeing as YYG's pushing back their deadline, and those particular graphics are at the top of the prioritized graphics list I gave ESA, I won't need to.

Epilogue

As I said above, this is the final Nebraska Newton Devlog. The next blog from me will be a weekly weblog.

Not sure if I'm going to try this daily devlog thing again anytime soon, seeing as some of these devlogs are a little low on content, but I'd say it worked this time. These devlogs kept me focused on the game, and motivated to continue.

F1ak3r

Comments

PY 16 years ago

:D

I liked the devlogs, they were kinda like nobody's game blogs, kinda short (By your standards, anyway) but content packed!

F1ak3r 16 years ago

^_^

True, true. The one thing I regret is not being able to give screens, but ah well. Gotta make do with what is at hand.

Cpsgames 16 years ago

Yeah, your devlogs are quite interesting. I like to see how your game is going as it sounds quite fun.

THANKS for making the game. :D